ffmpeg/libavcodec/qsvenc.h

312 lines
14 KiB
C

/*
* Intel MediaSDK QSV encoder utility functions
*
* copyright (c) 2013 Yukinori Yamazoe
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_QSVENC_H
#define AVCODEC_QSVENC_H
#include <stdint.h>
#include <sys/types.h>
#include <mfxvideo.h>
#include "libavutil/common.h"
#include "libavutil/hwcontext.h"
#include "libavutil/hwcontext_qsv.h"
#include "libavutil/avutil.h"
#include "libavutil/fifo.h"
#include "avcodec.h"
#include "hwconfig.h"
#include "qsv_internal.h"
#define QSV_HAVE_EXT_VP9_TILES QSV_VERSION_ATLEAST(1, 29)
#define QSV_HAVE_EXT_AV1_PARAM QSV_VERSION_ATLEAST(2, 5)
#if defined(_WIN32) || defined(__CYGWIN__)
#define QSV_HAVE_AVBR 1
#define QSV_HAVE_VCM 1
#define QSV_HAVE_MF 0
#else
#define QSV_HAVE_AVBR 0
#define QSV_HAVE_VCM 0
#define QSV_HAVE_MF !QSV_ONEVPL
#endif
#define QSV_COMMON_OPTS \
{ "async_depth", "Maximum processing parallelism", OFFSET(qsv.async_depth), AV_OPT_TYPE_INT, { .i64 = ASYNC_DEPTH_DEFAULT }, 1, INT_MAX, VE }, \
{ "preset", NULL, OFFSET(qsv.preset), AV_OPT_TYPE_INT, { .i64 = MFX_TARGETUSAGE_UNKNOWN }, MFX_TARGETUSAGE_UNKNOWN, MFX_TARGETUSAGE_BEST_SPEED, VE, "preset" }, \
{ "veryfast", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_BEST_SPEED }, INT_MIN, INT_MAX, VE, "preset" }, \
{ "faster", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_6 }, INT_MIN, INT_MAX, VE, "preset" }, \
{ "fast", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_5 }, INT_MIN, INT_MAX, VE, "preset" }, \
{ "medium", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_BALANCED }, INT_MIN, INT_MAX, VE, "preset" }, \
{ "slow", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_3 }, INT_MIN, INT_MAX, VE, "preset" }, \
{ "slower", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_2 }, INT_MIN, INT_MAX, VE, "preset" }, \
{ "veryslow", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_BEST_QUALITY }, INT_MIN, INT_MAX, VE, "preset" }, \
{ "forced_idr", "Forcing I frames as IDR frames", OFFSET(qsv.forced_idr), AV_OPT_TYPE_BOOL,{ .i64 = 0 }, 0, 1, VE }, \
{ "low_power", "enable low power mode(experimental: many limitations by mfx version, BRC modes, etc.)", OFFSET(qsv.low_power), AV_OPT_TYPE_BOOL, { .i64 = -1}, -1, 1, VE},
#define QSV_OPTION_RDO \
{ "rdo", "Enable rate distortion optimization", OFFSET(qsv.rdo), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
#define QSV_OPTION_MAX_FRAME_SIZE \
{ "max_frame_size", "Maximum encoded frame size in bytes", OFFSET(qsv.max_frame_size), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE }, \
{ "max_frame_size_i", "Maximum encoded I frame size in bytes",OFFSET(qsv.max_frame_size_i), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE }, \
{ "max_frame_size_p", "Maximum encoded P frame size in bytes",OFFSET(qsv.max_frame_size_p), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
#define QSV_OPTION_MAX_SLICE_SIZE \
{ "max_slice_size", "Maximum encoded slice size in bytes", OFFSET(qsv.max_slice_size), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
#define QSV_OPTION_BITRATE_LIMIT \
{ "bitrate_limit", "Toggle bitrate limitations", OFFSET(qsv.bitrate_limit), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
#define QSV_OPTION_MBBRC \
{ "mbbrc", "MB level bitrate control", OFFSET(qsv.mbbrc), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
#define QSV_OPTION_EXTBRC \
{ "extbrc", "Extended bitrate control", OFFSET(qsv.extbrc), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
#define QSV_OPTION_ADAPTIVE_I \
{ "adaptive_i", "Adaptive I-frame placement", OFFSET(qsv.adaptive_i), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
#define QSV_OPTION_ADAPTIVE_B \
{ "adaptive_b", "Adaptive B-frame placement", OFFSET(qsv.adaptive_b), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
#define QSV_OPTION_P_STRATEGY \
{ "p_strategy", "Enable P-pyramid: 0-default 1-simple 2-pyramid(bf need to be set to 0).", OFFSET(qsv.p_strategy), AV_OPT_TYPE_INT, { .i64 = 0}, 0, 2, VE },
#define QSV_OPTION_B_STRATEGY \
{ "b_strategy", "Strategy to choose between I/P/B-frames", OFFSET(qsv.b_strategy), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
#define QSV_OPTION_DBLK_IDC \
{ "dblk_idc", "This option disable deblocking. It has value in range 0~2.", OFFSET(qsv.dblk_idc), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 2, VE},
#define QSV_OPTION_LOW_DELAY_BRC \
{ "low_delay_brc", "Allow to strictly obey avg frame size", OFFSET(qsv.low_delay_brc), AV_OPT_TYPE_BOOL,{ .i64 = -1 }, -1, 1, VE },
#define QSV_OPTION_MAX_MIN_QP \
{ "max_qp_i", "Maximum video quantizer scale for I frame", OFFSET(qsv.max_qp_i), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
{ "min_qp_i", "Minimum video quantizer scale for I frame", OFFSET(qsv.min_qp_i), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
{ "max_qp_p", "Maximum video quantizer scale for P frame", OFFSET(qsv.max_qp_p), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
{ "min_qp_p", "Minimum video quantizer scale for P frame", OFFSET(qsv.min_qp_p), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
{ "max_qp_b", "Maximum video quantizer scale for B frame", OFFSET(qsv.max_qp_b), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
{ "min_qp_b", "Minimum video quantizer scale for B frame", OFFSET(qsv.min_qp_b), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE},
#define QSV_OPTION_SCENARIO \
{ "scenario", "A hint to encoder about the scenario for the encoding session", OFFSET(qsv.scenario), AV_OPT_TYPE_INT, { .i64 = MFX_SCENARIO_UNKNOWN }, \
MFX_SCENARIO_UNKNOWN, MFX_SCENARIO_REMOTE_GAMING, VE, "scenario" }, \
{ "unknown", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_UNKNOWN }, .flags = VE, "scenario" }, \
{ "displayremoting", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_DISPLAY_REMOTING }, .flags = VE, "scenario" }, \
{ "videoconference", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_VIDEO_CONFERENCE }, .flags = VE, "scenario" }, \
{ "archive", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_ARCHIVE }, .flags = VE, "scenario" }, \
{ "livestreaming", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_LIVE_STREAMING }, .flags = VE, "scenario" }, \
{ "cameracapture", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_CAMERA_CAPTURE }, .flags = VE, "scenario" }, \
{ "videosurveillance", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_VIDEO_SURVEILLANCE }, .flags = VE, "scenario" }, \
{ "gamestreaming", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_GAME_STREAMING }, .flags = VE, "scenario" }, \
{ "remotegaming", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_REMOTE_GAMING }, .flags = VE, "scenario" },
#define QSV_OPTION_AVBR \
{ "avbr_accuracy", "Accuracy of the AVBR ratecontrol (unit of tenth of percent)", OFFSET(qsv.avbr_accuracy), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, UINT16_MAX, VE }, \
{ "avbr_convergence", "Convergence of the AVBR ratecontrol (unit of 100 frames)", OFFSET(qsv.avbr_convergence), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, UINT16_MAX, VE },
#define QSV_OPTION_SKIP_FRAME \
{ "skip_frame", "Allow frame skipping", OFFSET(qsv.skip_frame), AV_OPT_TYPE_INT, { .i64 = MFX_SKIPFRAME_NO_SKIP }, \
MFX_SKIPFRAME_NO_SKIP, MFX_SKIPFRAME_BRC_ONLY, VE, "skip_frame" }, \
{ "no_skip", "Frame skipping is disabled", \
0, AV_OPT_TYPE_CONST, { .i64 = MFX_SKIPFRAME_NO_SKIP }, .flags = VE, "skip_frame" }, \
{ "insert_dummy", "Encoder inserts into bitstream frame where all macroblocks are encoded as skipped", \
0, AV_OPT_TYPE_CONST, { .i64 = MFX_SKIPFRAME_INSERT_DUMMY }, .flags = VE, "skip_frame" }, \
{ "insert_nothing", "Encoder inserts nothing into bitstream", \
0, AV_OPT_TYPE_CONST, { .i64 = MFX_SKIPFRAME_INSERT_NOTHING }, .flags = VE, "skip_frame" }, \
{ "brc_only", "skip_frame metadata indicates the number of missed frames before the current frame", \
0, AV_OPT_TYPE_CONST, { .i64 = MFX_SKIPFRAME_BRC_ONLY }, .flags = VE, "skip_frame" },
extern const AVCodecHWConfigInternal *const ff_qsv_enc_hw_configs[];
typedef int SetEncodeCtrlCB (AVCodecContext *avctx,
const AVFrame *frame, mfxEncodeCtrl* enc_ctrl);
typedef struct QSVEncContext {
AVCodecContext *avctx;
QSVFrame *work_frames;
mfxSession session;
QSVSession internal_qs;
int packet_size;
int width_align;
int height_align;
mfxVideoParam param;
mfxFrameAllocRequest req;
mfxExtCodingOption extco;
mfxExtCodingOption2 extco2;
mfxExtCodingOption3 extco3;
#if QSV_HAVE_MF
mfxExtMultiFrameParam extmfp;
mfxExtMultiFrameControl extmfc;
#endif
mfxExtHEVCTiles exthevctiles;
mfxExtVP9Param extvp9param;
#if QSV_HAVE_EXT_AV1_PARAM
mfxExtAV1TileParam extav1tileparam;
mfxExtAV1BitstreamParam extav1bsparam;
#endif
#if QSV_HAVE_OPAQUE
mfxExtOpaqueSurfaceAlloc opaque_alloc;
mfxFrameSurface1 **opaque_surfaces;
AVBufferRef *opaque_alloc_buf;
#endif
mfxExtVideoSignalInfo extvsi;
mfxExtBuffer *extparam_internal[5 + (QSV_HAVE_MF * 2) + QSV_HAVE_EXT_AV1_PARAM * 2];
int nb_extparam_internal;
mfxExtBuffer **extparam;
AVFifo *async_fifo;
QSVFramesContext frames_ctx;
mfxVersion ver;
int hevc_vps;
// options set by the caller
int async_depth;
int idr_interval;
int profile;
int tier;
int preset;
int avbr_accuracy;
int avbr_convergence;
int pic_timing_sei;
int look_ahead;
int look_ahead_depth;
int look_ahead_downsampling;
int vcm;
int rdo;
int max_frame_size;
int max_frame_size_i;
int max_frame_size_p;
int max_slice_size;
int dblk_idc;
int scenario;
int tile_cols;
int tile_rows;
int aud;
int single_sei_nal_unit;
int max_dec_frame_buffering;
int bitrate_limit;
int mbbrc;
int extbrc;
int adaptive_i;
int adaptive_b;
int b_strategy;
int p_strategy;
int cavlc;
int int_ref_type;
int int_ref_cycle_size;
int int_ref_qp_delta;
int int_ref_cycle_dist;
int recovery_point_sei;
int repeat_pps;
int low_power;
int gpb;
int transform_skip;
int a53_cc;
#if QSV_HAVE_MF
int mfmode;
#endif
char *load_plugins;
SetEncodeCtrlCB *set_encode_ctrl_cb;
int forced_idr;
int low_delay_brc;
int co2_idx;
int co3_idx;
int exthevctiles_idx;
int vp9_idx;
int max_qp_i;
int min_qp_i;
int max_qp_p;
int min_qp_p;
int max_qp_b;
int min_qp_b;
// These are used for qp reset
int old_global_quality;
float old_i_quant_factor;
float old_i_quant_offset;
float old_b_quant_factor;
float old_b_quant_offset;
// This is used for max_frame_size reset
int old_max_frame_size;
// This is used for gop reset
int old_gop_size;
// These are used for intra refresh reset
int old_int_ref_type;
int old_int_ref_cycle_size;
int old_int_ref_qp_delta;
int old_int_ref_cycle_dist;
// These are used for max/min qp reset;
int old_qmax;
int old_qmin;
int old_max_qp_i;
int old_min_qp_i;
int old_max_qp_p;
int old_min_qp_p;
int old_max_qp_b;
int old_min_qp_b;
// This is used for low_delay_brc reset
int old_low_delay_brc;
// This is used for framerate reset
AVRational old_framerate;
// These are used for bitrate control reset
int old_bit_rate;
int old_rc_buffer_size;
int old_rc_initial_buffer_occupancy;
int old_rc_max_rate;
// This is used for SEI Timing reset
int old_pic_timing_sei;
int skip_frame;
} QSVEncContext;
int ff_qsv_enc_init(AVCodecContext *avctx, QSVEncContext *q);
int ff_qsv_encode(AVCodecContext *avctx, QSVEncContext *q,
AVPacket *pkt, const AVFrame *frame, int *got_packet);
int ff_qsv_enc_close(AVCodecContext *avctx, QSVEncContext *q);
#endif /* AVCODEC_QSVENC_H */