smacker: set channel layout

This commit is contained in:
Justin Ruggles 2012-04-07 18:36:49 -04:00
parent 57e590e4b8
commit bfccd76adb
1 changed files with 8 additions and 1 deletions

View File

@ -24,6 +24,7 @@
*/
#include "libavutil/bswap.h"
#include "libavutil/channel_layout.h"
#include "libavutil/intreadwrite.h"
#include "avformat.h"
#include "internal.h"
@ -191,7 +192,13 @@ static int smacker_read_header(AVFormatContext *s)
} else {
ast[i]->codec->codec_id = AV_CODEC_ID_PCM_U8;
}
ast[i]->codec->channels = (smk->aflags[i] & SMK_AUD_STEREO) ? 2 : 1;
if (smk->aflags[i] & SMK_AUD_STEREO) {
ast[i]->codec->channels = 2;
ast[i]->codec->channel_layout = AV_CH_LAYOUT_STEREO;
} else {
ast[i]->codec->channels = 1;
ast[i]->codec->channel_layout = AV_CH_LAYOUT_MONO;
}
ast[i]->codec->sample_rate = smk->rates[i];
ast[i]->codec->bits_per_coded_sample = (smk->aflags[i] & SMK_AUD_16BITS) ? 16 : 8;
if(ast[i]->codec->bits_per_coded_sample == 16 && ast[i]->codec->codec_id == AV_CODEC_ID_PCM_U8)