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Marton Balint 371f02388c ffplay: decrease max audio callbacks per second
Too many audio callbacks per second can cause buffer underruns especially under
load. As now we take into accound the elapsed time after an audio callback when
determining current audio clock, it is not that important to use small buffer
sizes and frequent audio callbacks, so lets remove the comment.

Signed-off-by: Marton Balint <cus@passwd.hu>
2014-06-24 21:59:21 +02:00
compat
doc ffprobe: add color_range and color_space to stream output 2014-06-24 00:35:16 +02:00
libavcodec mjpegdec: Properly set the context colorspace info 2014-06-24 20:40:44 +01:00
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libavfilter avfilter/vf_deshake: fix macro () 2014-06-24 21:43:40 +02:00
libavformat avformat/nutdec: improve probe speed by 30% 2014-06-24 18:40:40 +02:00
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libavutil Merge commit 'ab72eda15e98197cf148abc08574206cfde0d9b0' 2014-06-24 01:09:38 +02:00
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tests ffprobe: add color_range and color_space to stream output 2014-06-24 00:35:16 +02:00
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configure Merge commit 'c67b449bebbe0b35c73b203683e77a0a649bc765' 2014-06-23 13:31:26 +02:00
ffmpeg.c ffmpeg: fix reinitializing with threads while flushing 2014-06-23 00:09:09 +02:00
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ffplay.c ffplay: decrease max audio callbacks per second 2014-06-24 21:59:21 +02:00
ffprobe.c ffprobe: add color_range and color_space to stream output 2014-06-24 00:35:16 +02:00
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