TextureDSP: fix erroneous condition which produced blocky output for DXT

This commit is contained in:
Tom Butterworth 2015-06-23 17:40:11 +01:00 committed by Vittorio Giovara
parent 4d55484391
commit 5dbd491eb3
1 changed files with 1 additions and 1 deletions

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@ -363,7 +363,7 @@ static int refine_colors(const uint8_t *block, ptrdiff_t stride,
const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 };
/* Check if all pixels have the same index */
if (mask ^ (mask << 2) < 4) {
if ((mask ^ (mask << 2)) < 4) {
/* If so, linear system would be singular; solve using optimal
* single-color match on average color. */
int r = 8, g = 8, b = 8;