diff --git a/doc/general.texi b/doc/general.texi index 91a6890083..ee3a7bb2b6 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -56,19 +56,19 @@ library: @tab Only embedded audio is decoded. @item FLV @tab X @tab X @tab Macromedia Flash video files -@item Real Audio and Video @tab X @tab X -@item Raw AC-3 @tab X @tab X -@item Raw MJPEG @tab X @tab X -@item Raw MPEG video @tab X @tab X -@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X -@item Raw CRI ADX audio @tab X @tab X -@item Raw Shorten audio @tab @tab X +@item RealMedia @tab X @tab X +@item raw AC-3 @tab X @tab X +@item raw MJPEG @tab X @tab X +@item raw MPEG video @tab X @tab X +@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X +@item raw CRI ADX audio @tab X @tab X +@item raw Shorten audio @tab @tab X @item SUN AU format @tab X @tab X @item NUT @tab X @tab X @tab NUT Open Container Format @item QuickTime @tab X @tab X @item MPEG-4 @tab X @tab X @tab MPEG-4 is a variant of QuickTime. -@item Raw MPEG4 video @tab X @tab X +@item raw MPEG-4 video @tab X @tab X @item DV @tab X @tab X @item 4xm @tab @tab X @tab 4X Technologies format, used in some games. @@ -85,7 +85,7 @@ library: @tab Multimedia formats used in Westwood Studios games. @item id Cinematic (.cin) @tab @tab X @tab Used in Quake II. -@item FLIC format @tab @tab X +@item FLIC @tab @tab X @tab .fli/.flc files @item Sierra VMD @tab @tab X @tab Used in Sierra CD-ROM games. @@ -96,7 +96,7 @@ library: @tab Used in various EA games; files have extensions like WVE and UV2. @item MAXIS EA XA @tab @tab X @tab Used in Sim City 3000; file extension .xa. -@item Nullsoft Video (NSV) format @tab @tab X +@item Nullsoft Video (NSV) @tab @tab X @item ADTS AAC audio @tab X @tab X @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro. @item American Laser Games MM @tab @tab X @@ -182,7 +182,7 @@ following image formats are supported: @item WMV7 @tab X @tab X @item WMV8 @tab X @tab X @tab not completely working @item WMV9 @tab @tab X @tab not completely working -@item VC1 @tab @tab X +@item VC-1 @tab @tab X @item H.261 @tab X @tab X @item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0 @item H.264 @tab @tab X @@ -196,7 +196,7 @@ following image formats are supported: @item DV @tab X @tab X @item HuffYUV @tab X @tab X @item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1) -@item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW) +@item Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW) @item Asus v1 @tab X @tab X @tab fourcc: ASV1 @item Asus v2 @tab X @tab X @tab fourcc: ASV2 @item Creative YUV @tab @tab X @tab fourcc: CYUV @@ -226,7 +226,7 @@ following image formats are supported: @item Microsoft Video-1 @tab @tab X @item Westwood VQA @tab @tab X @item id Cinematic Video @tab @tab X @tab Used in Quake II. -@item Planar RGB @tab @tab X @tab fourcc: 8BPS +@item planar RGB @tab @tab X @tab fourcc: 8BPS @item FLIC video @tab @tab X @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK @item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20 @@ -239,7 +239,7 @@ following image formats are supported: @item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1 @item LOCO @tab @tab X @tab @item Winnov WNV1 @tab @tab X @tab -@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC +@item Autodesk RLE @tab @tab X @tab fourcc: AASC @item Fraps FPS1 @tab @tab X @tab @item CamStudio @tab @tab X @tab fourcc: CSCD @item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree.