/* * * downmix.c * * Copyright (C) Aaron Holtzman - Sept 1999 * * Originally based on code by Yuqing Deng. * * This file is part of ac3dec, a free Dolby AC-3 stream decoder. * * ac3dec is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * ac3dec is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * * */ #include "../common.h" #include #include "ac3.h" #include "ac3_internal.h" #define CONVERT(acmod,output) (((output) << 3) + (acmod)) int downmix_init (int input, int flags, float * level, float clev, float slev) { static uint8_t table[11][8] = { {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO}, {AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO}, {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO}, {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_3F, AC3_STEREO, AC3_3F, AC3_STEREO, AC3_3F}, {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO, AC3_2F1R, AC3_2F1R, AC3_2F1R, AC3_2F1R}, {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO, AC3_2F1R, AC3_3F1R, AC3_2F1R, AC3_3F1R}, {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_3F, AC3_2F2R, AC3_2F2R, AC3_2F2R, AC3_2F2R}, {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_3F, AC3_2F2R, AC3_3F2R, AC3_2F2R, AC3_3F2R}, {AC3_CHANNEL1, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO}, {AC3_CHANNEL2, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO}, {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_DOLBY, AC3_DOLBY, AC3_DOLBY, AC3_DOLBY, AC3_DOLBY} }; int output; output = flags & AC3_CHANNEL_MASK; if (output > AC3_DOLBY) return -1; output = table[output][input & 7]; if ((output == AC3_STEREO) && ((input == AC3_DOLBY) || ((input == AC3_3F) && (clev == LEVEL_3DB)))) output = AC3_DOLBY; if (flags & AC3_ADJUST_LEVEL) switch (CONVERT (input & 7, output)) { case CONVERT (AC3_3F, AC3_MONO): *level *= LEVEL_3DB / (1 + clev); break; case CONVERT (AC3_STEREO, AC3_MONO): case CONVERT (AC3_2F2R, AC3_2F1R): case CONVERT (AC3_3F2R, AC3_3F1R): level_3db: *level *= LEVEL_3DB; break; case CONVERT (AC3_3F2R, AC3_2F1R): if (clev < LEVEL_PLUS3DB - 1) goto level_3db; // break thru case CONVERT (AC3_3F, AC3_STEREO): case CONVERT (AC3_3F1R, AC3_2F1R): case CONVERT (AC3_3F1R, AC3_2F2R): case CONVERT (AC3_3F2R, AC3_2F2R): *level /= 1 + clev; break; case CONVERT (AC3_2F1R, AC3_MONO): *level *= LEVEL_PLUS3DB / (2 + slev); break; case CONVERT (AC3_2F1R, AC3_STEREO): case CONVERT (AC3_3F1R, AC3_3F): *level /= 1 + slev * LEVEL_3DB; break; case CONVERT (AC3_3F1R, AC3_MONO): *level *= LEVEL_3DB / (1 + clev + 0.5 * slev); break; case CONVERT (AC3_3F1R, AC3_STEREO): *level /= 1 + clev + slev * LEVEL_3DB; break; case CONVERT (AC3_2F2R, AC3_MONO): *level *= LEVEL_3DB / (1 + slev); break; case CONVERT (AC3_2F2R, AC3_STEREO): case CONVERT (AC3_3F2R, AC3_3F): *level /= (1 + slev); break; case CONVERT (AC3_3F2R, AC3_MONO): *level *= LEVEL_3DB / (1 + clev + slev); break; case CONVERT (AC3_3F2R, AC3_STEREO): *level /= 1 + clev + slev; break; case CONVERT (AC3_MONO, AC3_DOLBY): *level *= LEVEL_PLUS3DB; break; case CONVERT (AC3_3F, AC3_DOLBY): case CONVERT (AC3_2F1R, AC3_DOLBY): *level *= 1 / (1 + LEVEL_3DB); break; case CONVERT (AC3_3F1R, AC3_DOLBY): case CONVERT (AC3_2F2R, AC3_DOLBY): *level *= 1 / (1 + 2 * LEVEL_3DB); break; case CONVERT (AC3_3F2R, AC3_DOLBY): *level *= 1 / (1 + 3 * LEVEL_3DB); break; } return output; } static void mix1to1 (float * samples, float level, float bias) { int i; for (i = 0; i < 256; i++) samples[i] = samples[i] * level + bias; } static void move1to1 (float * src, float * dest, float level, float bias) { int i; for (i = 0; i < 256; i++) dest[i] = src[i] * level + bias; } static void mix2to1 (float * samples, float level, float bias) { int i; for (i = 0; i < 256; i++) samples[i] = (samples[i] + samples[i + 256]) * level + bias; } static void move2to1 (float * src, float * dest, float level, float bias) { int i; for (i = 0; i < 256; i++) dest[i] = (src[i] + src[i + 256]) * level + bias; } static void mix3to1 (float * samples, float level, float clev, float bias) { int i; for (i = 0; i < 256; i++) samples[i] = ((samples[i] + samples[i + 512]) * level + samples[i + 256] * clev + bias); } static void mix21to1 (float * samples, float level, float slev, float bias) { int i; for (i = 0; i < 256; i++) samples[i] = ((samples[i] + samples[i + 256]) * level + samples[i + 512] * slev + bias); } static void mix31to1 (float * samples, float level, float clev, float slev, float bias) { int i; for (i = 0; i < 256; i++) samples[i] = ((samples[i] + samples[i + 512]) * level + samples[i + 256] * clev + samples[i + 768] * slev + bias); } static void mix22to1 (float * samples, float level, float slev, float bias) { int i; for (i = 0; i < 256; i++) samples[i] = ((samples[i] + samples[i + 256]) * level + (samples[i + 512] + samples[i + 768]) * slev + bias); } static void mix32to1 (float * samples, float level, float clev, float slev, float bias) { int i; for (i = 0; i < 256; i++) samples[i] = ((samples[i] + samples[i + 512]) * level + samples[i + 256] * clev + (samples[i + 768] + samples[i + 1024]) * slev + bias); } static void mix1to2 (float * src, float * dest, float level, float bias) { int i; for (i = 0; i < 256; i++) dest[i] = src[i] = src[i] * level + bias; } static void mix3to2 (float * samples, float level, float clev, float bias) { int i; float common; for (i = 0; i < 256; i++) { common = samples[i + 256] * clev + bias; samples[i] = samples[i] * level + common; samples[i + 256] = samples[i + 512] * level + common; } } static void mix21to2 (float * left, float * right, float level, float slev, float bias) { int i; float common; for (i = 0; i < 256; i++) { common = right[i + 256] * slev + bias; left[i] = left[i] * level + common; right[i] = right[i] * level + common; } } static void mix11to1 (float * front, float * rear, float level, float slev, float bias) { int i; for (i = 0; i < 256; i++) front[i] = front[i] * level + rear[i] * slev + bias; } static void mix31to2 (float * samples, float level, float clev, float slev, float bias) { int i; float common; for (i = 0; i < 256; i++) { common = samples[i + 256] * clev + samples[i + 768] * slev + bias; samples[i] = samples[i] * level + common; samples[i + 256] = samples[i + 512] * level + common; } } static void mix32to2 (float * samples, float level, float clev, float slev, float bias) { int i; float common; for (i = 0; i < 256; i++) { common = samples[i + 256] * clev + bias; samples[i] = samples[i] * level + common + samples[i + 768] * slev; samples[i + 256] = (samples[i + 512] * level + common + samples[i + 1024] * slev); } } static void mix21toS (float * samples, float level, float level3db, float bias) { int i; float surround; for (i = 0; i < 256; i++) { surround = samples[i + 512] * level3db; samples[i] = samples[i] * level - surround + bias; samples[i + 256] = samples[i + 256] * level + surround + bias; } } static void mix22toS (float * samples, float level, float level3db, float bias) { int i; float surround; for (i = 0; i < 256; i++) { surround = (samples[i + 512] + samples[i + 768]) * level3db; samples[i] = samples[i] * level - surround + bias; samples[i + 256] = samples[i + 256] * level + surround + bias; } } static void mix31toS (float * samples, float level, float level3db, float bias) { int i; float common, surround; for (i = 0; i < 256; i++) { common = samples[i + 256] * level3db + bias; surround = samples[i + 768] * level3db; samples[i] = samples[i] * level + common - surround; samples[i + 256] = samples[i + 512] * level + common + surround; } } static void mix32toS (float * samples, float level, float level3db, float bias) { int i; float common, surround; for (i = 0; i < 256; i++) { common = samples[i + 256] * level3db + bias; surround = (samples[i + 768] + samples[i + 1024]) * level3db; samples[i] = samples[i] * level + common - surround; samples[i + 256] = samples[i + 512] * level + common + surround; } } void downmix (float * samples, int acmod, int output, float level, float bias, float clev, float slev) { switch (CONVERT (acmod, output & AC3_CHANNEL_MASK)) { case CONVERT (AC3_3F2R, AC3_3F2R): mix1to1 (samples + 1024, level, bias); case CONVERT (AC3_3F1R, AC3_3F1R): case CONVERT (AC3_2F2R, AC3_2F2R): mix1to1 (samples + 768, level, bias); case CONVERT (AC3_3F, AC3_3F): case CONVERT (AC3_2F1R, AC3_2F1R): mix_3to3: mix1to1 (samples + 512, level, bias); case CONVERT (AC3_CHANNEL, AC3_CHANNEL): case CONVERT (AC3_STEREO, AC3_STEREO): case CONVERT (AC3_STEREO, AC3_DOLBY): mix_2to2: mix1to1 (samples + 256, level, bias); case CONVERT (AC3_CHANNEL, AC3_CHANNEL1): case CONVERT (AC3_MONO, AC3_MONO): mix1to1 (samples, level, bias); break; case CONVERT (AC3_CHANNEL, AC3_CHANNEL2): mix_1to1_b: mix1to1 (samples + 256, level, bias); break; case CONVERT (AC3_STEREO, AC3_MONO): mix_2to1: mix2to1 (samples, level * LEVEL_3DB, bias); break; case CONVERT (AC3_2F1R, AC3_MONO): if (slev == 0) goto mix_2to1; mix21to1 (samples, level * LEVEL_3DB, level * slev * LEVEL_3DB, bias); break; case CONVERT (AC3_2F2R, AC3_MONO): if (slev == 0) goto mix_2to1; mix22to1 (samples, level * LEVEL_3DB, level * slev * LEVEL_3DB, bias); break; case CONVERT (AC3_3F, AC3_MONO): mix_3to1: mix3to1 (samples, level * LEVEL_3DB, level * clev * LEVEL_PLUS3DB, bias); break; case CONVERT (AC3_3F1R, AC3_MONO): if (slev == 0) goto mix_3to1; mix31to1 (samples, level * LEVEL_3DB, level * clev * LEVEL_PLUS3DB, level * slev * LEVEL_3DB, bias); break; case CONVERT (AC3_3F2R, AC3_MONO): if (slev == 0) goto mix_3to1; mix32to1 (samples, level * LEVEL_3DB, level * clev * LEVEL_PLUS3DB, level * slev * LEVEL_3DB, bias); break; case CONVERT (AC3_CHANNEL, AC3_MONO): mix2to1 (samples, level * LEVEL_6DB, bias); break; case CONVERT (AC3_MONO, AC3_DOLBY): mix1to2 (samples, samples + 256, level * LEVEL_3DB, bias); break; case CONVERT (AC3_3F, AC3_DOLBY): clev = LEVEL_3DB; case CONVERT (AC3_3F, AC3_STEREO): mix_3to2: mix3to2 (samples, level, level * clev, bias); break; case CONVERT (AC3_2F1R, AC3_DOLBY): mix21toS (samples, level, level * LEVEL_3DB, bias); break; case CONVERT (AC3_3F1R, AC3_DOLBY): mix31toS (samples, level, level * LEVEL_3DB, bias); break; case CONVERT (AC3_2F2R, AC3_DOLBY): mix22toS (samples, level, level * LEVEL_3DB, bias); break; case CONVERT (AC3_3F2R, AC3_DOLBY): mix32toS (samples, level, level * LEVEL_3DB, bias); break; case CONVERT (AC3_2F1R, AC3_STEREO): if (slev == 0) goto mix_2to2; mix21to2 (samples, samples + 256, level, level * slev * LEVEL_3DB, bias); break; case CONVERT (AC3_3F1R, AC3_STEREO): if (slev == 0) goto mix_3to2; mix31to2 (samples, level, level * clev, level * slev * LEVEL_3DB, bias); break; case CONVERT (AC3_2F2R, AC3_STEREO): if (slev == 0) goto mix_2to2; mix11to1 (samples, samples + 512, level, level * slev, bias); mix11to1 (samples + 256, samples + 768, level, level * slev, bias); break; case CONVERT (AC3_3F2R, AC3_STEREO): if (slev == 0) goto mix_3to2; mix32to2 (samples, level, level * clev, level * slev, bias); break; case CONVERT (AC3_3F1R, AC3_3F): if (slev == 0) goto mix_3to3; mix21to2 (samples, samples + 512, level, level * slev * LEVEL_3DB, bias); case CONVERT (AC3_3F2R, AC3_3F): if (slev == 0) goto mix_3to3; mix11to1 (samples, samples + 768, level, level * slev, bias); mix11to1 (samples + 512, samples + 1024, level, level * slev, bias); goto mix_1to1_b; case CONVERT (AC3_2F1R, AC3_2F2R): mix1to2 (samples + 512, samples + 768, level * LEVEL_3DB, bias); goto mix_2to2; case CONVERT (AC3_3F1R, AC3_3F2R): mix1to2 (samples + 768, samples + 1024, level * LEVEL_3DB, bias); goto mix_3to3; case CONVERT (AC3_2F2R, AC3_2F1R): mix2to1 (samples + 512, level * LEVEL_3DB, bias); goto mix_2to2; case CONVERT (AC3_3F2R, AC3_3F1R): mix2to1 (samples + 768, level * LEVEL_3DB, bias); goto mix_3to3; case CONVERT (AC3_3F1R, AC3_2F2R): mix3to2 (samples, level, level * clev, bias); mix1to2 (samples + 768, samples + 512, level * LEVEL_3DB, bias); break; case CONVERT (AC3_3F1R, AC3_2F1R): mix3to2 (samples, level, level * clev, bias); move1to1 (samples + 768, samples + 512, level, bias); break; case CONVERT (AC3_3F2R, AC3_2F1R): mix3to2 (samples, level, level * clev, bias); move2to1 (samples + 768, samples + 512, level * LEVEL_3DB, bias); break; case CONVERT (AC3_3F2R, AC3_2F2R): mix3to2 (samples, level, level * clev, bias); move1to1 (samples + 768, samples + 512, level, bias); move1to1 (samples + 1024, samples + 768, level, bias); break; } }