As we are introducing two new formats and supporting conversions
between them, and also with the existing 0rgb32/0bgr32 formats, we get
a combinatorial explosion of kernels. I introduced a few new macros to
keep the things mostly managable.
The conversions are all simple, following existing patterns, with four
specific exceptions. When converting from 0rgb32/0bgr32 to rgb32/bgr32,
we need to ensure the alpha value is set to 1. In all other cases, it
can just be passed through, either to be used or ignored.
This change switches the vf_scale_cuda filter from using the
full cuda sdk to using the ffnvcodec headers and loader.
Most of the change is a direct mapping, but I also switched from
using texture references to using texture objects. This is supposed
to be the preferred way of using textures, and the texture object API
is the one I added to ffnvcodec.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>