Ignore case when sorting.

Originally committed as revision 14128 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Diego Biurrun 2008-07-08 15:05:59 +00:00
parent 16f76f6e66
commit 76ec3939e6
1 changed files with 11 additions and 11 deletions

View File

@ -77,6 +77,10 @@ library:
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
@item id Cinematic @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item IFF @tab @tab X
@tab Interchange File Format
@item Interplay MVE @tab @tab X
@ -109,6 +113,13 @@ library:
@item PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
@item PlayStation STR @tab @tab X
@item raw AC-3 @tab X @tab X
@item raw CRI ADX audio @tab X @tab X
@item raw MJPEG @tab X @tab X
@item raw MPEG video @tab X @tab X
@item raw MPEG-4 video @tab X @tab X
@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
@item raw Shorten audio @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RealMedia @tab X @tab X
@ -132,17 +143,6 @@ library:
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios VQA/AUD @tab @tab X
@tab Multimedia formats used in Westwood Studios games.
@item id Cinematic @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item raw AC-3 @tab X @tab X
@item raw CRI ADX audio @tab X @tab X
@item raw MJPEG @tab X @tab X
@item raw MPEG video @tab X @tab X
@item raw MPEG-4 video @tab X @tab X
@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
@item raw Shorten audio @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.