hwcontext_d3d11va: properly reset values after release/close

Makes the uninit function re-entrable, which can be a common case
when an API user first tries to initialize its context, fails, and
then finally unrefs the AVHWDevice.

Fixes a crash reported by sm2345 on IRC.
This commit is contained in:
Jan Ekström 2017-11-24 02:44:44 +02:00
parent fbdd78fa3e
commit f6d49a0dc8
1 changed files with 16 additions and 5 deletions

View File

@ -458,20 +458,31 @@ static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
{
AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
if (device_hwctx->device)
if (device_hwctx->device) {
ID3D11Device_Release(device_hwctx->device);
device_hwctx->device = NULL;
}
if (device_hwctx->device_context)
if (device_hwctx->device_context) {
ID3D11DeviceContext_Release(device_hwctx->device_context);
device_hwctx->device_context = NULL;
}
if (device_hwctx->video_device)
if (device_hwctx->video_device) {
ID3D11VideoDevice_Release(device_hwctx->video_device);
device_hwctx->video_device = NULL;
}
if (device_hwctx->video_context)
if (device_hwctx->video_context) {
ID3D11VideoContext_Release(device_hwctx->video_context);
device_hwctx->video_context = NULL;
}
if (device_hwctx->lock == d3d11va_default_lock)
if (device_hwctx->lock == d3d11va_default_lock) {
CloseHandle(device_hwctx->lock_ctx);
device_hwctx->lock_ctx = INVALID_HANDLE_VALUE;
device_hwctx->lock = NULL;
}
}
static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,