Instead, use it on the first member, since by definition, if
any member is aligned, the whole struct must be, in order to
maintain that alignment.
Fixes compilation with some finicky compilers.
Idea for fix from Måns Rullgård.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
The bitstream buffer must be padded, or the bitstream reader might
read over the end.
Fixes the following valgrind warning:
Use of uninitialised value of size 8 at 0x591BAE: cllc_decode_frame (cllc.c:166)
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Put the zero length check in place of code that was never used
during decoding, as zero-length slices were generally refused
in decode_frame().
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
This table is used only by mpegaudiodsp and mpegaudioenc. Separating
it allows dropping some dependencies from mpc[78] and qdm2.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Pass pointer to sample buffer instead of channel number to various
functions called from decode_subframe(). Also simplify a few
expressions within this function.
The h264_vdpau decoder crashed if output colorspace was not 8-bit 420.
Add a check to error out instead (current hardware does not support
other colorspaces, so successful decoding is not possible).
Signed-off-by: Martin Storsjö <martin@martin.st>
The way this bit is decoded was accidentally flipped in b70feb405,
leading to warnings "Encountered a bad or corrupted frame" for each
decoded frame.
Signed-off-by: Martin Storsjö <martin@martin.st>
This function is always called with a non-negative argument, so
those special cases are not needed. In the places the argument
might be zero, the return value for a zero argument does not matter
since it would then be used to scale an array full of zeros.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Note that the symbols used to run the hardware decoder in asynchronous mode
have been marked deprecated and will be dropped at a future version bump.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This fixes two issues preventing suncc from building this code.
The undocumented 'a' operand modifier, causing gcc to omit a $ in
front of immediate operands (as required in addresses), is not
supported by suncc. Luckily, the also undocumented 'c' modifer
has the same effect and is supported.
On some asm statements with a large number of operands, suncc for no
obvious reason fails to correctly substitute some of the operands.
Fortunately, some of the operands in these statements are plain
numbers which can be inserted directly into the code block instead
of passed as operands.
With these changes, the code builds correctly with both gcc and
suncc.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This code contains a C array of addresses of labels defined in
inline asm. To do this, the names must be declared as external
in C. The declared type does not matter since only the address is
used, and for some reason, the author of the code used the 'void'
type despite taking the address of a void expression being invalid.
Changing the type to char, a reasonable choice since the alignment
of the code labels cannot be known or guaranteed, eliminates gcc
warnings and allows building with suncc.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Although a reasonable compiler will probably optimise out the
actual store and load, this operation still implies a truncation
to 16 bits which the compiler will probably not realise is not
necessary here.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Writing the scaled excitation to a scratch buffer (borrowing the
'audio' array) instead of modifying it in place avoids the need
to save and restore the unscaled values.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Use saturating addition functions instead of 64-bit intermediates
and separate clipping. This is much faster when dedicated
instructions are available.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Firstly, nothing in this function can overflow 32 bits so the use
of a 64-bit type is completely unnecessary. Secondly, the scale
is either a power of two or 0x7fff. Doing separate loops for these
cases avoids using multiplications. Finally, since only the number
of bits, not the actual value, of the maximum value is needed, the
bitwise or of all the values serves the purpose while being faster.
It is worth noting that even if overflow could happen, it was not
handled correctly anyway.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The operands in both cases are 16-bit so cannot overflow a 32-bit
destination. In gain_scale() the inputs are reduced to 14-bit,
so even the shift cannot overflow.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Adding instead of subtracting the products in the loop allows the
compiler to generate more efficient multiply-accumulate instructions
when 16-bit multiply-subtract is not available. ARM has only
multiply-accumulate for 16-bit operands. In general, if only one
variant exists, it is usually accumulate rather than subtract.
In the same spirit, using the dedicated saturation function enables
use of any special optimised versions of this.
Signed-off-by: Mans Rullgard <mans@mansr.com>
C++ does not allow to mix different enums, so e.g. code comparing
ACodecID with CodecID would fail to compile with gcc.
This very evil hack should fix this problem.
In 16-bit arithmetic, x * 0xffffc is simply x * -4 with extra overflows,
(and the constant was probably meant to be 0xfffc). Combined with the
shift, this simplifies to -x >> 1. Finally, clearing the low two bits
with a 32-bit mask and switching to a 32-bit type allows more efficient
code on 32-bit machines.
Signed-off-by: Mans Rullgard <mans@mansr.com>
At both places this function is called, mb_[xy] == s->mb_[xy]
making the call together with following code equivalent to
simply assigning zeros.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The main benefit of inlining this function is from constant
propagation for the 'field_based' argument. Instead of inlining
all calls, create two versions of the function for field_based
values of 0 and 1.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This file defines a single, huge function, MPV_motion(), which
although being declared inline is not actually inlined by the
compiler (for good reason). There is thus no sense in defining
this function in a header file, resulting in multiple copies of
it in the final library.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This adds a hidden config variable for the mpegvideo.o dependency
and selects from the codecs which require it.
Signed-off-by: Mans Rullgard <mans@mansr.com>
This macro is only used in two places, both in libavcodec, so this
is a more sensible place for it.
Two small tweaks to the macro are made:
- removing the trailing semicolon
- dropping unnecessary 'volatile' from the x86 asm
Signed-off-by: Mans Rullgard <mans@mansr.com>
It expects maximum value to be 32767 but calculations in scale_vector()
which uses this function can give it ABS(-32768) which leads to wrong
result and thus clipping is needed.
yasm tolerates mismatch between movd/movq and source register size,
adjusting the instruction according to the register. nasm is more
strict.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The check is bogus since the nuv frameheader is already skipped
and the (decompressed) RTjpeg header is checked.
This reverts commit f6afacdb3b.
CC: libav-stable@libav.org
If there was a failure inflating, or reinitializing
the zstream, the current frame's buffer would be lost.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
In the GNU assembler, a relational expression, bizarrely, has the
value -1 if true, whereas in Apple's it is +1. This patch makes
sure the correct expression is used in both cases.
Signed-off-by: Mans Rullgard <mans@mansr.com>
The clang integrated assembler does not support pre-UAL syntax,
while gcc requires pre-UAL syntax for ARM code. A patch[1] for
clang to support the old syntax as well has been ignored since
January.
This patch chooses the syntax appropriate for each compiler,
allowing both to build the code. Notably, this change allows
building for iphone with the latest Apple Xcode update.
[1] http://llvm.org/bugs/show_bug.cgi?id=11855
Signed-off-by: Mans Rullgard <mans@mansr.com>
Refactoring mmx2/mmxext YASM code with cpuflags will force renames.
So switching to a consistent naming scheme beforehand is sensible.
The name "mmxext" is more official and widespread and also the name
of the CPU flag, as reported e.g. by the Linux kernel.
For left HFYU prediction, we predict from the buffer buf+1 using 8- or
16-byte reads. This means that aligning the buffer by 16 bytes is in
itself not sufficient, because if the width itself is 16- or 8-byte
aligned, the buffer will not be padded, and thus a read of size 16 at
buf+1 will overflow boundaries at the right edge. Padding the buffer by
1 byte is sufficient to not overflow its boundaries.
Fixes bug 342.
This makes add_hfyu_left_prediction_sse4() handle sources that are not
16-byte aligned in its own function rather than by proxying the call to
add_hfyu_left_prediction_ssse3(). This fixes a crash on Win64, since the
sse4 version clobberes xmm6, but the ssse3 version (which uses MMX regs)
does not restore it, thus leading to XMM clobbering and RSP being off.
Fixes bug 342.
The scaling process for obtaining direct MVs from co-located field MVs
is the same for interlaced field and progressive pictures.
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
In VC-1 interlaced field pictures, chroma motion vectors can extend beyond
picture boundary even if luma vectors are bounded. The problem shows up
only for hpel interpolated MVs, and may be due to the way motion vectors
are scaled / cropped.
Thanks to Konstantin Shishkov for suggesting the fix. This fixes
long-known segfaults in MC-VC1.ts from videolan streams archive.
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>