/* * Direct3D 12 HW acceleration video decoder * * copyright (c) 2022-2023 Wu Jianhua * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_D3D12VA_DECODE_H #define AVCODEC_D3D12VA_DECODE_H #include "libavutil/fifo.h" #include "libavutil/hwcontext.h" #include "libavutil/hwcontext_d3d12va.h" #include "avcodec.h" #include "internal.h" #include "hwaccel_internal.h" /** * @brief This structure is used to provide the necessary configurations and data * to the FFmpeg Direct3D 12 HWAccel implementation for video decoder. */ typedef struct D3D12VADecodeContext { AVBufferRef *decoder_ref; /** * D3D12 video decoder */ ID3D12VideoDecoder *decoder; /** * D3D12 video decoder heap */ ID3D12VideoDecoderHeap *decoder_heap; /** * D3D12 configuration used to create the decoder * * Specified by decoders */ D3D12_VIDEO_DECODE_CONFIGURATION cfg; /** * A cached queue for reusing the D3D12 command allocators and upload buffers * * @see https://learn.microsoft.com/en-us/windows/win32/direct3d12/recording-command-lists-and-bundles#id3d12commandallocator */ AVFifo *objects_queue; /** * D3D12 command queue */ ID3D12CommandQueue *command_queue; /** * D3D12 video decode command list */ ID3D12VideoDecodeCommandList *command_list; /** * The array of resources used for reference frames * * The ref_resources.length is the same as D3D12VADecodeContext.max_num_ref */ ID3D12Resource **ref_resources; /** * The array of subresources used for reference frames * * The ref_subresources.length is the same as D3D12VADecodeContext.max_num_ref */ UINT *ref_subresources; /** * Maximum number of reference frames */ UINT max_num_ref; /** * Used mask used to record reference frames indices */ UINT used_mask; /** * Bitstream size for each frame */ UINT bitstream_size; /** * The sync context used to sync command queue */ AVD3D12VASyncContext sync_ctx; /** * A pointer to AVD3D12VADeviceContext used to create D3D12 objects */ AVD3D12VADeviceContext *device_ctx; /** * Pixel format */ enum AVPixelFormat pix_fmt; /** * Private to the FFmpeg AVHWAccel implementation */ unsigned report_id; } D3D12VADecodeContext; /** * @} */ #define D3D12VA_VIDEO_DEC_ASYNC_DEPTH 36 #define D3D12VA_DECODE_CONTEXT(avctx) ((D3D12VADecodeContext *)((avctx)->internal->hwaccel_priv_data)) #define D3D12VA_FRAMES_CONTEXT(avctx) ((AVHWFramesContext *)(avctx)->hw_frames_ctx->data) /** * @brief Get a suitable maximum bitstream size * * Creating and destroying a resource on d3d12 needs sync and reallocation, so use this function * to help allocate a big enough bitstream buffer to avoid recreating resources when decoding. * * @return the suitable size */ int ff_d3d12va_get_suitable_max_bitstream_size(AVCodecContext *avctx); /** * @brief init D3D12VADecodeContext * * @return Error code (ret < 0 if failed) */ int ff_d3d12va_decode_init(AVCodecContext *avctx); /** * @brief uninit D3D12VADecodeContext * * @return Error code (ret < 0 if failed) */ int ff_d3d12va_decode_uninit(AVCodecContext *avctx); /** * @brief d3d12va common frame params * * @return Error code (ret < 0 if failed) */ int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx); /** * @brief d3d12va common end frame * * @param avctx codec context * @param frame current output frame * @param pp picture parameters * @param pp_size the size of the picture parameters * @param qm quantization matrix * @param qm_size the size of the quantization matrix * @param callback update decoder-specified input stream arguments * @return Error code (ret < 0 if failed) */ int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame, const void *pp, unsigned pp_size, const void *qm, unsigned qm_size, int(*)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *)); #endif /* AVCODEC_D3D12VA_DEC_H */