h264: reset nal_unit_type so that decoding frames without any nal units

dont leave its value at something random.

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
Michael Niedermayer 2011-12-16 18:52:56 +01:00
parent f890cb948c
commit 902c090413
1 changed files with 2 additions and 0 deletions

View File

@ -3777,6 +3777,8 @@ static int decode_nal_units(H264Context *h, const uint8_t *buf, int buf_size){
int nals_needed=0; ///< number of NALs that need decoding before the next frame thread starts int nals_needed=0; ///< number of NALs that need decoding before the next frame thread starts
int nal_index; int nal_index;
h->nal_unit_type= 0;
h->max_contexts = (HAVE_THREADS && (s->avctx->active_thread_type&FF_THREAD_SLICE)) ? avctx->thread_count : 1; h->max_contexts = (HAVE_THREADS && (s->avctx->active_thread_type&FF_THREAD_SLICE)) ? avctx->thread_count : 1;
if(!(s->flags2 & CODEC_FLAG2_CHUNKS)){ if(!(s->flags2 & CODEC_FLAG2_CHUNKS)){
h->current_slice = 0; h->current_slice = 0;