Adjustment of evaluated values shifted to ff_adjust_scale_dimensions
Shifted code for force_original_aspect_ratio and force_divisble_by from
vf_scale so it is now available for scale_cuda, scale_npp and
scale_vaapi as well.
I'm not sure why this was written the way it was originally. We
initialise the plane addresses correctly in hwcontext_cuda so
why try and play games to calculate the plane offsets directly
in this code?
When i converted the filter to use texture objects instead of
texture references, I incorrect dropped the `pixel_size` scaling
factor when setting `pitchInBytes`. `src_pitch` is in pixels and
so must be scaled up.
This change switches the vf_scale_cuda filter from using the
full cuda sdk to using the ffnvcodec headers and loader.
Most of the change is a direct mapping, but I also switched from
using texture references to using texture objects. This is supposed
to be the preferred way of using textures, and the texture object API
is the one I added to ffnvcodec.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
We have a pattern of wrapping CUDA calls to print errors and
normalise return values that is used in a couple of places. To
avoid duplication and increase consistency, let's put the wrapper
implementation in a shared place and use it everywhere.
Affects:
* avcodec/cuviddec
* avcodec/nvdec
* avcodec/nvenc
* avfilter/vf_scale_cuda
* avfilter/vf_scale_npp
* avfilter/vf_thumbnail_cuda
* avfilter/vf_transpose_npp
* avfilter/vf_yadif_cuda