From b8facbeecb66a4bce59dbf76a97518283609eb55 Mon Sep 17 00:00:00 2001 From: Marton Balint Date: Tue, 16 Apr 2013 20:34:28 +0200 Subject: [PATCH] ffplay: only do early frame drop if video queue is not empty Fixes ticket #2446. Signed-off-by: Marton Balint --- ffplay.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ffplay.c b/ffplay.c index b140edb16d..e2014be941 100644 --- a/ffplay.c +++ b/ffplay.c @@ -1694,7 +1694,8 @@ static int get_video_frame(VideoState *is, AVFrame *frame, AVPacket *pkt, int *s double ptsdiff = dpts - is->frame_last_pts; if (!isnan(clockdiff) && fabs(clockdiff) < AV_NOSYNC_THRESHOLD && !isnan(ptsdiff) && ptsdiff > 0 && ptsdiff < AV_NOSYNC_THRESHOLD && - clockdiff + ptsdiff - is->frame_last_filter_delay < 0) { + clockdiff + ptsdiff - is->frame_last_filter_delay < 0 && + is->videoq.nb_packets) { is->frame_last_dropped_pos = pkt->pos; is->frame_last_dropped_pts = dpts; is->frame_last_dropped_serial = *serial;