ffplay: add support for interactive volume control

This is a feature heavily inspired by the mpv player. At the moment, methods
for adjusting volume in ffplay are rather clumsy: either one needs to set it
system-wide, or one needs to set it via the volume filter.

This patch adds key bindings identical to the mpv defaults for muting/unmuting
and increasing/decreasing the volume interactively without any introduction of
external dependencies.

TODO: doc update, possible mouse button bindings (mpv has this).

Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Ganesh Ajjanagadde 2015-09-27 10:41:37 -04:00 committed by Marton Balint
parent 2b6567722a
commit f1a9583305
1 changed files with 35 additions and 1 deletions

View File

@ -73,6 +73,9 @@ const int program_birth_year = 2003;
/* Calculate actual buffer size keeping in mind not cause too frequent audio callbacks */
#define SDL_AUDIO_MAX_CALLBACKS_PER_SEC 30
/* Step size for volume control */
#define SDL_VOLUME_STEP (SDL_MIX_MAXVOLUME / 50)
/* no AV sync correction is done if below the minimum AV sync threshold */
#define AV_SYNC_THRESHOLD_MIN 0.04
/* AV sync correction is done if above the maximum AV sync threshold */
@ -246,6 +249,8 @@ typedef struct VideoState {
unsigned int audio_buf1_size;
int audio_buf_index; /* in bytes */
int audio_write_buf_size;
int audio_volume;
int muted;
struct AudioParams audio_src;
#if CONFIG_AVFILTER
struct AudioParams audio_filter_src;
@ -1349,6 +1354,16 @@ static void toggle_pause(VideoState *is)
is->step = 0;
}
static void toggle_mute(VideoState *is)
{
is->muted = !is->muted;
}
static void update_volume(VideoState *is, int sign, int step)
{
is->audio_volume = av_clip(is->audio_volume + sign * step, 0, SDL_MIX_MAXVOLUME);
}
static void step_to_next_frame(VideoState *is)
{
/* if the stream is paused unpause it, then step */
@ -2448,7 +2463,13 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
len1 = is->audio_buf_size - is->audio_buf_index;
if (len1 > len)
len1 = len;
memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
if (!is->muted && is->audio_volume == SDL_MIX_MAXVOLUME)
memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
else {
memset(stream, is->silence_buf[0], len1);
if (!is->muted)
SDL_MixAudio(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1, is->audio_volume);
}
len -= len1;
stream += len1;
is->audio_buf_index += len1;
@ -3125,6 +3146,8 @@ static VideoState *stream_open(const char *filename, AVInputFormat *iformat)
init_clock(&is->audclk, &is->audioq.serial);
init_clock(&is->extclk, &is->extclk.serial);
is->audio_clock_serial = -1;
is->audio_volume = SDL_MIX_MAXVOLUME;
is->muted = 0;
is->av_sync_type = av_sync_type;
is->read_tid = SDL_CreateThread(read_thread, is);
if (!is->read_tid) {
@ -3314,6 +3337,17 @@ static void event_loop(VideoState *cur_stream)
case SDLK_SPACE:
toggle_pause(cur_stream);
break;
case SDLK_m:
toggle_mute(cur_stream);
break;
case SDLK_KP_MULTIPLY:
case SDLK_0:
update_volume(cur_stream, 1, SDL_VOLUME_STEP);
break;
case SDLK_KP_DIVIDE:
case SDLK_9:
update_volume(cur_stream, -1, SDL_VOLUME_STEP);
break;
case SDLK_s: // S: Step to next frame
step_to_next_frame(cur_stream);
break;