mirror of https://git.ffmpeg.org/ffmpeg.git
Merge remote-tracking branch 'lukaszmluki/master'
* lukaszmluki/master: lavd/opengl_enc: remove inlines lavd/opengl_enc: fix window caption lavd/opengl_enc: simplify opengl_load_procedures usage lavd/opengl_enc: factorize deinit_context function lavd/opengl_enc: factorize create/release window functions lavd/opengl_enc: rename GL_RED_COMPONENT define lavd/opengl_enc: create format description table lavd/opengl_enc_shaders: make shaders code static and const Merged-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
commit
549f052239
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@ -63,7 +63,7 @@
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#define APIENTRY
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#endif
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/* GL_RED_COMPONENT is used for plannar pixel types.
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/* FF_GL_RED_COMPONENT is used for plannar pixel types.
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* Only red component is sampled in shaders.
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* On some platforms GL_RED is not availabe and GL_LUMINANCE have to be used,
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* but since OpenGL 3.0 GL_LUMINANCE is deprecated.
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@ -71,11 +71,11 @@
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* GL_LUMINANCE produces RGBA = value, value, value, 1.
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* Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */
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#if defined(GL_RED)
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#define GL_RED_COMPONENT GL_RED
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#define FF_GL_RED_COMPONENT GL_RED
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#elif defined(GL_LUMINANCE)
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#define GL_RED_COMPONENT GL_LUMINANCE
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#define FF_GL_RED_COMPONENT GL_LUMINANCE
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#else
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#define GL_RED_COMPONENT 0x1903; //GL_RED
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#define FF_GL_RED_COMPONENT 0x1903; //GL_RED
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#endif
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/* Constants not defined for iOS */
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|
@ -188,6 +188,8 @@ typedef struct OpenGLContext {
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/* Current OpenGL configuration */
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GLuint program; ///< Shader program
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GLuint vertex_shader; ///< Vertex shader
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GLuint fragment_shader; ///< Fragment shader for current pix_pmt
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GLuint texture_name[4]; ///< Textures' IDs
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GLuint index_buffer; ///< Index buffer
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GLuint vertex_buffer; ///< Vertex buffer
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@ -219,10 +221,83 @@ typedef struct OpenGLContext {
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int window_height;
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} OpenGLContext;
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static const struct OpenGLFormatDesc {
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enum AVPixelFormat fixel_format;
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const char * const * fragment_shader;
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GLenum format;
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GLenum type;
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} opengl_format_desc[] = {
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{ AV_PIX_FMT_YUV420P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV444P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV422P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV410P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV411P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV440P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV420P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUV422P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUV444P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUVA420P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUVA444P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUVA422P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUVA420P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUVA422P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_YUVA444P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
|
||||
{ AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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||||
{ AV_PIX_FMT_RGB0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
|
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{ AV_PIX_FMT_0BGR, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_BGR0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_RGB565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
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{ AV_PIX_FMT_BGR565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
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{ AV_PIX_FMT_RGB555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV },
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{ AV_PIX_FMT_BGR555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV },
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{ AV_PIX_FMT_RGB8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_3_3_2 },
|
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{ AV_PIX_FMT_BGR8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_2_3_3_REV },
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{ AV_PIX_FMT_RGB48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_ARGB, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_RGBA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_ABGR, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_GBRP, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_GBRP16, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_GBRAP, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_GBRAP16, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
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{ AV_PIX_FMT_NONE, NULL }
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};
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static av_cold int opengl_prepare_vertex(AVFormatContext *s);
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static int opengl_draw(AVFormatContext *h, AVPacket *pkt, int repaint);
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static av_cold int opengl_init_context(OpenGLContext *opengl);
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static av_cold void opengl_deinit_context(OpenGLContext *opengl)
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{
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glDeleteTextures(4, opengl->texture_name);
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opengl->texture_name[0] = opengl->texture_name[1] =
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opengl->texture_name[2] = opengl->texture_name[3] = 0;
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if (opengl->glprocs.glUseProgram)
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opengl->glprocs.glUseProgram(0);
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if (opengl->glprocs.glDeleteProgram) {
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opengl->glprocs.glDeleteProgram(opengl->program);
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opengl->program = 0;
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}
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if (opengl->glprocs.glDeleteShader) {
|
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opengl->glprocs.glDeleteShader(opengl->vertex_shader);
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opengl->glprocs.glDeleteShader(opengl->fragment_shader);
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opengl->vertex_shader = opengl->fragment_shader = 0;
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}
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if (opengl->glprocs.glBindBuffer) {
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opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0);
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opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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if (opengl->glprocs.glDeleteBuffers) {
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opengl->glprocs.glDeleteBuffers(2, &opengl->index_buffer);
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opengl->vertex_buffer = opengl->index_buffer = 0;
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}
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}
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static int opengl_resize(AVFormatContext *h, int width, int height)
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{
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int ret = 0;
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|
@ -302,8 +377,7 @@ static int opengl_sdl_process_events(AVFormatContext *h)
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SDL_VideoDriverName(buffer, sizeof(buffer));
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reinit = !av_strncasecmp(buffer, "quartz", sizeof(buffer));
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if (reinit) {
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glDeleteTextures(4, opengl->texture_name);
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opengl->glprocs.glDeleteBuffers(2, &opengl->index_buffer);
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opengl_deinit_context(opengl);
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}
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if ((ret = opengl_sdl_recreate_window(opengl, event.resize.w, event.resize.h)) < 0)
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return ret;
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|
@ -333,6 +407,7 @@ static int av_cold opengl_sdl_create_window(AVFormatContext *h)
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av_log(opengl, AV_LOG_INFO, "SDL driver: '%s'.\n", SDL_VideoDriverName(buffer, sizeof(buffer)));
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message.width = opengl->surface->w;
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message.height = opengl->surface->h;
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SDL_WM_SetCaption(opengl->window_title, NULL);
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opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect));
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return 0;
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}
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|
@ -385,6 +460,11 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
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{
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FFOpenGLFunctions *procs = &opengl->glprocs;
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#if HAVE_SDL
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if (!opengl->no_window)
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return opengl_sdl_load_procedures(opengl);
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#endif
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procs->glActiveTexture = glActiveTexture;
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procs->glGenBuffers = glGenBuffers;
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procs->glDeleteBuffers = glDeleteBuffers;
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|
@ -430,6 +510,11 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
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return AVERROR(ENOSYS); \
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}
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#if HAVE_SDL
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if (!opengl->no_window)
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return opengl_sdl_load_procedures(opengl);
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#endif
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LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC)
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LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC)
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LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC)
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|
@ -463,16 +548,14 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
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}
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#endif
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static av_always_inline void opengl_make_identity(float matrix[16])
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static void opengl_make_identity(float matrix[16])
|
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{
|
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memset(matrix, 0, 16 * sizeof(float));
|
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matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.0f;
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}
|
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|
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static av_always_inline void opengl_make_ortho(float matrix[16],
|
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float left, float right,
|
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float bottom, float top,
|
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float nearZ, float farZ)
|
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static void opengl_make_ortho(float matrix[16], float left, float right,
|
||||
float bottom, float top, float nearZ, float farZ)
|
||||
{
|
||||
float ral = right + left;
|
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float rsl = right - left;
|
||||
|
@ -539,43 +622,17 @@ static av_cold int opengl_read_limits(OpenGLContext *opengl)
|
|||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
static av_always_inline const char * opengl_get_fragment_shader_code(enum AVPixelFormat format)
|
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static const char* opengl_get_fragment_shader_code(enum AVPixelFormat format)
|
||||
{
|
||||
switch (format) {
|
||||
case AV_PIX_FMT_YUV420P: case AV_PIX_FMT_YUV444P:
|
||||
case AV_PIX_FMT_YUV422P: case AV_PIX_FMT_YUV410P:
|
||||
case AV_PIX_FMT_YUV411P: case AV_PIX_FMT_YUV440P:
|
||||
case AV_PIX_FMT_YUV420P16: case AV_PIX_FMT_YUV422P16:
|
||||
case AV_PIX_FMT_YUV444P16:
|
||||
return FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR;
|
||||
case AV_PIX_FMT_YUVA420P: case AV_PIX_FMT_YUVA444P:
|
||||
case AV_PIX_FMT_YUVA422P:
|
||||
case AV_PIX_FMT_YUVA420P16: case AV_PIX_FMT_YUVA422P16:
|
||||
case AV_PIX_FMT_YUVA444P16:
|
||||
return FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR;
|
||||
case AV_PIX_FMT_RGB24: case AV_PIX_FMT_BGR24:
|
||||
case AV_PIX_FMT_0RGB: case AV_PIX_FMT_RGB0:
|
||||
case AV_PIX_FMT_0BGR: case AV_PIX_FMT_BGR0:
|
||||
case AV_PIX_FMT_RGB565: case AV_PIX_FMT_BGR565:
|
||||
case AV_PIX_FMT_RGB555: case AV_PIX_FMT_BGR555:
|
||||
case AV_PIX_FMT_RGB8: case AV_PIX_FMT_BGR8:
|
||||
case AV_PIX_FMT_RGB48:
|
||||
return FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET;
|
||||
case AV_PIX_FMT_ARGB: case AV_PIX_FMT_RGBA:
|
||||
case AV_PIX_FMT_ABGR: case AV_PIX_FMT_BGRA:
|
||||
case AV_PIX_FMT_RGBA64: case AV_PIX_FMT_BGRA64:
|
||||
return FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET;
|
||||
case AV_PIX_FMT_GBRP: case AV_PIX_FMT_GBRP16:
|
||||
return FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR;
|
||||
case AV_PIX_FMT_GBRAP: case AV_PIX_FMT_GBRAP16:
|
||||
return FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR;
|
||||
default:
|
||||
break;
|
||||
int i;
|
||||
for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
|
||||
if (opengl_format_desc[i].fixel_format == format)
|
||||
return *opengl_format_desc[i].fragment_shader;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static av_always_inline int opengl_type_size(GLenum type)
|
||||
static int opengl_type_size(GLenum type)
|
||||
{
|
||||
switch(type) {
|
||||
case GL_UNSIGNED_SHORT:
|
||||
|
@ -593,59 +650,13 @@ static av_always_inline int opengl_type_size(GLenum type)
|
|||
|
||||
static av_cold void opengl_get_texture_params(OpenGLContext *opengl)
|
||||
{
|
||||
switch(opengl->pix_fmt) {
|
||||
case AV_PIX_FMT_YUV420P: case AV_PIX_FMT_YUV444P:
|
||||
case AV_PIX_FMT_YUV422P: case AV_PIX_FMT_YUV410P:
|
||||
case AV_PIX_FMT_YUV411P: case AV_PIX_FMT_YUV440P:
|
||||
case AV_PIX_FMT_YUVA420P: case AV_PIX_FMT_YUVA444P:
|
||||
case AV_PIX_FMT_YUVA422P:
|
||||
case AV_PIX_FMT_GBRP: case AV_PIX_FMT_GBRAP:
|
||||
opengl->format = GL_RED_COMPONENT;
|
||||
opengl->type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case AV_PIX_FMT_YUV420P16: case AV_PIX_FMT_YUV422P16:
|
||||
case AV_PIX_FMT_YUV444P16:
|
||||
case AV_PIX_FMT_YUVA420P16: case AV_PIX_FMT_YUVA422P16:
|
||||
case AV_PIX_FMT_YUVA444P16:
|
||||
case AV_PIX_FMT_GBRP16: case AV_PIX_FMT_GBRAP16:
|
||||
opengl->format = GL_RED_COMPONENT;
|
||||
opengl->type = GL_UNSIGNED_SHORT;
|
||||
break;
|
||||
case AV_PIX_FMT_RGB24: case AV_PIX_FMT_BGR24:
|
||||
opengl->format = GL_RGB;
|
||||
opengl->type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case AV_PIX_FMT_ARGB: case AV_PIX_FMT_RGBA:
|
||||
case AV_PIX_FMT_ABGR: case AV_PIX_FMT_BGRA:
|
||||
case AV_PIX_FMT_0RGB: case AV_PIX_FMT_RGB0:
|
||||
case AV_PIX_FMT_0BGR: case AV_PIX_FMT_BGR0:
|
||||
opengl->format = GL_RGBA;
|
||||
opengl->type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case AV_PIX_FMT_RGB8:
|
||||
opengl->format = GL_RGB;
|
||||
opengl->type = FF_GL_UNSIGNED_BYTE_3_3_2;
|
||||
break;
|
||||
case AV_PIX_FMT_BGR8:
|
||||
opengl->format = GL_RGB;
|
||||
opengl->type = FF_GL_UNSIGNED_BYTE_2_3_3_REV;
|
||||
break;
|
||||
case AV_PIX_FMT_RGB555: case AV_PIX_FMT_BGR555:
|
||||
opengl->format = GL_RGBA;
|
||||
opengl->type = FF_GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
||||
break;
|
||||
case AV_PIX_FMT_RGB565: case AV_PIX_FMT_BGR565:
|
||||
opengl->format = GL_RGB;
|
||||
opengl->type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
break;
|
||||
case AV_PIX_FMT_RGB48:
|
||||
opengl->format = GL_RGB;
|
||||
opengl->type = GL_UNSIGNED_SHORT;
|
||||
break;
|
||||
case AV_PIX_FMT_RGBA64: case AV_PIX_FMT_BGRA64:
|
||||
opengl->format = GL_RGBA;
|
||||
opengl->type = GL_UNSIGNED_SHORT;
|
||||
break;
|
||||
int i;
|
||||
for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
|
||||
if (opengl_format_desc[i].fixel_format == opengl->pix_fmt) {
|
||||
opengl->format = opengl_format_desc[i].format;
|
||||
opengl->type = opengl_format_desc[i].type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -756,7 +767,6 @@ static av_cold GLuint opengl_load_shader(OpenGLContext *opengl, GLenum type, con
|
|||
|
||||
static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFormat pix_fmt)
|
||||
{
|
||||
GLuint vertex_shader = 0, fragment_shader = 0;
|
||||
GLint result;
|
||||
const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt);
|
||||
|
||||
|
@ -766,15 +776,15 @@ static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFor
|
|||
return AVERROR(EINVAL);
|
||||
}
|
||||
|
||||
vertex_shader = opengl_load_shader(opengl, FF_GL_VERTEX_SHADER,
|
||||
FF_OPENGL_VERTEX_SHADER);
|
||||
if (!vertex_shader) {
|
||||
opengl->vertex_shader = opengl_load_shader(opengl, FF_GL_VERTEX_SHADER,
|
||||
FF_OPENGL_VERTEX_SHADER);
|
||||
if (!opengl->vertex_shader) {
|
||||
av_log(opengl, AV_LOG_ERROR, "Vertex shader loading failed.\n");
|
||||
goto fail;
|
||||
}
|
||||
fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER,
|
||||
fragment_shader_code);
|
||||
if (!fragment_shader) {
|
||||
opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER,
|
||||
fragment_shader_code);
|
||||
if (!opengl->fragment_shader) {
|
||||
av_log(opengl, AV_LOG_ERROR, "Fragment shader loading failed.\n");
|
||||
goto fail;
|
||||
}
|
||||
|
@ -783,8 +793,8 @@ static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFor
|
|||
if (!opengl->program)
|
||||
goto fail;
|
||||
|
||||
opengl->glprocs.glAttachShader(opengl->program, vertex_shader);
|
||||
opengl->glprocs.glAttachShader(opengl->program, fragment_shader);
|
||||
opengl->glprocs.glAttachShader(opengl->program, opengl->vertex_shader);
|
||||
opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader);
|
||||
opengl->glprocs.glLinkProgram(opengl->program);
|
||||
|
||||
opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_LINK_STATUS, &result);
|
||||
|
@ -817,10 +827,10 @@ static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFor
|
|||
OPENGL_ERROR_CHECK(opengl);
|
||||
return 0;
|
||||
fail:
|
||||
opengl->glprocs.glDeleteShader(vertex_shader);
|
||||
opengl->glprocs.glDeleteShader(fragment_shader);
|
||||
opengl->glprocs.glDeleteShader(opengl->vertex_shader);
|
||||
opengl->glprocs.glDeleteShader(opengl->fragment_shader);
|
||||
opengl->glprocs.glDeleteProgram(opengl->program);
|
||||
opengl->program = 0;
|
||||
opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0;
|
||||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
|
@ -914,6 +924,49 @@ static int opengl_prepare(OpenGLContext *opengl)
|
|||
return AVERROR_EXTERNAL;
|
||||
}
|
||||
|
||||
static int opengl_create_window(AVFormatContext *h)
|
||||
{
|
||||
OpenGLContext *opengl = h->priv_data;
|
||||
int ret;
|
||||
|
||||
if (!opengl->no_window) {
|
||||
#if HAVE_SDL
|
||||
if ((ret = opengl_sdl_create_window(h)) < 0) {
|
||||
av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n");
|
||||
return ret;
|
||||
}
|
||||
#else
|
||||
av_log(opengl, AV_LOG_ERROR, "FFmpeg is compiled without SDL. Cannot create default window.\n");
|
||||
return AVERROR(ENOSYS);
|
||||
#endif
|
||||
} else {
|
||||
if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_CREATE_WINDOW_BUFFER, NULL , 0)) < 0) {
|
||||
av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n");
|
||||
return ret;
|
||||
}
|
||||
if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
|
||||
av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int opengl_release_window(AVFormatContext *h)
|
||||
{
|
||||
int ret;
|
||||
OpenGLContext *opengl = h->priv_data;
|
||||
if (!opengl->no_window) {
|
||||
#if HAVE_SDL
|
||||
SDL_Quit();
|
||||
#endif
|
||||
} else if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER, NULL , 0) < 0)) {
|
||||
av_log(opengl, AV_LOG_ERROR, "Application failed to release window buffer.\n");
|
||||
return ret;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static av_cold int opengl_write_trailer(AVFormatContext *h)
|
||||
{
|
||||
OpenGLContext *opengl = h->priv_data;
|
||||
|
@ -922,17 +975,8 @@ static av_cold int opengl_write_trailer(AVFormatContext *h)
|
|||
avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0) < 0)
|
||||
av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
|
||||
|
||||
glDeleteTextures(4, opengl->texture_name);
|
||||
if (opengl && opengl->glprocs.glDeleteBuffers)
|
||||
opengl->glprocs.glDeleteBuffers(2, &opengl->index_buffer);
|
||||
|
||||
#if HAVE_SDL
|
||||
if (!opengl->no_window)
|
||||
SDL_Quit();
|
||||
#endif
|
||||
if (opengl->no_window &&
|
||||
avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER, NULL , 0) < 0)
|
||||
av_log(opengl, AV_LOG_ERROR, "Application failed to release window buffer.\n");
|
||||
opengl_deinit_context(opengl);
|
||||
opengl_release_window(h);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -1016,25 +1060,8 @@ static av_cold int opengl_write_header(AVFormatContext *h)
|
|||
if (!opengl->window_title && !opengl->no_window)
|
||||
opengl->window_title = av_strdup(h->filename);
|
||||
|
||||
if (!opengl->no_window) {
|
||||
#if HAVE_SDL
|
||||
if ((ret = opengl_sdl_create_window(h)) < 0)
|
||||
goto fail;
|
||||
#else
|
||||
av_log(opengl, AV_LOG_ERROR, "FFmpeg is compiled without SDL. Cannot create default window.\n");
|
||||
ret = AVERROR(ENOSYS);
|
||||
if ((ret = opengl_create_window(h)))
|
||||
goto fail;
|
||||
#endif
|
||||
} else {
|
||||
if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_CREATE_WINDOW_BUFFER, NULL , 0)) < 0) {
|
||||
av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n");
|
||||
goto fail;
|
||||
}
|
||||
if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
|
||||
av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
if ((ret = opengl_read_limits(opengl)) < 0)
|
||||
goto fail;
|
||||
|
@ -1046,12 +1073,7 @@ static av_cold int opengl_write_header(AVFormatContext *h)
|
|||
goto fail;
|
||||
}
|
||||
|
||||
if (!opengl->no_window) {
|
||||
#if HAVE_SDL
|
||||
if ((ret = opengl_sdl_load_procedures(opengl)) < 0)
|
||||
goto fail;
|
||||
#endif
|
||||
} else if ((ret = opengl_load_procedures(opengl)) < 0)
|
||||
if ((ret = opengl_load_procedures(opengl)) < 0)
|
||||
goto fail;
|
||||
|
||||
opengl_fill_color_map(opengl);
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "libavutil/pixfmt.h"
|
||||
|
||||
const char *FF_OPENGL_VERTEX_SHADER =
|
||||
static const char * const FF_OPENGL_VERTEX_SHADER =
|
||||
"uniform mat4 u_projectionMatrix;"
|
||||
"uniform mat4 u_modelViewMatrix;"
|
||||
|
||||
|
@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER =
|
|||
/**
|
||||
* Fragment shader for packet RGBA formats.
|
||||
*/
|
||||
const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
|
||||
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
"precision mediump float;"
|
||||
#endif
|
||||
|
@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
|
|||
/**
|
||||
* Fragment shader for packet RGB formats.
|
||||
*/
|
||||
const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
|
||||
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
"precision mediump float;"
|
||||
#endif
|
||||
|
@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
|
|||
/**
|
||||
* Fragment shader for planar RGBA formats.
|
||||
*/
|
||||
const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
|
||||
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
"precision mediump float;"
|
||||
#endif
|
||||
|
@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
|
|||
/**
|
||||
* Fragment shader for planar RGB formats.
|
||||
*/
|
||||
const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
|
||||
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
"precision mediump float;"
|
||||
#endif
|
||||
|
@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
|
|||
/**
|
||||
* Fragment shader for planar YUV formats.
|
||||
*/
|
||||
const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
|
||||
static const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
"precision mediump float;"
|
||||
#endif
|
||||
|
@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
|
|||
/**
|
||||
* Fragment shader for planar YUVA formats.
|
||||
*/
|
||||
const char *FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
|
||||
static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
"precision mediump float;"
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue