mirror of https://git.ffmpeg.org/ffmpeg.git
Interleaved forward/backward channels processing in order to increase chances
of stepping on already cached data for the cores with extremely small data cache. Patch by Siarhei Siamashka: name dot surname at gmail Originally committed as revision 15493 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -1426,7 +1426,7 @@ static int vorbis_parse_audio_packet(vorbis_context *vc) {
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uint_fast8_t mode_number;
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uint_fast8_t blockflag;
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uint_fast16_t blocksize;
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int_fast32_t i,j,dir;
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int_fast32_t i,j;
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uint_fast8_t no_residue[vc->audio_channels];
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uint_fast8_t do_not_decode[vc->audio_channels];
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vorbis_mapping *mapping;
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@ -1518,29 +1518,27 @@ static int vorbis_parse_audio_packet(vorbis_context *vc) {
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vc->dsp.vorbis_inverse_coupling(mag, ang, blocksize/2);
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}
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// Dotproduct
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// Dotproduct, MDCT
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for(j=0, ch_floor_ptr=vc->channel_floors;j<vc->audio_channels;++j,ch_floor_ptr+=blocksize/2) {
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for(j=vc->audio_channels-1;j>=0;j--) {
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ch_floor_ptr=vc->channel_floors+j*blocksize/2;
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ch_res_ptr=vc->channel_residues+res_chan[j]*blocksize/2;
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vc->dsp.vector_fmul(ch_floor_ptr, ch_res_ptr, blocksize/2);
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ff_imdct_half(&vc->mdct[blockflag], ch_res_ptr, ch_floor_ptr);
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}
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// MDCT, overlap/add, save data for next overlapping FPMATH
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// Overlap/add, save data for next overlapping FPMATH
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retlen = (blocksize + vc->blocksize[previous_window])/4;
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dir = retlen <= blocksize/2; // pick an order so that ret[] can reuse floors[] without stepping on any data we need
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for(j=dir?0:vc->audio_channels-1; (unsigned)j<vc->audio_channels; j+=dir*2-1) {
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for(j=0;j<vc->audio_channels;j++) {
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uint_fast16_t bs0=vc->blocksize[0];
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uint_fast16_t bs1=vc->blocksize[1];
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float *residue=vc->channel_residues+res_chan[j]*blocksize/2;
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float *floor=vc->channel_floors+j*blocksize/2;
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float *saved=vc->saved+j*bs1/4;
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float *ret=vc->channel_floors+j*retlen;
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float *buf=residue;
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const float *win=vc->win[blockflag&previous_window];
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ff_imdct_half(&vc->mdct[blockflag], buf, floor);
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if(blockflag == previous_window) {
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vc->dsp.vector_fmul_window(ret, saved, buf, win, fadd_bias, blocksize/4);
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} else if(blockflag > previous_window) {
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