h264: avoid calling idr() twice

Fixes rare race condition leading to null pointer dereferences.

Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
Michael Niedermayer 2012-12-09 05:04:05 +01:00
parent 4c554c967f
commit e8ca7cfa4f
1 changed files with 4 additions and 1 deletions

View File

@ -3757,6 +3757,7 @@ static int decode_nal_units(H264Context *h, const uint8_t *buf, int buf_size)
int pass = !(avctx->active_thread_type & FF_THREAD_FRAME);
int nals_needed = 0; ///< number of NALs that need decoding before the next frame thread starts
int nal_index;
int idr_cleared=0;
h->nal_unit_type= 0;
@ -3900,7 +3901,9 @@ again:
buf_index = -1;
goto end;
}
idr(h); // FIXME ensure we don't lose some frames if there is reordering
if(!idr_cleared)
idr(h); // FIXME ensure we don't lose some frames if there is reordering
idr_cleared = 1;
case NAL_SLICE:
init_get_bits(&hx->s.gb, ptr, bit_length);
hx->intra_gb_ptr =