ffplay: Remove "&& 0" from already disabled debug code

Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This commit is contained in:
Michael Niedermayer 2016-03-18 11:27:57 +01:00
parent 50f4b64c54
commit 7916f04b89
1 changed files with 1 additions and 1 deletions

View File

@ -1716,7 +1716,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
{ {
Frame *vp; Frame *vp;
#if defined(DEBUG_SYNC) && 0 #if defined(DEBUG_SYNC)
printf("frame_type=%c pts=%0.3f\n", printf("frame_type=%c pts=%0.3f\n",
av_get_picture_type_char(src_frame->pict_type), pts); av_get_picture_type_char(src_frame->pict_type), pts);
#endif #endif