format name cosmetics, spelling cosmetics

Originally committed as revision 14125 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Diego Biurrun 2008-07-08 15:01:44 +00:00
parent 16d81b2784
commit bac4c85caa
1 changed files with 16 additions and 16 deletions

View File

@ -94,8 +94,8 @@ library:
@tab also known as DVB Transport Stream
@item MPEG-4 @tab X @tab X
@tab MPEG-4 is a variant of QuickTime.
@item MSN TCP Webcam @tab @tab X
@tab Used by MSN Messenger Webcam streams.
@item MSN TCP webcam @tab @tab X
@tab Used by MSN Messenger webcam streams.
@item MXF @tab @tab X
@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
@item Macromedia Flash @tab X @tab X
@ -203,15 +203,15 @@ following image formats are supported:
@tab fourcc: AASC
@item AVID DNxHD @tab X @tab X
@tab aka SMPTE VC3
@item AVS Video @tab @tab X
@item AVS video @tab @tab X
@tab Video encoding used by the Creature Shock game.
@item Bethsoft VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item C93 Video @tab @tab X
@item C93 video @tab @tab X
@tab Codec used in Cyberia game.
@item CamStudio @tab @tab X
@tab fourcc: CSCD
@item Cin Video @tab @tab X
@item Cin video @tab @tab X
@tab Codec used in Delphine Software games.
@item Cinepak @tab @tab X
@item Cirrus Logic AccuPak @tab @tab X
@ -242,7 +242,7 @@ following image formats are supported:
@item HuffYUV @tab X @tab X
@item IBM Ultimotion @tab @tab X
@tab fourcc: ULTI
@item id Cinematic Video @tab @tab X
@item id Cinematic video @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@ -262,8 +262,8 @@ following image formats are supported:
@item Miro VideoXL @tab @tab X
@tab fourcc: VIXL
@item MJPEG @tab X @tab X
@item MPEG-1 video @tab X @tab X
@item MPEG-2 video @tab X @tab X
@item MPEG-1 @tab X @tab X
@item MPEG-2 @tab X @tab X
@item MPEG-4 @tab X @tab X
@item MSMPEG4 V1 @tab X @tab X
@item MSMPEG4 V2 @tab X @tab X
@ -286,7 +286,7 @@ following image formats are supported:
@tab Texture dictionaries used by the Renderware Engine.
@item RTjpeg @tab @tab X
@tab Video encoding used in NuppelVideo files.
@item Smacker Video @tab @tab X
@item Smacker video @tab @tab X
@tab Video encoding used in Smacker.
@item Snow @tab X @tab X
@tab experimental wavelet codec (fourcc: SNOW)
@ -303,7 +303,7 @@ following image formats are supported:
@tab still experimental
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@item Tiertex Seq Video @tab @tab X
@item Tiertex Seq video @tab @tab X
@tab Codec used in DOS CD-ROM FlashBack game.
@item VC-1 @tab @tab X
@item VMD Video @tab @tab X
@ -348,8 +348,8 @@ following image formats are supported:
@item Apple MACE 6 @tab @tab X
@item ATRAC 3 @tab @tab X
@item CD-ROM XA ADPCM @tab @tab X
@item Cin Audio @tab @tab X
@tab Codec used in Delphine Software games.
@item Cin audio @tab @tab X
@tab Codec used in Delphine Software International games.
@item Creative ADPCM @tab @tab X
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item CRI ADX ADPCM @tab X @tab X
@ -397,20 +397,20 @@ following image formats are supported:
@tab real low bitrate AC-3 codec
@item Real COOK @tab @tab X
@tab All versions except 5.1 are supported.
@item Shorten lossless audio @tab @tab X
@item Shorten @tab @tab X
@item Sierra Online DPCM @tab @tab X
@tab Used in Sierra Online game audio files.
@item Smacker Audio @tab @tab X
@item Smacker audio @tab @tab X
@item SMJPEG IMA ADPCM @tab @tab X
@tab Used in certain Loki game ports.
@item THP ADPCM @tab @tab X
@tab Used on the Nintendo GameCube.
@item True Audio (TTA) @tab @tab X
@item Vorbis @tab X @tab X
@item WavPack Audio @tab @tab X
@item WavPack @tab @tab X
@item Westwood Studios IMA ADPCM @tab @tab X
@tab Used in Westwood Studios games like Command and Conquer.
@item WMA V1/V2 @tab X @tab X
@item WMA v1/v2 @tab X @tab X
@item Xan DPCM @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
@end multitable