ffplay: use 0 frame delay if redisplaying an already displayed frame

With the previous patches this finally fixes ticket #1707.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2013-02-02 12:37:29 +01:00
parent 97e42551e4
commit 3b6f1526c6
1 changed files with 4 additions and 1 deletions

View File

@ -1370,7 +1370,10 @@ retry:
/* if duration of the last frame was sane, update last_duration in video state */
is->frame_last_duration = last_duration;
}
delay = compute_target_delay(is->frame_last_duration, is);
if (redisplay)
delay = 0.0;
else
delay = compute_target_delay(is->frame_last_duration, is);
time= av_gettime()/1000000.0;
if (time < is->frame_timer + delay && !redisplay) {