diff --git a/libavcodec/arm/Makefile b/libavcodec/arm/Makefile index 8602e280fa..7f18daa7de 100644 --- a/libavcodec/arm/Makefile +++ b/libavcodec/arm/Makefile @@ -141,4 +141,5 @@ NEON-OBJS-$(CONFIG_RV40_DECODER) += arm/rv34dsp_neon.o \ NEON-OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_neon.o NEON-OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_neon.o NEON-OBJS-$(CONFIG_VP9_DECODER) += arm/vp9itxfm_neon.o \ + arm/vp9lpf_neon.o \ arm/vp9mc_neon.o diff --git a/libavcodec/arm/vp9dsp_init_arm.c b/libavcodec/arm/vp9dsp_init_arm.c index 1d4eabf2d5..05e50d7759 100644 --- a/libavcodec/arm/vp9dsp_init_arm.c +++ b/libavcodec/arm/vp9dsp_init_arm.c @@ -188,8 +188,68 @@ static av_cold void vp9dsp_itxfm_init_arm(VP9DSPContext *dsp, int bpp) } } +#define define_loop_filter(dir, wd, size) \ +void ff_vp9_loop_filter_##dir##_##wd##_##size##_neon(uint8_t *dst, ptrdiff_t stride, int E, int I, int H) + +#define define_loop_filters(wd, size) \ + define_loop_filter(h, wd, size); \ + define_loop_filter(v, wd, size) + +define_loop_filters(4, 8); +define_loop_filters(8, 8); +define_loop_filters(16, 8); +define_loop_filters(16, 16); + +#define lf_mix_fn(dir, wd1, wd2, stridea) \ +static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst, \ + ptrdiff_t stride, \ + int E, int I, int H) \ +{ \ + ff_vp9_loop_filter_##dir##_##wd1##_8_neon(dst, stride, E & 0xff, I & 0xff, H & 0xff); \ + ff_vp9_loop_filter_##dir##_##wd2##_8_neon(dst + 8 * stridea, stride, E >> 8, I >> 8, H >> 8); \ +} + +#define lf_mix_fns(wd1, wd2) \ + lf_mix_fn(h, wd1, wd2, stride) \ + lf_mix_fn(v, wd1, wd2, sizeof(uint8_t)) + +lf_mix_fns(4, 4) +lf_mix_fns(4, 8) +lf_mix_fns(8, 4) +lf_mix_fns(8, 8) + +static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp, int bpp) +{ + int cpu_flags = av_get_cpu_flags(); + + if (bpp != 8) + return; + + if (have_neon(cpu_flags)) { + dsp->loop_filter_8[0][1] = ff_vp9_loop_filter_v_4_8_neon; + dsp->loop_filter_8[0][0] = ff_vp9_loop_filter_h_4_8_neon; + dsp->loop_filter_8[1][1] = ff_vp9_loop_filter_v_8_8_neon; + dsp->loop_filter_8[1][0] = ff_vp9_loop_filter_h_8_8_neon; + dsp->loop_filter_8[2][1] = ff_vp9_loop_filter_v_16_8_neon; + dsp->loop_filter_8[2][0] = ff_vp9_loop_filter_h_16_8_neon; + + dsp->loop_filter_16[0] = ff_vp9_loop_filter_h_16_16_neon; + dsp->loop_filter_16[1] = ff_vp9_loop_filter_v_16_16_neon; + + dsp->loop_filter_mix2[0][0][0] = loop_filter_h_44_16_neon; + dsp->loop_filter_mix2[0][0][1] = loop_filter_v_44_16_neon; + dsp->loop_filter_mix2[0][1][0] = loop_filter_h_48_16_neon; + dsp->loop_filter_mix2[0][1][1] = loop_filter_v_48_16_neon; + dsp->loop_filter_mix2[1][0][0] = loop_filter_h_84_16_neon; + dsp->loop_filter_mix2[1][0][1] = loop_filter_v_84_16_neon; + dsp->loop_filter_mix2[1][1][0] = loop_filter_h_88_16_neon; + dsp->loop_filter_mix2[1][1][1] = loop_filter_v_88_16_neon; + } +} + av_cold void ff_vp9dsp_init_arm(VP9DSPContext *dsp, int bpp) { vp9dsp_mc_init_arm(dsp, bpp); + vp9dsp_loopfilter_init_arm(dsp, bpp); vp9dsp_itxfm_init_arm(dsp, bpp); } diff --git a/libavcodec/arm/vp9lpf_neon.S b/libavcodec/arm/vp9lpf_neon.S new file mode 100644 index 0000000000..e96f4db7c9 --- /dev/null +++ b/libavcodec/arm/vp9lpf_neon.S @@ -0,0 +1,770 @@ +/* + * Copyright (c) 2016 Google Inc. + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "libavutil/arm/asm.S" +#include "neon.S" + +@ Do an 8x8 transpose, using q registers for the subtransposes that don't +@ need to address the indiviudal d registers. +@ r0,r1 == rq0, r2,r3 == rq1, etc +.macro transpose_q_8x8 rq0, rq1, rq2, rq3, r0, r1, r2, r3, r4, r5, r6, r7 + vtrn.32 \rq0, \rq2 + vtrn.32 \rq1, \rq3 + vtrn.16 \rq0, \rq1 + vtrn.16 \rq2, \rq3 + vtrn.8 \r0, \r1 + vtrn.8 \r2, \r3 + vtrn.8 \r4, \r5 + vtrn.8 \r6, \r7 +.endm + +@ Do a 4x4 transpose, using q registers for the subtransposes that don't +@ need to address the indiviudal d registers. +@ r0,r1 == rq0, r2,r3 == rq1 +.macro transpose_q_4x4 rq0, rq1, r0, r1, r2, r3 + vtrn.16 \rq0, \rq1 + vtrn.8 \r0, \r1 + vtrn.8 \r2, \r3 +.endm + +@ The input to and output from this macro is in the registers d16-d31, +@ and d0-d7 are used as scratch registers. +@ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31 +@ Depending on the width of the loop filter, we either use d16-d19 +@ and d28-d31 as temp registers, or d8-d15. +@ tmp1,tmp2 = tmpq1, tmp3,tmp4 = tmpq2, tmp5,tmp6 = tmpq3, tmp7,tmp8 = tmpq4 +.macro loop_filter wd, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8, tmpq1, tmpq2, tmpq3, tmpq4 + vdup.u16 q0, r2 @ E + vdup.u8 d2, r3 @ I + ldr r3, [sp] + + vabd.u8 d4, d20, d21 @ abs(p3 - p2) + vabd.u8 d5, d21, d22 @ abs(p2 - p1) + vabd.u8 d6, d22, d23 @ abs(p1 - p0) + vabd.u8 d7, d24, d25 @ abs(q0 - q1) + vabd.u8 \tmp1, d25, d26 @ abs(q1 - q2) + vabd.u8 \tmp2, d26, d27 @ abs(q2 - q3) + vmax.u8 d4, d4, d5 + vmax.u8 d5, d6, d7 + vmax.u8 \tmp1, \tmp1, \tmp2 + vabdl.u8 q3, d23, d24 @ abs(p0 - q0) + vmax.u8 d4, d4, d5 + vadd.u16 q3, q3, q3 @ abs(p0 - q0) * 2 + vabd.u8 d5, d22, d25 @ abs(p1 - q1) + vmax.u8 d4, d4, \tmp1 @ max(abs(p3 - p2), ..., abs(q2 - q3)) + vshr.u8 d5, d5, #1 + vcle.u8 d4, d4, d2 @ max(abs()) <= I + vaddw.u8 q3, q3, d5 @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1 + vcle.u16 q3, q3, q0 + vmovn.u16 d5, q3 + vand d4, d4, d5 @ fm + + vdup.u8 d3, r3 @ H + vmov r2, r3, d4 + orr r2, r2, r3 + cmp r2, #0 + @ If no pixels need filtering, just exit as soon as possible + beq 9f + +.if \wd >= 8 + vmov.u8 d0, #1 + + vabd.u8 d6, d20, d23 @ abs(p3 - p0) + vabd.u8 d2, d21, d23 @ abs(p2 - p0) + vabd.u8 d1, d22, d23 @ abs(p1 - p0) + vabd.u8 \tmp1, d25, d24 @ abs(q1 - q0) + vabd.u8 \tmp2, d26, d24 @ abs(q2 - q0) + vabd.u8 \tmp3, d27, d24 @ abs(q3 - q0) + vmax.u8 d6, d6, d2 + vmax.u8 d1, d1, \tmp1 + vmax.u8 \tmp2, \tmp2, \tmp3 +.if \wd == 16 + vabd.u8 d7, d16, d23 @ abs(p7 - p0) + vmax.u8 d6, d6, d1 + vabd.u8 d2, d17, d23 @ abs(p6 - p0) + vmax.u8 d6, d6, \tmp2 + vabd.u8 d1, d18, d23 @ abs(p5 - p0) + vcle.u8 d6, d6, d0 @ flat8in + vabd.u8 d8, d19, d23 @ abs(p4 - p0) + vand d6, d6, d4 @ flat8in && fm + vabd.u8 d9, d28, d24 @ abs(q4 - q0) + vbic d4, d4, d6 @ fm && !flat8in + vabd.u8 d10, d29, d24 @ abs(q5 - q0) + vabd.u8 d11, d30, d24 @ abs(q6 - q0) + vabd.u8 d12, d31, d24 @ abs(q7 - q0) + + vmax.u8 d7, d7, d2 + vmax.u8 d1, d1, d8 + vmax.u8 d9, d9, d10 + vmax.u8 d11, d11, d12 + @ The rest of the calculation of flat8out is interleaved below +.else + @ The rest of the calculation of flat8in is interleaved below +.endif +.endif + + @ Calculate the normal inner loop filter for 2 or 4 pixels + vabd.u8 d5, d22, d23 @ abs(p1 - p0) +.if \wd == 16 + vmax.u8 d7, d7, d1 + vmax.u8 d9, d9, d11 +.elseif \wd == 8 + vmax.u8 d6, d6, d1 +.endif + vabd.u8 d1, d25, d24 @ abs(q1 - q0) +.if \wd == 16 + vmax.u8 d7, d7, d9 +.elseif \wd == 8 + vmax.u8 d6, d6, \tmp2 +.endif + vsubl.u8 \tmpq1, d22, d25 @ p1 - q1 + vmax.u8 d5, d5, d1 @ max(abs(p1 - p0), abs(q1 - q0)) + vsubl.u8 \tmpq2, d24, d23 @ q0 - p0 + vmov.s16 \tmpq3, #3 +.if \wd == 8 + vcle.u8 d6, d6, d0 @ flat8in +.endif + vcgt.u8 d5, d5, d3 @ hev +.if \wd == 8 + vand d6, d6, d4 @ flat8in && fm +.endif + vqmovn.s16 \tmp1, \tmpq1 @ av_clip_int8(p1 - q1) +.if \wd == 16 + vcle.u8 d7, d7, d0 @ flat8out +.elseif \wd == 8 + vbic d4, d4, d6 @ fm && !flat8in +.endif + vmvn d5, d5 @ !hev +.if \wd == 16 + vand d7, d7, d6 @ flat8out && flat8in && fm +.endif + vand d5, d5, d4 @ !hev && fm && !flat8in + + vmul.s16 \tmpq2, \tmpq2, \tmpq3 @ 3 * (q0 - p0) + vbic \tmp1, \tmp1, d5 @ if (!hev) av_clip_int8 = 0 + vmov.s8 d2, #4 + vaddw.s8 \tmpq2, \tmpq2, \tmp1 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)] + vmov.s8 d3, #3 + vqmovn.s16 \tmp1, \tmpq2 @ f +.if \wd == 16 + vbic d6, d6, d7 @ fm && flat8in && !flat8out +.endif + + vqadd.s8 \tmp3, \tmp1, d2 @ FFMIN(f + 4, 127) + vqadd.s8 \tmp4, \tmp1, d3 @ FFMIN(f + 3, 127) + vmovl.u8 q0, d23 @ p0 + vshr.s8 \tmp3, \tmp3, #3 @ f1 + vshr.s8 \tmp4, \tmp4, #3 @ f2 + + vmovl.u8 q1, d24 @ q0 + vaddw.s8 q0, q0, \tmp4 @ p0 + f2 + vsubw.s8 q1, q1, \tmp3 @ q0 - f1 + vqmovun.s16 d0, q0 @ out p0 + vqmovun.s16 d1, q1 @ out q0 + vrshr.s8 \tmp3, \tmp3, #1 @ f = (f1 + 1) >> 1 + vbit d23, d0, d4 @ if (fm && !flat8in) + vbit d24, d1, d4 + + vmovl.u8 q0, d22 @ p1 + vmovl.u8 q1, d25 @ q1 + vaddw.s8 q0, q0, \tmp3 @ p1 + f + vsubw.s8 q1, q1, \tmp3 @ q1 - f + vqmovun.s16 d0, q0 @ out p1 + vqmovun.s16 d2, q1 @ out q1 + vbit d22, d0, d5 @ if (!hev && fm && !flat8in) + vbit d25, d2, d5 + +.if \wd >= 8 + vmov r2, r3, d6 + orr r2, r2, r3 + cmp r2, #0 + @ If no pixels need flat8in, jump to flat8out + @ (or to a writeout of the inner 4 pixels, for wd=8) + beq 6f + + @ flat8in + vaddl.u8 \tmpq1, d20, d21 + vaddl.u8 \tmpq2, d22, d25 + vaddl.u8 \tmpq3, d20, d22 + vaddl.u8 \tmpq4, d23, d26 + vadd.u16 q0, \tmpq1, \tmpq1 + vaddw.u8 q0, q0, d23 + vaddw.u8 q0, q0, d24 + vadd.u16 q0, q0, \tmpq3 + vsub.s16 \tmpq2, \tmpq2, \tmpq1 + vsub.s16 \tmpq4, \tmpq4, \tmpq3 + vrshrn.u16 d2, q0, #3 @ out p2 + + vadd.u16 q0, q0, \tmpq2 + vaddl.u8 \tmpq1, d20, d23 + vaddl.u8 \tmpq2, d24, d27 + vrshrn.u16 d3, q0, #3 @ out p1 + + vadd.u16 q0, q0, \tmpq4 + vsub.s16 \tmpq2, \tmpq2, \tmpq1 + vaddl.u8 \tmpq3, d21, d24 + vaddl.u8 \tmpq4, d25, d27 + vrshrn.u16 d4, q0, #3 @ out p0 + + vadd.u16 q0, q0, \tmpq2 + vsub.s16 \tmpq4, \tmpq4, \tmpq3 + vaddl.u8 \tmpq1, d22, d25 + vaddl.u8 \tmpq2, d26, d27 + vrshrn.u16 d5, q0, #3 @ out q0 + + vadd.u16 q0, q0, \tmpq4 + vsub.s16 \tmpq2, \tmpq2, \tmpq1 + vrshrn.u16 \tmp5, q0, #3 @ out q1 + + vadd.u16 q0, q0, \tmpq2 + @ The output here is written back into the input registers. This doesn't + @ matter for the flat8out part below, since we only update those pixels + @ which won't be touched below. + vbit d21, d2, d6 + vbit d22, d3, d6 + vbit d23, d4, d6 + vrshrn.u16 \tmp6, q0, #3 @ out q2 + vbit d24, d5, d6 + vbit d25, \tmp5, d6 + vbit d26, \tmp6, d6 +.endif +.if \wd == 16 +6: + vorr d2, d6, d7 + vmov r2, r3, d2 + orr r2, r2, r3 + cmp r2, #0 + @ If no pixels needed flat8in nor flat8out, jump to a + @ writeout of the inner 4 pixels + beq 7f + vmov r2, r3, d7 + orr r2, r2, r3 + cmp r2, #0 + @ If no pixels need flat8out, jump to a writeout of the inner 6 pixels + beq 8f + + @ flat8out + @ This writes all outputs into d2-d17 (skipping d6 and d16). + @ If this part is skipped, the output is read from d21-d26 (which is the input + @ to this section). + vshll.u8 q0, d16, #3 @ 8 * d16 + vsubw.u8 q0, q0, d16 @ 7 * d16 + vaddw.u8 q0, q0, d17 + vaddl.u8 q4, d17, d18 + vaddl.u8 q5, d19, d20 + vadd.s16 q0, q0, q4 + vaddl.u8 q4, d16, d17 + vaddl.u8 q6, d21, d22 + vadd.s16 q0, q0, q5 + vaddl.u8 q5, d18, d25 + vaddl.u8 q7, d23, d24 + vsub.s16 q5, q5, q4 + vadd.s16 q0, q0, q6 + vadd.s16 q0, q0, q7 + vaddl.u8 q6, d16, d18 + vaddl.u8 q7, d19, d26 + vrshrn.u16 d2, q0, #4 + + vadd.s16 q0, q0, q5 + vaddl.u8 q4, d16, d19 + vaddl.u8 q5, d20, d27 + vsub.s16 q7, q7, q6 + vbif d2, d17, d7 + vrshrn.u16 d3, q0, #4 + + vadd.s16 q0, q0, q7 + vaddl.u8 q6, d16, d20 + vaddl.u8 q7, d21, d28 + vsub.s16 q5, q5, q4 + vbif d3, d18, d7 + vrshrn.u16 d4, q0, #4 + + vadd.s16 q0, q0, q5 + vaddl.u8 q4, d16, d21 + vaddl.u8 q5, d22, d29 + vsub.s16 q7, q7, q6 + vbif d4, d19, d7 + vrshrn.u16 d5, q0, #4 + + vadd.s16 q0, q0, q7 + vaddl.u8 q6, d16, d22 + vaddl.u8 q7, d23, d30 + vsub.s16 q5, q5, q4 + vbif d5, d20, d7 + vrshrn.u16 d6, q0, #4 + + vadd.s16 q0, q0, q5 + vaddl.u8 q5, d16, d23 + vsub.s16 q7, q7, q6 + vaddl.u8 q6, d24, d31 + vbif d6, d21, d7 + vrshrn.u16 d8, q0, #4 + + vadd.s16 q0, q0, q7 + vsub.s16 q5, q6, q5 + vaddl.u8 q6, d17, d24 + vaddl.u8 q7, d25, d31 + vbif d8, d22, d7 + vrshrn.u16 d9, q0, #4 + + vadd.s16 q0, q0, q5 + vsub.s16 q7, q7, q6 + vaddl.u8 q6, d26, d31 + vbif d9, d23, d7 + vrshrn.u16 d10, q0, #4 + + vadd.s16 q0, q0, q7 + vaddl.u8 q7, d18, d25 + vaddl.u8 q9, d19, d26 + vsub.s16 q6, q6, q7 + vaddl.u8 q7, d27, d31 + vbif d10, d24, d7 + vrshrn.u16 d11, q0, #4 + + vadd.s16 q0, q0, q6 + vaddl.u8 q6, d20, d27 + vsub.s16 q7, q7, q9 + vaddl.u8 q9, d28, d31 + vbif d11, d25, d7 + vsub.s16 q9, q9, q6 + vrshrn.u16 d12, q0, #4 + + vadd.s16 q0, q0, q7 + vaddl.u8 q7, d21, d28 + vaddl.u8 q10, d29, d31 + vbif d12, d26, d7 + vrshrn.u16 d13, q0, #4 + + vadd.s16 q0, q0, q9 + vsub.s16 q10, q10, q7 + vaddl.u8 q9, d22, d29 + vaddl.u8 q11, d30, d31 + vbif d13, d27, d7 + vrshrn.u16 d14, q0, #4 + + vadd.s16 q0, q0, q10 + vsub.s16 q11, q11, q9 + vbif d14, d28, d7 + vrshrn.u16 d15, q0, #4 + + vadd.s16 q0, q0, q11 + vbif d15, d29, d7 + vrshrn.u16 d17, q0, #4 + vbif d17, d30, d7 +.endif +.endm + +@ For wd <= 8, we use d16-d19 and d28-d31 for temp registers, +@ while we need those for inputs/outputs in wd=16 and use d8-d15 +@ for temp registers there instead. +.macro loop_filter_4 + loop_filter 4, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15 +.endm + +.macro loop_filter_8 + loop_filter 8, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15 +.endm + +.macro loop_filter_16 + loop_filter 16, d8, d9, d10, d11, d12, d13, d14, d15, q4, q5, q6, q7 +.endm + + +@ The public functions in this file have got the following signature: +@ void loop_filter(uint8_t *dst, ptrdiff_t stride, int mb_lim, int lim, int hev_thr); + +function ff_vp9_loop_filter_v_4_8_neon, export=1 + sub r12, r0, r1, lsl #2 + vld1.8 {d20}, [r12,:64], r1 @ p3 + vld1.8 {d24}, [r0, :64], r1 @ q0 + vld1.8 {d21}, [r12,:64], r1 @ p2 + vld1.8 {d25}, [r0, :64], r1 @ q1 + vld1.8 {d22}, [r12,:64], r1 @ p1 + vld1.8 {d26}, [r0, :64], r1 @ q2 + vld1.8 {d23}, [r12,:64], r1 @ p0 + vld1.8 {d27}, [r0, :64], r1 @ q3 + sub r0, r0, r1, lsl #2 + sub r12, r12, r1, lsl #1 + + loop_filter_4 + + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 +9: + bx lr +endfunc + +function ff_vp9_loop_filter_h_4_8_neon, export=1 + sub r12, r0, #4 + add r0, r12, r1, lsl #2 + vld1.8 {d20}, [r12], r1 + vld1.8 {d24}, [r0], r1 + vld1.8 {d21}, [r12], r1 + vld1.8 {d25}, [r0], r1 + vld1.8 {d22}, [r12], r1 + vld1.8 {d26}, [r0], r1 + vld1.8 {d23}, [r12], r1 + vld1.8 {d27}, [r0], r1 + + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the + @ outermost 2 pixels since they aren't changed. + add r12, r12, #2 + add r0, r0, #2 + + @ Transpose the 8x8 pixels, taking advantage of q registers, to get + @ one register per column. + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 + + loop_filter_4 + + @ We only will write the mid 4 pixels back; after the loop filter, + @ these are in d22, d23, d24, d25 (q11, q12), ordered as rows + @ (8x4 pixels). We need to transpose them to columns, done with a + @ 4x4 transpose (which in practice is two 4x4 transposes of the two + @ 4x4 halves of the 8x4 pixels; into 4x8 pixels). + transpose_q_4x4 q11, q12, d22, d23, d24, d25 + + vst1.32 {d22[0]}, [r12], r1 + vst1.32 {d22[1]}, [r0], r1 + vst1.32 {d23[0]}, [r12], r1 + vst1.32 {d23[1]}, [r0], r1 + vst1.32 {d24[0]}, [r12], r1 + vst1.32 {d24[1]}, [r0], r1 + vst1.32 {d25[0]}, [r12], r1 + vst1.32 {d25[1]}, [r0], r1 +9: + bx lr +endfunc + +function ff_vp9_loop_filter_v_8_8_neon, export=1 + sub r12, r0, r1, lsl #2 + vld1.8 {d20}, [r12,:64], r1 @ p3 + vld1.8 {d24}, [r0, :64], r1 @ q0 + vld1.8 {d21}, [r12,:64], r1 @ p2 + vld1.8 {d25}, [r0, :64], r1 @ q1 + vld1.8 {d22}, [r12,:64], r1 @ p1 + vld1.8 {d26}, [r0, :64], r1 @ q2 + vld1.8 {d23}, [r12,:64], r1 @ p0 + vld1.8 {d27}, [r0, :64], r1 @ q3 + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + add r12, r12, r1 + + loop_filter_8 + + vst1.8 {d21}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d26}, [r0, :64], r1 +9: + bx lr +6: + sub r12, r0, r1, lsl #1 + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 + bx lr +endfunc + +function ff_vp9_loop_filter_h_8_8_neon, export=1 + sub r12, r0, #4 + add r0, r12, r1, lsl #2 + vld1.8 {d20}, [r12], r1 + vld1.8 {d24}, [r0], r1 + vld1.8 {d21}, [r12], r1 + vld1.8 {d25}, [r0], r1 + vld1.8 {d22}, [r12], r1 + vld1.8 {d26}, [r0], r1 + vld1.8 {d23}, [r12], r1 + vld1.8 {d27}, [r0], r1 + + sub r12, r12, r1, lsl #2 + sub r0, r0, r1, lsl #2 + + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 + + loop_filter_8 + + @ Even though only 6 pixels per row have been changed, we write the + @ full 8 pixel registers. + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 + + vst1.8 {d20}, [r12], r1 + vst1.8 {d24}, [r0], r1 + vst1.8 {d21}, [r12], r1 + vst1.8 {d25}, [r0], r1 + vst1.8 {d22}, [r12], r1 + vst1.8 {d26}, [r0], r1 + vst1.8 {d23}, [r12], r1 + vst1.8 {d27}, [r0], r1 +9: + bx lr +6: + @ If we didn't need to do the flat8in part, we use the same writeback + @ as in loop_filter_h_4_8. + add r12, r12, #2 + add r0, r0, #2 + transpose_q_4x4 q11, q12, d22, d23, d24, d25 + vst1.32 {d22[0]}, [r12], r1 + vst1.32 {d22[1]}, [r0], r1 + vst1.32 {d23[0]}, [r12], r1 + vst1.32 {d23[1]}, [r0], r1 + vst1.32 {d24[0]}, [r12], r1 + vst1.32 {d24[1]}, [r0], r1 + vst1.32 {d25[0]}, [r12], r1 + vst1.32 {d25[1]}, [r0], r1 + bx lr +endfunc + +function vp9_loop_filter_v_16_neon + sub r12, r0, r1, lsl #3 + @ Read p7-p0 using r12 and q0-q7 using r0 + vld1.8 {d16}, [r12,:64], r1 @ p7 + vld1.8 {d24}, [r0, :64], r1 @ q0 + vld1.8 {d17}, [r12,:64], r1 @ p6 + vld1.8 {d25}, [r0, :64], r1 @ q1 + vld1.8 {d18}, [r12,:64], r1 @ p5 + vld1.8 {d26}, [r0, :64], r1 @ q2 + vld1.8 {d19}, [r12,:64], r1 @ p4 + vld1.8 {d27}, [r0, :64], r1 @ q3 + vld1.8 {d20}, [r12,:64], r1 @ p3 + vld1.8 {d28}, [r0, :64], r1 @ q4 + vld1.8 {d21}, [r12,:64], r1 @ p2 + vld1.8 {d29}, [r0, :64], r1 @ q5 + vld1.8 {d22}, [r12,:64], r1 @ p1 + vld1.8 {d30}, [r0, :64], r1 @ q6 + vld1.8 {d23}, [r12,:64], r1 @ p0 + vld1.8 {d31}, [r0, :64], r1 @ q7 + sub r12, r12, r1, lsl #3 + sub r0, r0, r1, lsl #3 + add r12, r12, r1 + + loop_filter_16 + + @ If we did the flat8out part, we get the output in + @ d2-d17 (skipping d7 and d16). r12 points to r0 - 7 * stride, + @ store d2-d9 there, and d10-d17 into r0. + vst1.8 {d2}, [r12,:64], r1 + vst1.8 {d10}, [r0, :64], r1 + vst1.8 {d3}, [r12,:64], r1 + vst1.8 {d11}, [r0, :64], r1 + vst1.8 {d4}, [r12,:64], r1 + vst1.8 {d12}, [r0, :64], r1 + vst1.8 {d5}, [r12,:64], r1 + vst1.8 {d13}, [r0, :64], r1 + vst1.8 {d6}, [r12,:64], r1 + vst1.8 {d14}, [r0, :64], r1 + vst1.8 {d8}, [r12,:64], r1 + vst1.8 {d15}, [r0, :64], r1 + vst1.8 {d9}, [r12,:64], r1 + vst1.8 {d17}, [r0, :64], r1 + sub r0, r0, r1, lsl #3 + add r0, r0, r1 + +9: + bx lr + +8: + add r12, r12, r1, lsl #2 + @ If we didn't do the flat8out part, the output is left in the + @ input registers. + vst1.8 {d21}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d26}, [r0, :64], r1 + sub r0, r0, r1, lsl #1 + sub r0, r0, r1 + bx lr +7: + sub r12, r0, r1, lsl #1 + vst1.8 {d22}, [r12,:64], r1 + vst1.8 {d24}, [r0, :64], r1 + vst1.8 {d23}, [r12,:64], r1 + vst1.8 {d25}, [r0, :64], r1 + sub r0, r0, r1, lsl #1 + bx lr +endfunc + +function ff_vp9_loop_filter_v_16_8_neon, export=1 + ldr r12, [sp] + push {lr} + vpush {q4-q7} + push {r12} + bl vp9_loop_filter_v_16_neon + add sp, sp, #4 + vpop {q4-q7} + pop {pc} +endfunc + +function ff_vp9_loop_filter_v_16_16_neon, export=1 + ldr r12, [sp] + // The filter clobbers r2 and r3, but we need to keep them for the second round + push {r2, r3, lr} + vpush {q4-q7} + push {r12} + bl vp9_loop_filter_v_16_neon + add r0, #8 + ldr r2, [sp, #68] + ldr r3, [sp, #72] + bl vp9_loop_filter_v_16_neon + add sp, sp, #4 + vpop {q4-q7} + pop {r2, r3, pc} +endfunc + +function vp9_loop_filter_h_16_neon + sub r12, r0, #8 + vld1.8 {d16}, [r12,:64], r1 + vld1.8 {d24}, [r0, :64], r1 + vld1.8 {d17}, [r12,:64], r1 + vld1.8 {d25}, [r0, :64], r1 + vld1.8 {d18}, [r12,:64], r1 + vld1.8 {d26}, [r0, :64], r1 + vld1.8 {d19}, [r12,:64], r1 + vld1.8 {d27}, [r0, :64], r1 + vld1.8 {d20}, [r12,:64], r1 + vld1.8 {d28}, [r0, :64], r1 + vld1.8 {d21}, [r12,:64], r1 + vld1.8 {d29}, [r0, :64], r1 + vld1.8 {d22}, [r12,:64], r1 + vld1.8 {d30}, [r0, :64], r1 + vld1.8 {d23}, [r12,:64], r1 + vld1.8 {d31}, [r0, :64], r1 + sub r0, r0, r1, lsl #3 + sub r12, r12, r1, lsl #3 + + @ The 16x8 pixels read above is in two 8x8 blocks; the left + @ half in d16-d23, and the right half in d24-d31. Do two 8x8 transposes + @ of this, to get one column per register. This could be done with two + @ transpose_8x8 as below, but this takes advantage of the q registers. + transpose16_4x4 q8, q9, q10, q11, q12, q13, q14, q15 + vtrn.8 d16, d17 + vtrn.8 d18, d19 + vtrn.8 d20, d21 + vtrn.8 d22, d23 + vtrn.8 d24, d25 + vtrn.8 d26, d27 + vtrn.8 d28, d29 + vtrn.8 d30, d31 + + loop_filter_16 + + @ Transpose back; this is the same transpose as above, but + @ we can't take advantage of q registers for the transpose, since + @ all d registers in the transpose aren't consecutive. + transpose_8x8 d16, d2, d3, d4, d5, d6, d8, d9 + transpose_8x8 d10, d11, d12, d13, d14, d15, d17, d31 + + vst1.8 {d16}, [r12,:64], r1 + vst1.8 {d10}, [r0, :64], r1 + + vst1.8 {d2}, [r12,:64], r1 + vst1.8 {d11}, [r0, :64], r1 + + vst1.8 {d3}, [r12,:64], r1 + vst1.8 {d12}, [r0, :64], r1 + + vst1.8 {d4}, [r12,:64], r1 + vst1.8 {d13}, [r0, :64], r1 + + vst1.8 {d5}, [r12,:64], r1 + vst1.8 {d14}, [r0, :64], r1 + + vst1.8 {d6}, [r12,:64], r1 + vst1.8 {d15}, [r0, :64], r1 + + vst1.8 {d8}, [r12,:64], r1 + vst1.8 {d17}, [r0, :64], r1 + + vst1.8 {d9}, [r12,:64], r1 + vst1.8 {d31}, [r0, :64], r1 + sub r0, r0, r1, lsl #3 +9: + bx lr +8: + @ The same writeback as in loop_filter_h_8_8 + sub r12, r0, #4 + add r0, r12, r1, lsl #2 + transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27 + + vst1.8 {d20}, [r12], r1 + vst1.8 {d24}, [r0], r1 + vst1.8 {d21}, [r12], r1 + vst1.8 {d25}, [r0], r1 + vst1.8 {d22}, [r12], r1 + vst1.8 {d26}, [r0], r1 + vst1.8 {d23}, [r12], r1 + vst1.8 {d27}, [r0], r1 + sub r0, r0, r1, lsl #3 + add r0, r0, #4 + bx lr +7: + @ The same writeback as in loop_filter_h_4_8 + sub r12, r0, #2 + add r0, r12, r1, lsl #2 + transpose_q_4x4 q11, q12, d22, d23, d24, d25 + vst1.32 {d22[0]}, [r12], r1 + vst1.32 {d22[1]}, [r0], r1 + vst1.32 {d23[0]}, [r12], r1 + vst1.32 {d23[1]}, [r0], r1 + vst1.32 {d24[0]}, [r12], r1 + vst1.32 {d24[1]}, [r0], r1 + vst1.32 {d25[0]}, [r12], r1 + vst1.32 {d25[1]}, [r0], r1 + sub r0, r0, r1, lsl #3 + add r0, r0, #2 + bx lr +endfunc + +function ff_vp9_loop_filter_h_16_8_neon, export=1 + ldr r12, [sp] + push {lr} + vpush {q4-q7} + push {r12} + bl vp9_loop_filter_h_16_neon + add sp, sp, #4 + vpop {q4-q7} + pop {pc} +endfunc + +function ff_vp9_loop_filter_h_16_16_neon, export=1 + ldr r12, [sp] + // The filter clobbers r2 and r3, but we need to keep them for the second round + push {r2, r3, lr} + vpush {q4-q7} + push {r12} + bl vp9_loop_filter_h_16_neon + add r0, r0, r1, lsl #3 + ldr r2, [sp, #68] + ldr r3, [sp, #72] + bl vp9_loop_filter_h_16_neon + add sp, sp, #4 + vpop {q4-q7} + pop {r2, r3, pc} +endfunc