avcodec/ac3enc: Set function pointers earlier

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
This commit is contained in:
Andreas Rheinhardt 2020-12-03 03:36:32 +01:00
parent 505d4de064
commit 953924781e
5 changed files with 12 additions and 29 deletions

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@ -2049,8 +2049,7 @@ av_cold int ff_ac3_encode_close(AVCodecContext *avctx)
av_freep(&block->cpl_coord_mant);
}
if (s->mdct_end)
s->mdct_end(s);
s->mdct_end(s);
return 0;
}
@ -2437,16 +2436,6 @@ av_cold int ff_ac3_encode_init(AVCodecContext *avctx)
s->crc_inv[1] = pow_poly((CRC16_POLY >> 1), (8 * frame_size_58) - 16, CRC16_POLY);
}
/* set function pointers */
if (CONFIG_AC3_FIXED_ENCODER && s->fixed_point) {
s->mdct_end = ff_ac3_fixed_mdct_end;
s->mdct_init = ff_ac3_fixed_mdct_init;
s->allocate_sample_buffers = ff_ac3_fixed_allocate_sample_buffers;
} else if (CONFIG_AC3_ENCODER || CONFIG_EAC3_ENCODER) {
s->mdct_end = ff_ac3_float_mdct_end;
s->mdct_init = ff_ac3_float_mdct_init;
s->allocate_sample_buffers = ff_ac3_float_allocate_sample_buffers;
}
if (CONFIG_EAC3_ENCODER && s->eac3) {
static AVOnce init_static_once = AV_ONCE_INIT;
ff_thread_once(&init_static_once, ff_eac3_exponent_init);

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@ -295,20 +295,8 @@ void ff_ac3_quantize_mantissas(AC3EncodeContext *s);
void ff_ac3_output_frame(AC3EncodeContext *s, unsigned char *frame);
/* prototypes for functions in ac3enc_fixed.c and ac3enc_float.c */
void ff_ac3_fixed_mdct_end(AC3EncodeContext *s);
void ff_ac3_float_mdct_end(AC3EncodeContext *s);
int ff_ac3_fixed_mdct_init(AC3EncodeContext *s);
int ff_ac3_float_mdct_init(AC3EncodeContext *s);
/* prototypes for functions in ac3enc_template.c */
int ff_ac3_fixed_allocate_sample_buffers(AC3EncodeContext *s);
int ff_ac3_float_allocate_sample_buffers(AC3EncodeContext *s);
int ff_ac3_fixed_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
const AVFrame *frame, int *got_packet_ptr);
int ff_ac3_float_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,

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@ -115,7 +115,7 @@ static CoefType calc_cpl_coord(CoefSumType energy_ch, CoefSumType energy_cpl)
*
* @param s AC-3 encoder private context
*/
av_cold void ff_ac3_fixed_mdct_end(AC3EncodeContext *s)
static av_cold void ac3_fixed_mdct_end(AC3EncodeContext *s)
{
ff_mdct_end(&s->mdct);
}
@ -127,7 +127,7 @@ av_cold void ff_ac3_fixed_mdct_end(AC3EncodeContext *s)
* @param s AC-3 encoder private context
* @return 0 on success, negative error code on failure
*/
av_cold int ff_ac3_fixed_mdct_init(AC3EncodeContext *s)
static av_cold int ac3_fixed_mdct_init(AC3EncodeContext *s)
{
int ret = ff_mdct_init(&s->mdct, 9, 0, -1.0);
s->mdct_window = ff_ac3_window;
@ -139,6 +139,9 @@ static av_cold int ac3_fixed_encode_init(AVCodecContext *avctx)
{
AC3EncodeContext *s = avctx->priv_data;
s->fixed_point = 1;
s->mdct_end = ac3_fixed_mdct_end;
s->mdct_init = ac3_fixed_mdct_init;
s->allocate_sample_buffers = allocate_sample_buffers;
return ff_ac3_encode_init(avctx);
}

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@ -94,7 +94,7 @@ static void sum_square_butterfly(AC3EncodeContext *s, float sum[4],
*
* @param s AC-3 encoder private context
*/
av_cold void ff_ac3_float_mdct_end(AC3EncodeContext *s)
static av_cold void ac3_float_mdct_end(AC3EncodeContext *s)
{
ff_mdct_end(&s->mdct);
av_freep(&s->mdct_window);
@ -107,7 +107,7 @@ av_cold void ff_ac3_float_mdct_end(AC3EncodeContext *s)
* @param s AC-3 encoder private context
* @return 0 on success, negative error code on failure
*/
av_cold int ff_ac3_float_mdct_init(AC3EncodeContext *s)
static av_cold int ac3_float_mdct_init(AC3EncodeContext *s)
{
float *window;
int i, n, n2;
@ -132,6 +132,9 @@ av_cold int ff_ac3_float_mdct_init(AC3EncodeContext *s)
av_cold int ff_ac3_float_encode_init(AVCodecContext *avctx)
{
AC3EncodeContext *s = avctx->priv_data;
s->mdct_end = ac3_float_mdct_end;
s->mdct_init = ac3_float_mdct_init;
s->allocate_sample_buffers = allocate_sample_buffers;
s->fdsp = avpriv_float_dsp_alloc(avctx->flags & AV_CODEC_FLAG_BITEXACT);
if (!s->fdsp)
return AVERROR(ENOMEM);

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@ -38,7 +38,7 @@
#include "eac3enc.h"
int AC3_NAME(allocate_sample_buffers)(AC3EncodeContext *s)
static int allocate_sample_buffers(AC3EncodeContext *s)
{
int ch;