ffplay: increase sample array buffer

A decoded and resampled audio frame may not fit in the current size which is
not handled by the current code causing out of order waveform displays or even
channel mixups. A todo is added because this part can certainly be improved to
consume less memory but work reliably for any frame size.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2012-09-06 23:35:04 +02:00
parent 66532cbfdc
commit cdea19e75a
1 changed files with 2 additions and 1 deletions

View File

@ -82,7 +82,8 @@ const int program_birth_year = 2003;
#define AUDIO_DIFF_AVG_NB 20
/* NOTE: the size must be big enough to compensate the hardware audio buffersize size */
#define SAMPLE_ARRAY_SIZE (2 * 65536)
/* TODO: We assume that a decoded and resampled frame fits into this buffer */
#define SAMPLE_ARRAY_SIZE (8 * 65536)
static int sws_flags = SWS_BICUBIC;