lavu/float_dsp: avoid reg-stride in R-V V reverse_fmul

This revectors the inner loop to reverse vectors element in vectors,
thus eliminating the negative register stride. Note that RVV does not
have a vector reverse instruction, so this uses a gather.
This commit is contained in:
Rémi Denis-Courmont 2023-09-30 13:08:49 +03:00
parent d14130aea3
commit 446b0090cb
1 changed files with 13 additions and 8 deletions

View File

@ -125,20 +125,25 @@ func ff_vector_fmul_add_rvv, zve32f
ret
endfunc
// TODO factor vrsub, separate last iteration?
// (a0) = (a1) * reverse(a2) [0..a3-1]
func ff_vector_fmul_reverse_rvv, zve32f
vsetvli t0, zero, e16, m4, ta, ma
sh2add a2, a3, a2
li t2, -4 // byte stride
addi a2, a2, -4
vid.v v0
vadd.vi v0, v0, 1
1:
vsetvli t0, a3, e32, m8, ta, ma
vsetvli t0, a3, e16, m4, ta, ma
slli t1, t0, 2
vle32.v v16, (a1)
sub a3, a3, t0
vlse32.v v24, (a2), t2
add a1, a1, t1
vfmul.vv v16, v16, v24
vrsub.vx v4, v0, t0 // v4[i] = [VL-1, VL-2... 1, 0]
sub a2, a2, t1
vsetvli zero, zero, e32, m8, ta, ma
vle32.v v8, (a2)
sub a3, a3, t0
vle32.v v16, (a1)
add a1, a1, t1
vrgatherei16.vv v24, v8, v4 // v24 = reverse(v8)
vfmul.vv v16, v16, v24
vse32.v v16, (a0)
add a0, a0, t1
bnez a3, 1b