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TextureDSP: fix erroneous condition which produced blocky output for DXT
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@ -363,7 +363,7 @@ static int refine_colors(const uint8_t *block, ptrdiff_t stride,
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const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 };
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const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 };
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/* Check if all pixels have the same index */
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/* Check if all pixels have the same index */
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if (mask ^ (mask << 2) < 4) {
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if ((mask ^ (mask << 2)) < 4) {
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/* If so, linear system would be singular; solve using optimal
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/* If so, linear system would be singular; solve using optimal
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* single-color match on average color. */
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* single-color match on average color. */
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int r = 8, g = 8, b = 8;
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int r = 8, g = 8, b = 8;
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