mirror of https://git.ffmpeg.org/ffmpeg.git
doc/platform: Reference only MSYS2 and MinGW-w64
It's better to steer users at these, since they are both better and more alive than the mingw.org versions. Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
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@ -91,9 +91,9 @@ For information about compiling Libav on OS/2 see
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@section Native Windows compilation using MinGW or MinGW-w64
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Libav can be built to run natively on Windows using the MinGW or MinGW-w64
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toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from
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@url{http://www.mingw.org/} or @url{http://mingw-w64.sourceforge.net/}.
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Libav can be built to run natively on Windows using the MinGW-w64
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toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
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@url{http://msys2.github.io/} and/or @url{http://mingw-w64.sourceforge.net/}.
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You can find detailed installation instructions in the download section and
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the FAQ.
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@ -101,7 +101,7 @@ Notes:
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@itemize
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@item Building natively using MSYS can be sped up by disabling implicit rules
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@item Building natively using MSYS2 can be sped up by disabling implicit rules
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in the Makefile by calling @code{make -r} instead of plain @code{make}. This
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speed up is close to non-existent for normal one-off builds and is only
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noticeable when running make for a second time (for example during
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@ -127,13 +127,14 @@ You will need the following prerequisites:
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(if using MSVC 2012 or earlier)
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@item @uref{http://code.google.com/p/msinttypes/, msinttypes}
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(if using MSVC 2012 or earlier)
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@item @uref{http://www.mingw.org/, MSYS}
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@item @uref{http://msys2.github.io/, MSYS2}
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@item @uref{http://yasm.tortall.net/, YASM}
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(Also available via MSYS2's package manager.)
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@item @uref{http://gnuwin32.sourceforge.net/packages/bc.htm, bc for Windows} if
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you want to run @uref{fate.html, FATE}.
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@end itemize
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To set up a proper environment in MSYS, you need to run @code{msys.bat} from
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To set up a proper environment in MSYS2, you need to run @code{msys_shell.bat} from
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the Visual Studio or Intel Compiler command prompt.
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Place @code{yasm.exe} somewhere in your @code{PATH}. If using MSVC 2012 or
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