ffplay: use framedrop by default when sync is not done to video

When using external sync, framedrop is perfectly fine.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2012-10-05 01:20:55 +02:00
parent d7b8a9a589
commit da56955621
1 changed files with 2 additions and 2 deletions

View File

@ -1217,7 +1217,7 @@ retry:
if (is->pictq_size > 1) {
VideoPicture *nextvp = &is->pictq[(is->pictq_rindex + 1) % VIDEO_PICTURE_QUEUE_SIZE];
duration = nextvp->pts - vp->pts;
if((framedrop>0 || (framedrop && is->audio_st)) && time > is->frame_timer + duration){
if((framedrop>0 || (framedrop && is->av_sync_type != AV_SYNC_VIDEO_MASTER)) && time > is->frame_timer + duration){
is->frame_drops_late++;
pictq_next_picture(is);
goto retry;
@ -1535,7 +1535,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
}
if (((is->av_sync_type == AV_SYNC_AUDIO_MASTER && is->audio_st) || is->av_sync_type == AV_SYNC_EXTERNAL_CLOCK) &&
(framedrop>0 || (framedrop && is->audio_st))) {
(framedrop>0 || (framedrop && is->av_sync_type != AV_SYNC_VIDEO_MASTER))) {
SDL_LockMutex(is->pictq_mutex);
if (is->frame_last_pts != AV_NOPTS_VALUE && *pts) {
double clockdiff = get_video_clock(is) - get_master_clock(is);