lavc/audiotoolboxenc: fix noise in encoded audio

This fixes #6940

Although undocumented, AudioToolbox seems to require the data supplied
by the callback (i.e. ffat_encode_callback) being unchanged until the
next time the callback is called. In the old implementation, the
AVBuffer backing the frame is recycled after the frame is freed, and
somebody else (maybe the decoder) will write into the AVBuffer and
change the data. AudioToolbox then encodes some wrong data and noise
is produced. Retaining a frame reference solves this problem.

Signed-off-by: James Almer <jamrial@gmail.com>
This commit is contained in:
Jiejun Zhang 2018-01-03 12:54:20 +08:00 committed by James Almer
parent 29b5f3115d
commit 677701c6b3
1 changed files with 15 additions and 0 deletions

View File

@ -48,6 +48,8 @@ typedef struct ATDecodeContext {
AudioFrameQueue afq;
int eof;
int frame_size;
AVFrame* encoding_frame;
} ATDecodeContext;
static UInt32 ffat_get_format_id(enum AVCodecID codec, int profile)
@ -442,6 +444,10 @@ static av_cold int ffat_init_encoder(AVCodecContext *avctx)
ff_af_queue_init(avctx, &at->afq);
at->encoding_frame = av_frame_alloc();
if (!at->encoding_frame)
return AVERROR(ENOMEM);
return 0;
}
@ -453,6 +459,7 @@ static OSStatus ffat_encode_callback(AudioConverterRef converter, UInt32 *nb_pac
AVCodecContext *avctx = inctx;
ATDecodeContext *at = avctx->priv_data;
AVFrame *frame;
int ret;
if (!at->frame_queue.available) {
if (at->eof) {
@ -475,6 +482,13 @@ static OSStatus ffat_encode_callback(AudioConverterRef converter, UInt32 *nb_pac
if (*nb_packets > frame->nb_samples)
*nb_packets = frame->nb_samples;
av_frame_unref(at->encoding_frame);
ret = av_frame_ref(at->encoding_frame, frame);
if (ret < 0) {
*nb_packets = 0;
return ret;
}
ff_bufqueue_add(avctx, &at->used_frame_queue, frame);
return 0;
@ -565,6 +579,7 @@ static av_cold int ffat_close_encoder(AVCodecContext *avctx)
ff_bufqueue_discard_all(&at->frame_queue);
ff_bufqueue_discard_all(&at->used_frame_queue);
ff_af_queue_close(&at->afq);
av_frame_free(&at->encoding_frame);
return 0;
}