Fixes: fate-fitsdec-bitpix-64
Possibly Fixes: -nan is outside the range of representable values of type 'unsigned short'
Possibly Fixes: 17769/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_FITS_fuzzer-5678314672357376
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Allows the creation of the sdtp atom while remuxing MP4 to MP4. This
atom is required by Apple devices (iPhone, Apple TV) in order to accept
2160p medias.
A threshold of 1 is sufficient for simple_dump_cut.webm, 10 is used
just to be sure the next truncated file doesnt cause the same issue
Obvious alternative fixes are to simply accept that the file is broken or to
write some advanced error concealment or to
simply accept that the decoder wont stop at the end of input.
Fixes: Ticket 8069 (artifacts not the differing md5 which was there before 1afd246960)
Fixes: simple_dump_cut.webm
Fixes: regression of 1afd246960
fate-vp5 changes because the last frame is truncated and now handled
differently.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Right now, the concat filter does not set the frame_rate value on any of
the out links. As a result, the default ffmpeg behaviour kicks in - to
copy the framerate from the first input to the outputs.
If a later input is higher framerate, this results in dropped frames; if
a later input is lower framerate it might cause judder.
This patch checks if all of the video inputs have the same framerate, and
if not it sets the out link to use '1/0' as the frame rate, the value
meaning "unknown/vfr".
A test is added to verify the VFR behaviour. The existing test for CFR
behaviour passes unchanged.
This makes the code bitexact between platforms.
Intermediate timestamps between frames are preserved.
The timebase is simplified.
Rounding differs from doubles in cases where timestamps/durations
are "funny"
Suggested-by: jb
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This reverts commit a9dacdeea6.
This patch effectively made the decoder output vfr content out of samples
where cfr is expected.
Addresses ticket #7880.
Signed-off-by: James Almer <jamrial@gmail.com>
The packet counting based approach caused excessive sdt/pat/pmt for VBR, so
let's use a timestamp based approach instead similar to how we emit PCRs.
SDT/PAT/PMT period should be consistent for both VBR and CBR from now on.
Also change the type of sdt_period and pat_period to AV_OPT_TYPE_DURATION so no
floating point math is necessary.
Fixes ticket #3714.
Signed-off-by: Marton Balint <cus@passwd.hu>
This fixes make fate issue for frame thread scale in my local testing
Signed-off-by: Limin Wang <lance.lmwang@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
At the moment scene change detection score uses all planes to detect scene
changes. In this regard this is similar how the frozen frames detection works.
However, in classic encoding scene change detection typically only uses the Y
plane.
We might get more resonable scores for scene change if we also use only
the Y plane for calculating the score if the pixel format is YUV. Although
this will require additional work once packed YUV formats are added,
because for the moment the generic scene sad score calculation has no way
to ignore some components in a packed format.
Signed-off-by: Limin Wang <lance.lmwang@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
cuda_runtime.h as well as dynlink_loader.h used nonstandard inclusion
guards with an AV_ prefix, although these files are not in an libav*/
path. So change the inclusion guards and adapt the ref file of the
source fate test accordingly.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
why change .4 to .25, it's for:
one scenecut(pkt_pts=20040) isn't detected by 0.4 threshold
why not change to 0.3 instead of 0.25:
it will miss the scenecut(pkt_pts=20040) after applying the next
patch which enables yuvj420
for fate testing, it's better to catch all scenecut scenes.
Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Limin Wang <lance.lmwang@gmail.com>
The tests previously rounded the timestamps. Its better in a fate test to preserve
the data from the demuxer and decoder.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Commit cd48318035 added support for NV24 and NV42, including several
fate tests for these formats, but did not include the reference files
for the tests filter-pixdesc-nv24 and filter-pixdesc-nv42. As a result,
these two tests were broken.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The implementation is pretty straight-forward. Most of the existing
NV12 codepaths work regardless of subsampling and are re-used as is.
Where necessary I wrote the slightly different NV24 versions.
Finally, the one thing that confused me for a long time was the
asm specific x86 path that did an explicit exclusion check for NV12.
I replaced that with a semi-planar check and also updated the
equivalent PPC code, which Lauri kindly checked.
These are the 4:4:4 variants of the semi-planar NV12/NV21 formats.
These formats are not used much, so we've never had a reason to add
them until now. VDPAU recently added support HEVC 4:4:4 content
and when you use the OpenGL interop, the returned surfaces are in
NV24 format, so we need the pixel format for media players, even
if there's no direct use within ffmpeg.
Separately, there are apparently webcams that use NV24, but I've
never seen one.
Up until now, the length field of most level 1 elements has been written
using eight bytes, although it is known in advance how much space the
content of said elements will take up so that it would be possible to
determine the minimal amount of bytes for the length field. This
commit changes this.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>