\input texinfo @c -*- texinfo -*- @settitle General Documentation @titlepage @center @titlefont{General Documentation} @end titlepage @top @contents @chapter External libraries Libav can be hooked up with a number of external libraries to add support for more formats. None of them are used by default, their use has to be explicitly requested by passing the appropriate flags to @command{./configure}. @section OpenCORE and VisualOn libraries Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer libraries provide encoders for a number of audio codecs. @float NOTE OpenCORE and VisualOn libraries are under the Apache License 2.0 (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is incompatible with the LGPL version 2.1 and GPL version 2. You have to upgrade Libav's license to LGPL version 3 (or if you have enabled GPL components, GPL version 3) to use it. @end float @subsection OpenCORE AMR Libav can make use of the OpenCORE libraries for AMR-NB decoding/encoding and AMR-WB decoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or @code{--enable-libopencore-amrwb} to configure to enable them. @subsection VisualOn AAC encoder library Libav can make use of the VisualOn AACenc library for AAC encoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for installing the library. Then pass @code{--enable-libvo-aacenc} to configure to enable it. @subsection VisualOn AMR-WB encoder library Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for installing the library. Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. @subsection Fraunhofer AAC library Libav can make use of the Fraunhofer AAC library for AAC encoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for installing the library. Then pass @code{--enable-libfdk-aac} to configure to enable it. @section LAME Libav can make use of the LAME library for MP3 encoding. Go to @url{http://lame.sourceforge.net/} and follow the instructions for installing the library. Then pass @code{--enable-libmp3lame} to configure to enable it. @section TwoLAME Libav can make use of the TwoLAME library for MP2 encoding. Go to @url{http://www.twolame.org/} and follow the instructions for installing the library. Then pass @code{--enable-libtwolame} to configure to enable it. @section libvpx Libav can make use of the libvpx library for VP8 encoding. Go to @url{http://www.webmproject.org/} and follow the instructions for installing the library. Then pass @code{--enable-libvpx} to configure to enable it. @section libwavpack Libav can make use of the libwavpack library for WavPack encoding. Go to @url{http://www.wavpack.com/} and follow the instructions for installing the library. Then pass @code{--enable-libwavpack} to configure to enable it. @section OpenH264 Libav can make use of the OpenH264 library for H.264 encoding. Go to @url{http://www.openh264.org/} and follow the instructions for installing the library. Then pass @code{--enable-libopenh264} to configure to enable it. @section x264 Libav can make use of the x264 library for H.264 encoding. Go to @url{http://www.videolan.org/developers/x264.html} and follow the instructions for installing the library. Then pass @code{--enable-libx264} to configure to enable it. @float NOTE x264 is under the GNU Public License Version 2 or later (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for details), you must upgrade Libav's license to GPL in order to use it. @end float @section x265 Libav can make use of the x265 library for HEVC encoding. Go to @url{http://x265.org/developers.html} and follow the instructions for installing the library. Then pass @code{--enable-libx265} to configure to enable it. @float note x265 is under the GNU Public License Version 2 or later (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for details), you must upgrade Libav's license to GPL in order to use it. @end float @section libilbc iLBC is a narrowband speech codec that has been made freely available by Google as part of the WebRTC project. libilbc is a packaging friendly copy of the iLBC codec. Libav can make use of the libilbc library for iLBC encoding and decoding. Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for installing the library. Then pass @code{--enable-libilbc} to configure to enable it. @section AviSynth Libav can read AviSynth scripts as input. To enable support you need a suitable @file{avisynth_c.h} header to compile against. The header as provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported by Libav. Once you have the appropriate header, pass @code{--enable-avisynth} to configure to enable AviSynth support. For Windows, supported AviSynth variants are @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and @url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds. @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository} provides a GNU-style Makefile which can install just the headers using @code{make install PREFIX=/install/prefix}. @float NOTE When using AviSynth+'s installed headers, the user must also pass the avisynth/ include directory to @code{--extra-cflags}. For example, if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32, then the correct command would be @code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}. @end float For Linux and OS X, the supported AviSynth variant is @url{https://github.com/avxsynth/avxsynth, AvxSynth}. @file{avxsynth_c.h} is installed as part of the normal build routine, as illustrated on @url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}. (the instructions for compiling its prerequisites are outdated, as FFMS 2.18 or higher is now needed; the list of dependencies to be downloaded from the repositories is still the same, though). @float NOTE AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav with @code{--enable-avisynth}, and the binaries will work regardless of the end user having AviSynth or AvxSynth installed - they'll only need to be installed to use AviSynth scripts (obviously). @end float @chapter Supported File Formats and Codecs You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. @section File Formats Libav supports the following file formats through the @code{libavformat} library: @multitable @columnfractions .4 .1 .1 .4 @item Name @tab Encoding @tab Decoding @tab Comments @item 4xm @tab @tab X @tab 4X Technologies format, used in some games. @item 8088flex TMV @tab @tab X @item Adobe Filmstrip @tab X @tab X @item Audio IFF (AIFF) @tab X @tab X @item American Laser Games MM @tab @tab X @tab Multimedia format used in games like Mad Dog McCree. @item 3GPP AMR @tab X @tab X @item Amazing Studio Packed Animation File @tab @tab X @tab Multimedia format used in game Heart Of Darkness. @item Apple HTTP Live Streaming @tab @tab X @item ASF @tab X @tab X @item AVI @tab X @tab X @item AviSynth @tab @tab X @item AVS @tab @tab X @tab Multimedia format used by the Creature Shock game. @item Beam Software SIFF @tab @tab X @tab Audio and video format used in some games by Beam Software. @item Bethesda Softworks VID @tab @tab X @tab Used in some games from Bethesda Softworks. @item Bink @tab @tab X @tab Multimedia format used by many games. @item Bitmap Brothers JV @tab @tab X @tab Used in Z and Z95 games. @item Brute Force & Ignorance @tab @tab X @tab Used in the game Flash Traffic: City of Angels. @item BWF @tab X @tab X @item CRI ADX @tab X @tab X @tab Audio-only format used in console video games. @item Discworld II BMV @tab @tab X @item Interplay C93 @tab @tab X @tab Used in the game Cyberia from Interplay. @item Delphine Software International CIN @tab @tab X @tab Multimedia format used by Delphine Software games. @item Digital Speech Standard (DSS) @tab @tab X @item Canopus HQX @tab @tab X @item CD+G @tab @tab X @tab Video format used by CD+G karaoke disks @item Commodore CDXL @tab @tab X @tab Amiga CD video format @item Core Audio Format @tab @tab X @tab Apple Core Audio Format @item CRC testing format @tab X @tab @item Creative Voice @tab X @tab X @tab Created for the Sound Blaster Pro. @item CRYO APC @tab @tab X @tab Audio format used in some games by CRYO Interactive Entertainment. @item D-Cinema audio @tab X @tab X @item Deluxe Paint Animation @tab @tab X @item DFA @tab @tab X @tab This format is used in Chronomaster game @item DV video @tab X @tab X @item DXA @tab @tab X @tab This format is used in the non-Windows version of the Feeble Files game and different game cutscenes repacked for use with ScummVM. @item Electronic Arts cdata @tab @tab X @item Electronic Arts Multimedia @tab @tab X @tab Used in various EA games; files have extensions like WVE and UV2. @item Flash (SWF) @tab X @tab X @item Flash 9 (AVM2) @tab X @tab X @tab Only embedded audio is decoded. @item FLI/FLC/FLX animation @tab @tab X @tab .fli/.flc files @item Flash Video (FLV) @tab X @tab X @tab Macromedia Flash video files @item framecrc testing format @tab X @tab @item FunCom ISS @tab @tab X @tab Audio format used in various games from FunCom like The Longest Journey. @item GIF Animation @tab X @tab @item GXF @tab X @tab X @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. @item HNM @tab @tab X @tab Only version 4 supported, used in some games from Cryo Interactive @item id Quake II CIN video @tab @tab X @item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @item IEC61937 encapsulation @tab X @tab X @item IFF @tab @tab X @tab Interchange File Format @item iLBC @tab X @tab X @item Interplay MVE @tab @tab X @tab Format used in various Interplay computer games. @item IV8 @tab @tab X @tab A format generated by IndigoVision 8000 video server. @item IVF (On2) @tab X @tab X @tab A format used by libvpx @item LATM @tab X @tab X @item LMLM4 @tab @tab X @tab Used by Linux Media Labs MPEG-4 PCI boards @item LXF @tab @tab X @tab VR native stream format, used by Leitch/Harris' video servers. @item Matroska @tab X @tab X @item Matroska audio @tab X @tab @item FFmpeg metadata @tab X @tab X @tab Metadata in text format. @item MAXIS XA @tab @tab X @tab Used in Sim City 3000; file extension .xa. @item MD Studio @tab @tab X @item Mobotix .mxg @tab @tab X @item Monkey's Audio @tab @tab X @item Motion Pixels MVI @tab @tab X @item MOV/QuickTime/MP4 @tab X @tab X @tab 3GP, 3GP2, PSP, iPod variants supported @item MP2 @tab X @tab X @item MP3 @tab X @tab X @item MPEG-1 System @tab X @tab X @tab muxed audio and video, VCD format supported @item MPEG-PS (program stream) @tab X @tab X @tab also known as @code{VOB} file, SVCD and DVD format supported @item MPEG-TS (transport stream) @tab X @tab X @tab also known as DVB Transport Stream @item MPEG-4 @tab X @tab X @tab MPEG-4 is a variant of QuickTime. @item Mirillis FIC video @tab @tab X @tab No cursor rendering. @item MIME multipart JPEG @tab X @tab @item MSN TCP webcam @tab @tab X @tab Used by MSN Messenger webcam streams. @item MTV @tab @tab X @item Musepack @tab @tab X @item Musepack SV8 @tab @tab X @item Material eXchange Format (MXF) @tab X @tab X @tab SMPTE 377M, used by D-Cinema, broadcast industry. @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X @tab SMPTE 386M, D-10/IMX Mapping. @item NC camera feed @tab @tab X @tab NC (AVIP NC4600) camera streams @item NTT TwinVQ (VQF) @tab @tab X @tab Nippon Telegraph and Telephone Corporation TwinVQ. @item Nullsoft Streaming Video @tab @tab X @item NuppelVideo @tab @tab X @item NUT @tab X @tab X @tab NUT Open Container Format @item Ogg @tab X @tab X @item Playstation Portable PMP @tab @tab X @item TechnoTrend PVA @tab @tab X @tab Used by TechnoTrend DVB PCI boards. @item QCP @tab @tab X @item raw ADTS (AAC) @tab X @tab X @item raw AC-3 @tab X @tab X @item raw Chinese AVS video @tab X @tab X @item raw CRI ADX @tab X @tab X @item raw Dirac @tab X @tab X @item raw DNxHD @tab X @tab X @item raw DTS @tab X @tab X @item raw E-AC-3 @tab X @tab X @item raw FLAC @tab X @tab X @item raw GSM @tab @tab X @item raw H.261 @tab X @tab X @item raw H.263 @tab X @tab X @item raw H.264 @tab X @tab X @item raw HEVC @tab X @tab X @item raw Ingenient MJPEG @tab @tab X @item raw MJPEG @tab X @tab X @item raw MLP @tab @tab X @item raw MPEG @tab @tab X @item raw MPEG-1 @tab @tab X @item raw MPEG-2 @tab @tab X @item raw MPEG-4 @tab X @tab X @item raw NULL @tab X @tab @item raw video @tab X @tab X @item raw id RoQ @tab X @tab @item raw Shorten @tab @tab X @item raw TAK @tab @tab X @item raw TrueHD @tab X @tab X @item raw VC-1 @tab @tab X @item raw PCM A-law @tab X @tab X @item raw PCM mu-law @tab X @tab X @item raw PCM signed 8 bit @tab X @tab X @item raw PCM signed 16 bit big-endian @tab X @tab X @item raw PCM signed 16 bit little-endian @tab X @tab X @item raw PCM signed 24 bit big-endian @tab X @tab X @item raw PCM signed 24 bit little-endian @tab X @tab X @item raw PCM signed 32 bit big-endian @tab X @tab X @item raw PCM signed 32 bit little-endian @tab X @tab X @item raw PCM unsigned 8 bit @tab X @tab X @item raw PCM unsigned 16 bit big-endian @tab X @tab X @item raw PCM unsigned 16 bit little-endian @tab X @tab X @item raw PCM unsigned 24 bit big-endian @tab X @tab X @item raw PCM unsigned 24 bit little-endian @tab X @tab X @item raw PCM unsigned 32 bit big-endian @tab X @tab X @item raw PCM unsigned 32 bit little-endian @tab X @tab X @item raw PCM floating-point 32 bit big-endian @tab X @tab X @item raw PCM floating-point 32 bit little-endian @tab X @tab X @item raw PCM floating-point 64 bit big-endian @tab X @tab X @item raw PCM floating-point 64 bit little-endian @tab X @tab X @item RDT @tab @tab X @item REDCODE R3D @tab @tab X @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. @item RealMedia @tab X @tab X @item Redirector @tab @tab X @item Renderware TeXture Dictionary @tab @tab X @item RL2 @tab @tab X @tab Audio and video format used in some games by Entertainment Software Partners. @item RPL/ARMovie @tab @tab X @item Lego Mindstorms RSO @tab X @tab X @item RTMP @tab X @tab X @tab Output is performed by publishing stream to RTMP server @item RTP @tab X @tab X @item RTSP @tab X @tab X @item SAP @tab X @tab X @item SDP @tab @tab X @item Sega FILM/CPK @tab @tab X @tab Used in many Sega Saturn console games. @item Silicon Graphics Movie @tab @tab X @item Sierra SOL @tab @tab X @tab .sol files used in Sierra Online games. @item Sierra VMD @tab @tab X @tab Used in Sierra CD-ROM games. @item Smacker @tab @tab X @tab Multimedia format used by many games. @item SMJPEG @tab X @tab X @tab Used in certain Loki game ports. @item Smush @tab Multimedia format used in some LucasArts games. @item Sony OpenMG (OMA) @tab X @tab X @tab Audio format used in Sony Sonic Stage and Sony Vegas. @item Sony PlayStation STR @tab @tab X @item Sony Wave64 (W64) @tab @tab X @item SoX native format @tab X @tab X @item SUN AU format @tab X @tab X @item TDSC @tab @tab X @item Text files @tab @tab X @item THP @tab @tab X @tab Used on the Nintendo GameCube. @item Tiertex Limited SEQ @tab @tab X @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. @item True Audio @tab @tab X @item VC-1 test bitstream @tab X @tab X @item WAV @tab X @tab X @item WavPack @tab @tab X @item WebM @tab X @tab X @item Windows Televison (WTV) @tab @tab X @item Wing Commander III movie @tab @tab X @tab Multimedia format used in Origin's Wing Commander III computer game. @item Westwood Studios audio @tab @tab X @tab Multimedia format used in Westwood Studios games. @item Westwood Studios VQA @tab @tab X @tab Multimedia format used in Westwood Studios games. @item XMV @tab @tab X @tab Microsoft video container used in Xbox games. @item xWMA @tab @tab X @tab Microsoft audio container used by XAudio 2. @item YUV4MPEG pipe @tab X @tab X @item Psygnosis YOP @tab @tab X @item ZeroCodec Lossless Video @tab @tab X @end multitable @code{X} means that encoding (resp. decoding) is supported. @section Image Formats Libav can read and write images for each frame of a video sequence. The following image formats are supported: @multitable @columnfractions .4 .1 .1 .4 @item Name @tab Encoding @tab Decoding @tab Comments @item .Y.U.V @tab X @tab X @tab one raw file per component @item Alias PIX @tab X @tab X @tab Alias/Wavefront PIX image format @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated. @item BMP @tab X @tab X @tab Microsoft BMP image @item BRender PIX @tab @tab X @tab Argonaut BRender 3D engine image format. @item DPX @tab X @tab X @tab Digital Picture Exchange @item EXR @tab @tab X @tab OpenEXR @item JPEG @tab X @tab X @tab Progressive JPEG is not supported. @item JPEG 2000 @tab E @tab X @tab encoding supported through external library libopenjpeg @item JPEG-LS @tab X @tab X @item LJPEG @tab X @tab @tab Lossless JPEG @item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support. @item PBM @tab X @tab X @tab Portable BitMap image @item PCX @tab X @tab X @tab PC Paintbrush @item PGM @tab X @tab X @tab Portable GrayMap image @item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0 @item PIC @tab @tab X @tab Pictor/PC Paint @item PNG @tab X @tab X @tab 2/4 bpp not supported yet @item PPM @tab X @tab X @tab Portable PixelMap image @item PTX @tab @tab X @tab V.Flash PTX format @item SGI @tab X @tab X @tab SGI RGB image format @item Sun Rasterfile @tab X @tab X @tab Sun RAS image format @item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet. @item Truevision Targa @tab X @tab X @tab Targa (.TGA) image format @item WebP @tab E @tab X @tab WebP image format, encoding supported through external library libwebp @item XBM @tab X @tab X @tab X BitMap image format @item XWD @tab X @tab X @tab X Window Dump image format @end multitable @code{X} means that encoding (resp. decoding) is supported. @code{E} means that support is provided through an external library. @section Video Codecs @multitable @columnfractions .4 .1 .1 .4 @item Name @tab Encoding @tab Decoding @tab Comments @item 4X Movie @tab @tab X @tab Used in certain computer games. @item 8088flex TMV @tab @tab X @item 8SVX exponential @tab @tab X @item 8SVX fibonacci @tab @tab X @item A64 multicolor @tab X @tab @tab Creates video suitable to be played on a commodore 64 (multicolor mode). @item Amazing Studio PAF Video @tab @tab X @item American Laser Games MM @tab @tab X @tab Used in games like Mad Dog McCree. @item AMV Video @tab @tab X @tab Used in Chinese MP3 players. @item ANSI/ASCII art @tab @tab X @item Apple Intermediate Codec @tab @tab X @item Apple MJPEG-B @tab @tab X @item Apple ProRes @tab X @tab X @item Apple QuickDraw @tab @tab X @tab fourcc: qdrw @item Asus v1 @tab X @tab X @tab fourcc: ASV1 @item Asus v2 @tab X @tab X @tab fourcc: ASV2 @item ATI VCR1 @tab @tab X @tab fourcc: VCR1 @item ATI VCR2 @tab @tab X @tab fourcc: VCR2 @item Auravision Aura @tab @tab X @item Auravision Aura 2 @tab @tab X @item Autodesk Animator Flic video @tab @tab X @item Autodesk RLE @tab @tab X @tab fourcc: AASC @item AVS (Audio Video Standard) video @tab @tab X @tab Video encoding used by the Creature Shock game. @item Beam Software VB @tab @tab X @item Bethesda VID video @tab @tab X @tab Used in some games from Bethesda Softworks. @item Bink Video @tab @tab X @item Bitmap Brothers JV video @tab @tab X @item Brute Force & Ignorance @tab @tab X @tab Used in the game Flash Traffic: City of Angels. @item C93 video @tab @tab X @tab Codec used in Cyberia game. @item CamStudio @tab @tab X @tab fourcc: CSCD @item CD+G @tab @tab X @tab Video codec for CD+G karaoke disks @item CDXL @tab @tab X @tab Amiga CD video codec @item Chinese AVS video @tab E @tab X @tab AVS1-P2, JiZhun profile, encoding through external library libxavs @item Delphine Software International CIN video @tab @tab X @tab Codec used in Delphine Software International games. @item Discworld II BMV Video @tab @tab X @item Canopus Lossless Codec @tab @tab X @item Cinepak @tab @tab X @item Cirrus Logic AccuPak @tab X @tab X @tab fourcc: CLJR @item Creative YUV (CYUV) @tab @tab X @item DFA @tab @tab X @tab Codec used in Chronomaster game. @item Dirac @tab E @tab E @tab supported through external library libschroedinger @item Deluxe Paint Animation @tab @tab X @item DNxHD @tab X @tab X @tab aka SMPTE VC3 @item Duck TrueMotion 1.0 @tab @tab X @tab fourcc: DUCK @item Duck TrueMotion 2.0 @tab @tab X @tab fourcc: TM20 @item DV (Digital Video) @tab X @tab X @item Dxtory capture format @tab @tab X @item Feeble Files/ScummVM DXA @tab @tab X @tab Codec originally used in Feeble Files game. @item Electronic Arts CMV video @tab @tab X @tab Used in NHL 95 game. @item Electronic Arts Madcow video @tab @tab X @item Electronic Arts TGV video @tab @tab X @item Electronic Arts TGQ video @tab @tab X @item Electronic Arts TQI video @tab @tab X @item Escape 124 @tab @tab X @item Escape 130 @tab @tab X @item FFmpeg video codec #1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1) @item Flash Screen Video v1 @tab X @tab X @tab fourcc: FSV1 @item Flash Screen Video v2 @tab @tab X @item Flash Video (FLV) @tab X @tab X @tab Sorenson H.263 used in Flash @item Forward Uncompressed @tab @tab X @item Fraps @tab @tab X @item Go2Webinar @tab @tab X @tab fourcc: G2M4 @item H.261 @tab X @tab X @item H.263 / H.263-1996 @tab X @tab X @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X @tab encoding supported through external library libx264 and OpenH264 @item HEVC @tab X @tab X @tab encoding supported through the external library libx265 @item HNM version 4 @tab @tab X @item HuffYUV @tab X @tab X @item HuffYUV FFmpeg variant @tab X @tab X @item IBM Ultimotion @tab @tab X @tab fourcc: ULTI @item id Cinematic video @tab @tab X @tab Used in Quake II. @item id RoQ video @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @item IFF ILBM @tab @tab X @tab IFF interleaved bitmap @item IFF ByteRun1 @tab @tab X @tab IFF run length encoded bitmap @item Intel H.263 @tab @tab X @item Intel Indeo 2 @tab @tab X @item Intel Indeo 3 @tab @tab X @item Intel Indeo 4 @tab @tab X @item Intel Indeo 5 @tab @tab X @item Interplay C93 @tab @tab X @tab Used in the game Cyberia from Interplay. @item Interplay MVE video @tab @tab X @tab Used in Interplay .MVE files. @item Karl Morton's video codec @tab @tab X @tab Codec used in Worms games. @item Kega Game Video (KGV1) @tab @tab X @tab Kega emulator screen capture codec. @item Lagarith @tab @tab X @item LCL (LossLess Codec Library) MSZH @tab @tab X @item LCL (LossLess Codec Library) ZLIB @tab E @tab E @item LOCO @tab @tab X @item LucasArts SANM @tab @tab X @tab Used in LucasArts SMUSH animations. @item lossless MJPEG @tab X @tab X @item Microsoft ATC Screen @tab @tab X @tab Also known as Microsoft Screen 3. @item Microsoft Expression Encoder Screen @tab @tab X @tab Also known as Microsoft Titanium Screen 2. @item Microsoft RLE @tab @tab X @item Microsoft Screen 1 @tab @tab X @tab Also known as Windows Media Video V7 Screen. @item Microsoft Screen 2 @tab @tab X @tab Also known as Windows Media Video V9 Screen. @item Microsoft Video 1 @tab @tab X @item Mimic @tab @tab X @tab Used in MSN Messenger Webcam streams. @item Miro VideoXL @tab @tab X @tab fourcc: VIXL @item MJPEG (Motion JPEG) @tab X @tab X @item Mobotix MxPEG video @tab @tab X @item Motion Pixels video @tab @tab X @item MPEG-1 video @tab X @tab X @item MPEG-2 video @tab X @tab X @item MPEG-4 part 2 @tab X @tab X @tab libxvidcore can be used alternatively for encoding. @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X @item Nintendo Gamecube THP video @tab @tab X @item NuppelVideo/RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files. @item On2 VP3 @tab @tab X @tab still experimental @item On2 VP5 @tab @tab X @tab fourcc: VP50 @item On2 VP6 @tab @tab X @tab fourcc: VP60,VP61,VP62 @item On2 VP7 @tab @tab X @tab fourcc: VP70,VP71 @item VP8 @tab E @tab X @tab fourcc: VP80, encoding supported through external library libvpx @item VP9 @tab E @tab X @tab Encoding supported through external library libvpx @item planar RGB @tab @tab X @tab fourcc: 8BPS @item Q-team QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1 @item QuickTime 8BPS video @tab @tab X @item QuickTime Animation (RLE) video @tab X @tab X @tab fourcc: 'rle ' @item QuickTime Graphics (SMC) @tab @tab X @tab fourcc: 'smc ' @item QuickTime video (RPZA) @tab @tab X @tab fourcc: rpza @item R10K AJA Kona 10-bit RGB Codec @tab @tab X @item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X @item Raw Video @tab X @tab X @item RealVideo 1.0 @tab X @tab X @item RealVideo 2.0 @tab X @tab X @item RealVideo 3.0 @tab @tab X @tab still far from ideal @item RealVideo 4.0 @tab @tab X @item Renderware TXD (TeXture Dictionary) @tab @tab X @tab Texture dictionaries used by the Renderware Engine. @item RL2 video @tab @tab X @tab used in some games by Entertainment Software Partners @item Sierra VMD video @tab @tab X @tab Used in Sierra VMD files. @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X @item Silicon Graphics RLE 8-bit video @tab @tab X @item Smacker video @tab @tab X @tab Video encoding used in Smacker. @item SMPTE VC-1 @tab @tab X @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X @item Sorenson Vector Quantizer 1 @tab X @tab X @tab fourcc: SVQ1 @item Sorenson Vector Quantizer 3 @tab @tab X @tab fourcc: SVQ3 @item Sunplus JPEG (SP5X) @tab @tab X @tab fourcc: SP5X @item TechSmith Screen Capture Codec @tab @tab X @tab fourcc: TSCC @item TechSmith Screen Capture Codec 2 @tab @tab X @tab fourcc: TSC2 @item Theora @tab E @tab X @tab encoding supported through external library libtheora @item Tiertex Limited SEQ video @tab @tab X @tab Codec used in DOS CD-ROM FlashBack game. @item Ut Video @tab X @tab X @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X @item VBLE Lossless Codec @tab @tab X @item VMware Screen Codec / VMware Video @tab @tab X @tab Codec used in videos captured by VMware. @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X @item Windows Media Image @tab @tab X @item Windows Media Video 7 @tab X @tab X @item Windows Media Video 8 @tab X @tab X @item Windows Media Video 9 @tab @tab X @tab not completely working @item Wing Commander III / Xan @tab @tab X @tab Used in Wing Commander III .MVE files. @item Wing Commander IV / Xan @tab @tab X @tab Used in Wing Commander IV. @item Winnov WNV1 @tab @tab X @item WMV7 @tab X @tab X @item YAMAHA SMAF @tab X @tab X @item Psygnosis YOP Video @tab @tab X @item ZLIB @tab X @tab X @tab part of LCL, encoder experimental @item Zip Motion Blocks Video @tab X @tab X @tab Encoder works only in PAL8. @end multitable @code{X} means that encoding (resp. decoding) is supported. @code{E} means that support is provided through an external library. @section Audio Codecs @multitable @columnfractions .4 .1 .1 .4 @item Name @tab Encoding @tab Decoding @tab Comments @item 8SVX audio @tab @tab X @item AAC @tab E @tab X @tab encoding supported through external library libfaac and libvo-aacenc @item AC-3 @tab IX @tab X @item ADPCM 4X Movie @tab @tab X @item ADPCM CDROM XA @tab @tab X @item ADPCM Creative Technology @tab @tab X @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 @item ADPCM Electronic Arts @tab @tab X @tab Used in various EA titles. @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X @tab Used in Sim City 3000. @item ADPCM Electronic Arts R1 @tab @tab X @item ADPCM Electronic Arts R2 @tab @tab X @item ADPCM Electronic Arts R3 @tab @tab X @item ADPCM Electronic Arts XAS @tab @tab X @item ADPCM G.722 @tab X @tab X @item ADPCM G.726 @tab X @tab X @item ADPCM IMA AMV @tab @tab X @tab Used in AMV files @item ADPCM IMA Electronic Arts EACS @tab @tab X @item ADPCM IMA Electronic Arts SEAD @tab @tab X @item ADPCM IMA Funcom @tab @tab X @item ADPCM IMA QuickTime @tab X @tab X @item ADPCM IMA Loki SDL MJPEG @tab @tab X @item ADPCM IMA WAV @tab X @tab X @item ADPCM IMA Westwood @tab @tab X @item ADPCM ISS IMA @tab @tab X @tab Used in FunCom games. @item ADPCM IMA Duck DK3 @tab @tab X @tab Used in some Sega Saturn console games. @item ADPCM IMA Duck DK4 @tab @tab X @tab Used in some Sega Saturn console games. @item ADPCM Microsoft @tab X @tab X @item ADPCM MS IMA @tab X @tab X @item ADPCM Nintendo Gamecube THP @tab @tab X @item ADPCM QT IMA @tab X @tab X @item ADPCM SEGA CRI ADX @tab X @tab X @tab Used in Sega Dreamcast games. @item ADPCM Shockwave Flash @tab X @tab X @item ADPCM SMJPEG IMA @tab @tab X @tab Used in certain Loki game ports. @item ADPCM Sound Blaster Pro 2-bit @tab @tab X @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X @item ADPCM Sound Blaster Pro 4-bit @tab @tab X @item ADPCM VIMA @tab Used in LucasArts SMUSH animations. @item ADPCM Westwood Studios IMA @tab @tab X @tab Used in Westwood Studios games like Command and Conquer. @item ADPCM Yamaha @tab X @tab X @item AMR-NB @tab E @tab X @tab encoding supported through external library libopencore-amrnb @item AMR-WB @tab E @tab X @tab encoding supported through external library libvo-amrwbenc @item Amazing Studio PAF Audio @tab @tab X @item Apple lossless audio @tab X @tab X @tab QuickTime fourcc 'alac' @item ATRAC1 @tab @tab X @item ATRAC3 @tab @tab X @item ATRAC3+ @tab @tab X @item Bink Audio @tab @tab X @tab Used in Bink and Smacker files in many games. @item Delphine Software International CIN audio @tab @tab X @tab Codec used in Delphine Software International games. @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X @item Discworld II BMV Audio @tab @tab X @item COOK @tab @tab X @tab All versions except 5.1 are supported. @item DCA (DTS Coherent Acoustics) @tab @tab X @tab supported extensions: XCh, XLL (partially) @item DPCM id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @item DPCM Interplay @tab @tab X @tab Used in various Interplay computer games. @item DPCM Sierra Online @tab @tab X @tab Used in Sierra Online game audio files. @item DPCM Sol @tab @tab X @item DPCM Xan @tab @tab X @tab Used in Origin's Wing Commander IV AVI files. @item DSP Group TrueSpeech @tab @tab X @item DV audio @tab @tab X @item Enhanced AC-3 @tab X @tab X @item FLAC (Free Lossless Audio Codec) @tab X @tab IX @item G.723.1 @tab @tab X @item GSM @tab E @tab X @tab encoding supported through external library libgsm @item GSM Microsoft variant @tab E @tab X @tab encoding supported through external library libgsm @item IAC (Indeo Audio Coder) @tab @tab X @item iLBC (Internet Low Bitrate Codec) @tab E @tab E @tab encoding and decoding supported through external library libilbc @item IMC (Intel Music Coder) @tab @tab X @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X @item MLP (Meridian Lossless Packing) @tab @tab X @tab Used in DVD-Audio discs. @item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported. @item MP1 (MPEG audio layer 1) @tab @tab IX @item MP2 (MPEG audio layer 2) @tab IE @tab IX @tab encoding supported also through external library TwoLAME @item MP3 (MPEG audio layer 3) @tab E @tab IX @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X @item Musepack SV7 @tab @tab X @item Musepack SV8 @tab @tab X @item Nellymoser Asao @tab X @tab X @item On2 AVC (Audio for Video Codec) @tab @tab X @item Opus @tab E @tab E @tab supported through external library libopus @item PCM A-law @tab X @tab X @item PCM mu-law @tab X @tab X @item PCM signed 16-bit little-endian planar @tab @tab X @item PCM signed 24-bit little-endian planar @tab @tab X @item PCM signed 32-bit little-endian planar @tab @tab X @item PCM 32-bit floating point big-endian @tab X @tab X @item PCM 32-bit floating point little-endian @tab X @tab X @item PCM 64-bit floating point big-endian @tab X @tab X @item PCM 64-bit floating point little-endian @tab X @tab X @item PCM D-Cinema audio signed 24-bit @tab X @tab X @item PCM signed 8-bit @tab X @tab X @item PCM signed 16-bit big-endian @tab X @tab X @item PCM signed 16-bit little-endian @tab X @tab X @item PCM signed 24-bit big-endian @tab X @tab X @item PCM signed 24-bit little-endian @tab X @tab X @item PCM signed 32-bit big-endian @tab X @tab X @item PCM signed 32-bit little-endian @tab X @tab X @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X @item PCM unsigned 8-bit @tab X @tab X @item PCM unsigned 16-bit big-endian @tab X @tab X @item PCM unsigned 16-bit little-endian @tab X @tab X @item PCM unsigned 24-bit big-endian @tab X @tab X @item PCM unsigned 24-bit little-endian @tab X @tab X @item PCM unsigned 32-bit big-endian @tab X @tab X @item PCM unsigned 32-bit little-endian @tab X @tab X @item PCM Zork @tab @tab X @item QCELP / PureVoice @tab @tab X @item QDesign Music Codec 2 @tab @tab X @tab There are still some distortions. @item RealAudio 1.0 (14.4K) @tab X @tab X @tab Real 14400 bit/s codec @item RealAudio 2.0 (28.8K) @tab @tab X @tab Real 28800 bit/s codec @item RealAudio 3.0 (dnet) @tab IX @tab X @tab Real low bitrate AC-3 codec @item RealAudio Lossless @tab @tab X @item RealAudio SIPR / ACELP.NET @tab @tab X @item Shorten @tab @tab X @item Sierra VMD audio @tab @tab X @tab Used in Sierra VMD files. @item Smacker audio @tab @tab X @item SMPTE 302M AES3 audio @tab @tab X @item Speex @tab E @tab E @tab supported through external library libspeex @item TAK (Tom's lossless Audio Kompressor) @tab @tab X @item True Audio (TTA) @tab @tab X @item TrueHD @tab @tab X @tab Used in HD-DVD and Blu-Ray discs. @item TwinVQ (VQF flavor) @tab @tab X @item Vorbis @tab E @tab X @tab A native but very primitive encoder exists. @item Voxware MetaSound @tab @tab X @item WavPack @tab E @tab X @tab supported through external library libwavpack @item Westwood Audio (SND1) @tab @tab X @item Windows Media Audio 1 @tab X @tab X @item Windows Media Audio 2 @tab X @tab X @item Windows Media Audio Lossless @tab @tab X @item Windows Media Audio Pro @tab @tab X @item Windows Media Audio Voice @tab @tab X @end multitable @code{X} means that encoding (resp. decoding) is supported. @code{E} means that support is provided through an external library. @code{I} means that an integer-only version is available, too (ensures high performance on systems without hardware floating point support). @section Subtitle Formats @multitable @columnfractions .4 .1 .1 .1 .1 @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding @item SSA/ASS @tab X @tab X @tab X @tab X @item DVB @tab X @tab X @tab X @tab X @item DVD @tab X @tab X @tab X @tab X @item PGS @tab @tab @tab @tab X @item SubRip (SRT) @tab X @tab X @tab @tab X @item XSUB @tab @tab @tab X @tab X @end multitable @code{X} means that the feature is supported. @section Network Protocols @multitable @columnfractions .4 .1 @item Name @tab Support @item file @tab X @item Gopher @tab X @item HLS @tab X @item HTTP @tab X @item HTTPS @tab X @item Icecast @tab X @item MMSH @tab X @item MMST @tab X @item pipe @tab X @item RTMP @tab X @item RTMPE @tab X @item RTMPS @tab X @item RTMPT @tab X @item RTMPTE @tab X @item RTMPTS @tab X @item RTP @tab X @item SCTP @tab X @item TCP @tab X @item TLS @tab X @item UDP @tab X @end multitable @code{X} means that the protocol is supported. @code{E} means that support is provided through an external library. @section Input/Output Devices @multitable @columnfractions .4 .1 .1 @item Name @tab Input @tab Output @item ALSA @tab X @tab X @item BKTR @tab X @tab @item DV1394 @tab X @tab @item Linux framebuffer @tab X @tab @item JACK @tab X @tab @item LIBCDIO @tab X @item LIBDC1394 @tab X @tab @item OSS @tab X @tab X @item Pulseaudio @tab X @tab @item Video4Linux2 @tab X @tab @item VfW capture @tab X @tab @item X11 grabbing @tab X @tab @end multitable @code{X} means that input/output is supported. @bye