ffplay: rename decode_thread to read_thread, parse_tid to read_tid

The new names are less misleading and more reciprocally consistent.
This commit is contained in:
Stefano Sabatini 2011-04-22 02:12:53 +02:00
parent 31d8467d82
commit 8adf9bb2cb
1 changed files with 5 additions and 5 deletions

View File

@ -126,7 +126,7 @@ enum {
};
typedef struct VideoState {
SDL_Thread *parse_tid;
SDL_Thread *read_tid;
SDL_Thread *video_tid;
SDL_Thread *refresh_tid;
AVInputFormat *iformat;
@ -1270,7 +1270,7 @@ static void stream_close(VideoState *is)
int i;
/* XXX: use a special url_shutdown call to abort parse cleanly */
is->abort_request = 1;
SDL_WaitThread(is->parse_tid, NULL);
SDL_WaitThread(is->read_tid, NULL);
SDL_WaitThread(is->refresh_tid, NULL);
/* free all pictures */
@ -2366,7 +2366,7 @@ static int decode_interrupt_cb(void)
}
/* this thread gets the stream from the disk or the network */
static int decode_thread(void *arg)
static int read_thread(void *arg)
{
VideoState *is = arg;
AVFormatContext *ic;
@ -2637,8 +2637,8 @@ static VideoState *stream_open(const char *filename, AVInputFormat *iformat)
is->subpq_cond = SDL_CreateCond();
is->av_sync_type = av_sync_type;
is->parse_tid = SDL_CreateThread(decode_thread, is);
if (!is->parse_tid) {
is->read_tid = SDL_CreateThread(read_thread, is);
if (!is->read_tid) {
av_free(is);
return NULL;
}