ffplay: remove pts_ptr argument from audio_decode_frame()

The argument is no longer used outside the function. Simplify.
This commit is contained in:
Stefano Sabatini 2013-02-02 16:09:24 +01:00
parent cb573f7fbc
commit 6e32b377bb
1 changed files with 3 additions and 5 deletions

View File

@ -2089,7 +2089,7 @@ static int synchronize_audio(VideoState *is, int nb_samples)
* stored in is->audio_buf, with size in bytes given by the return * stored in is->audio_buf, with size in bytes given by the return
* value. * value.
*/ */
static int audio_decode_frame(VideoState *is, double *pts_ptr) static int audio_decode_frame(VideoState *is)
{ {
AVPacket *pkt_temp = &is->audio_pkt_temp; AVPacket *pkt_temp = &is->audio_pkt_temp;
AVPacket *pkt = &is->audio_pkt; AVPacket *pkt = &is->audio_pkt;
@ -2097,7 +2097,7 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
int len1, len2, data_size, resampled_data_size; int len1, len2, data_size, resampled_data_size;
int64_t dec_channel_layout; int64_t dec_channel_layout;
int got_frame; int got_frame;
double pts; av_unused double pts;
int new_packet = 0; int new_packet = 0;
int flush_complete = 0; int flush_complete = 0;
int wanted_nb_samples; int wanted_nb_samples;
@ -2196,7 +2196,6 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
/* if no pts, then compute it */ /* if no pts, then compute it */
pts = is->audio_clock; pts = is->audio_clock;
*pts_ptr = pts;
is->audio_clock += (double)data_size / is->audio_clock += (double)data_size /
(is->frame->channels * is->frame->sample_rate * av_get_bytes_per_sample(is->frame->format)); (is->frame->channels * is->frame->sample_rate * av_get_bytes_per_sample(is->frame->format));
#ifdef DEBUG #ifdef DEBUG
@ -2248,13 +2247,12 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
int audio_size, len1; int audio_size, len1;
int bytes_per_sec; int bytes_per_sec;
int frame_size = av_samples_get_buffer_size(NULL, is->audio_tgt.channels, 1, is->audio_tgt.fmt, 1); int frame_size = av_samples_get_buffer_size(NULL, is->audio_tgt.channels, 1, is->audio_tgt.fmt, 1);
double pts;
audio_callback_time = av_gettime(); audio_callback_time = av_gettime();
while (len > 0) { while (len > 0) {
if (is->audio_buf_index >= is->audio_buf_size) { if (is->audio_buf_index >= is->audio_buf_size) {
audio_size = audio_decode_frame(is, &pts); audio_size = audio_decode_frame(is);
if (audio_size < 0) { if (audio_size < 0) {
/* if error, just output silence */ /* if error, just output silence */
is->audio_buf = is->silence_buf; is->audio_buf = is->silence_buf;