mirror of https://git.ffmpeg.org/ffmpeg.git
163 lines
5.5 KiB
C
163 lines
5.5 KiB
C
/*
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* audio encoder psychoacoustic model
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* Copyright (C) 2008 Konstantin Shishkov
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_PSYMODEL_H
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#define AVCODEC_PSYMODEL_H
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#include "avcodec.h"
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/** maximum possible number of bands */
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#define PSY_MAX_BANDS 128
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/** maximum number of channels */
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#define PSY_MAX_CHANS 20
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/**
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* single band psychoacoustic information
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*/
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typedef struct FFPsyBand {
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int bits;
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float energy;
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float threshold;
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float distortion;
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float perceptual_weight;
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} FFPsyBand;
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/**
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* windowing related information
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*/
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typedef struct FFPsyWindowInfo {
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int window_type[3]; ///< window type (short/long/transitional, etc.) - current, previous and next
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int window_shape; ///< window shape (sine/KBD/whatever)
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int num_windows; ///< number of windows in a frame
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int grouping[8]; ///< window grouping (for e.g. AAC)
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int *window_sizes; ///< sequence of window sizes inside one frame (for eg. WMA)
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} FFPsyWindowInfo;
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/**
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* context used by psychoacoustic model
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*/
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typedef struct FFPsyContext {
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AVCodecContext *avctx; ///< encoder context
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const struct FFPsyModel *model; ///< encoder-specific model functions
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FFPsyBand *psy_bands; ///< frame bands information
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uint8_t **bands; ///< scalefactor band sizes for possible frame sizes
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int *num_bands; ///< number of scalefactor bands for possible frame sizes
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int num_lens; ///< number of scalefactor band sets
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float pe[PSY_MAX_CHANS]; ///< total PE for each channel in the frame
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struct {
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int size; ///< size of the bitresevoir in bits
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int bits; ///< number of bits used in the bitresevoir
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} bitres;
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void* model_priv_data; ///< psychoacoustic model implementation private data
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} FFPsyContext;
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/**
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* codec-specific psychoacoustic model implementation
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*/
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typedef struct FFPsyModel {
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const char *name;
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int (*init) (FFPsyContext *apc);
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/**
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* Suggest window sequence for channel.
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*
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* @param ctx model context
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* @param audio samples for the current frame
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* @param la lookahead samples (NULL when unavailable)
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* @param channel number of channel element to analyze
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* @param prev_type previous window type
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*
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* @return suggested window information in a structure
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*/
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FFPsyWindowInfo (*window)(FFPsyContext *ctx, const int16_t *audio, const int16_t *la, int channel, int prev_type);
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/**
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* Perform psychoacoustic analysis and set band info (threshold, energy).
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*
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* @param ctx model context
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* @param channel audio channel number
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* @param coeffs pointer to the transformed coefficients
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* @param wi window information
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*/
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void (*analyze)(FFPsyContext *ctx, int channel, const float *coeffs, const FFPsyWindowInfo *wi);
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void (*end) (FFPsyContext *apc);
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} FFPsyModel;
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/**
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* Initialize psychoacoustic model.
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*
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* @param ctx model context
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* @param avctx codec context
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* @param num_lens number of possible frame lengths
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* @param bands scalefactor band lengths for all frame lengths
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* @param num_bands number of scalefactor bands for all frame lengths
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*
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* @return zero if successful, a negative value if not
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*/
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av_cold int ff_psy_init(FFPsyContext *ctx, AVCodecContext *avctx,
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int num_lens,
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const uint8_t **bands, const int* num_bands);
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/**
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* Cleanup model context at the end.
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*
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* @param ctx model context
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*/
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av_cold void ff_psy_end(FFPsyContext *ctx);
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/**************************************************************************
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* Audio preprocessing stuff. *
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* This should be moved into some audio filter eventually. *
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**************************************************************************/
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struct FFPsyPreprocessContext;
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/**
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* psychoacoustic model audio preprocessing initialization
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*/
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av_cold struct FFPsyPreprocessContext* ff_psy_preprocess_init(AVCodecContext *avctx);
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/**
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* Preprocess several channel in audio frame in order to compress it better.
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*
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* @param ctx preprocessing context
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* @param audio samples to preprocess
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* @param dest place to put filtered samples
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* @param tag channel number
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* @param channels number of channel to preprocess (some additional work may be done on stereo pair)
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*/
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void ff_psy_preprocess(struct FFPsyPreprocessContext *ctx,
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const int16_t *audio, int16_t *dest,
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int tag, int channels);
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/**
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* Cleanup audio preprocessing module.
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*/
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av_cold void ff_psy_preprocess_end(struct FFPsyPreprocessContext *ctx);
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#endif /* AVCODEC_PSYMODEL_H */
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