ffplay: use frame->pkt_pts instead of pkt->pts in audio pts calculation

Fixes ticket #2717.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2013-06-29 12:44:47 +02:00
parent 84343dd9d3
commit 447d2e31d1
1 changed files with 2 additions and 2 deletions

View File

@ -2177,8 +2177,8 @@ static int audio_decode_frame(VideoState *is)
tb = (AVRational){1, is->frame->sample_rate};
if (is->frame->pts != AV_NOPTS_VALUE)
is->frame->pts = av_rescale_q(is->frame->pts, dec->time_base, tb);
if (is->frame->pts == AV_NOPTS_VALUE && pkt_temp->pts != AV_NOPTS_VALUE)
is->frame->pts = av_rescale_q(pkt_temp->pts, is->audio_st->time_base, tb);
else if (is->frame->pkt_pts != AV_NOPTS_VALUE)
is->frame->pts = av_rescale_q(is->frame->pkt_pts, is->audio_st->time_base, tb);
if (pkt_temp->pts != AV_NOPTS_VALUE)
pkt_temp->pts += (double) is->frame->nb_samples / is->frame->sample_rate / av_q2d(is->audio_st->time_base);