fraps: frame threading support.

Codec is too simple to gain much from it at lower resolutions,
but should help at very high resolutions, particularly for
v3 and v5 where a not too optimized pseudo-YUV to RGB
is done in the codec.

Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
This commit is contained in:
Reimar Döffinger 2012-01-29 14:59:32 +01:00
parent 0efdb942a6
commit cd3ced1bb9
1 changed files with 4 additions and 3 deletions

View File

@ -36,6 +36,7 @@
#include "huffman.h"
#include "bytestream.h"
#include "dsputil.h"
#include "thread.h"
#define FPS_TAG MKTAG('F', 'P', 'S', 'x')
@ -199,12 +200,12 @@ static int decode_frame(AVCodecContext *avctx,
}
if (f->data[0])
avctx->release_buffer(avctx, f);
ff_thread_release_buffer(avctx, f);
f->pict_type = AV_PICTURE_TYPE_I;
f->key_frame = 1;
f->reference = 0;
f->buffer_hints = FF_BUFFER_HINTS_VALID;
if (avctx->get_buffer(avctx, f)) {
if (ff_thread_get_buffer(avctx, f)) {
av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
return -1;
}
@ -315,6 +316,6 @@ AVCodec ff_fraps_decoder = {
.init = decode_init,
.close = decode_end,
.decode = decode_frame,
.capabilities = CODEC_CAP_DR1,
.capabilities = CODEC_CAP_DR1 | CODEC_CAP_FRAME_THREADS,
.long_name = NULL_IF_CONFIG_SMALL("Fraps"),
};