vaapi_encode_h265: Don't require uniform_spacing_flag

Though still use it if the tile arrangement matches.  Also try to keep the
fields in the same order as the standard.
This commit is contained in:
Mark Thompson 2020-07-28 23:50:22 +01:00
parent bc58d1f58e
commit 3d19c5ee68
1 changed files with 28 additions and 9 deletions

View File

@ -555,23 +555,42 @@ static int vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
pps->cu_qp_delta_enabled_flag = (ctx->va_rc_mode != VA_RC_CQP); pps->cu_qp_delta_enabled_flag = (ctx->va_rc_mode != VA_RC_CQP);
pps->diff_cu_qp_delta_depth = 0; pps->diff_cu_qp_delta_depth = 0;
pps->pps_loop_filter_across_slices_enabled_flag = 1;
if (ctx->tile_rows && ctx->tile_cols) { if (ctx->tile_rows && ctx->tile_cols) {
int uniform_spacing;
pps->tiles_enabled_flag = 1; pps->tiles_enabled_flag = 1;
pps->uniform_spacing_flag = 1;
pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
pps->num_tile_columns_minus1 = ctx->tile_cols - 1; pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
pps->loop_filter_across_tiles_enabled_flag = 1; // Test whether the spacing provided matches the H.265 uniform
// spacing, and set the flag if it does.
uniform_spacing = 1;
for (i = 0; i <= pps->num_tile_columns_minus1 &&
uniform_spacing; i++) {
if (ctx->col_width[i] !=
(i + 1) * ctx->slice_block_cols / ctx->tile_cols -
i * ctx->slice_block_cols / ctx->tile_cols)
uniform_spacing = 0;
}
for (i = 0; i <= pps->num_tile_rows_minus1 &&
uniform_spacing; i++) {
if (ctx->row_height[i] !=
(i + 1) * ctx->slice_block_rows / ctx->tile_rows -
i * ctx->slice_block_rows / ctx->tile_rows)
uniform_spacing = 0;
}
pps->uniform_spacing_flag = uniform_spacing;
for (i = 0; i <= pps->num_tile_rows_minus1; i++)
pps->row_height_minus1[i] = ctx->row_height[i] - 1;
for (i = 0; i <= pps->num_tile_columns_minus1; i++) for (i = 0; i <= pps->num_tile_columns_minus1; i++)
pps->column_width_minus1[i] = ctx->col_width[i] - 1; pps->column_width_minus1[i] = ctx->col_width[i] - 1;
for (i = 0; i <= pps->num_tile_rows_minus1; i++)
pps->row_height_minus1[i] = ctx->row_height[i] - 1;
pps->loop_filter_across_tiles_enabled_flag = 1;
} }
pps->pps_loop_filter_across_slices_enabled_flag = 1;
// Fill VAAPI parameter buffers. // Fill VAAPI parameter buffers.
*vseq = (VAEncSequenceParameterBufferHEVC) { *vseq = (VAEncSequenceParameterBufferHEVC) {