diff --git a/configure b/configure index c666f4b32b..9c08fb2cbe 100755 --- a/configure +++ b/configure @@ -2068,7 +2068,6 @@ HAVE_LIST=" MMAL_PARAMETER_VIDEO_MAX_NUM_CALLBACKS perl pod2man - sdl2 section_data_rel_ro sndio texi2html diff --git a/libavdevice/opengl_enc.c b/libavdevice/opengl_enc.c index 1fc7ddd003..bb6787c6f1 100644 --- a/libavdevice/opengl_enc.c +++ b/libavdevice/opengl_enc.c @@ -46,7 +46,7 @@ #include #endif -#if HAVE_SDL2 +#if CONFIG_SDL2 #include #endif @@ -174,7 +174,7 @@ static const GLushort g_index[6] = typedef struct OpenGLContext { AVClass *class; ///< class for private options -#if HAVE_SDL2 +#if CONFIG_SDL2 SDL_Window *window; SDL_GLContext glcontext; #endif @@ -343,7 +343,7 @@ static int opengl_control_message(AVFormatContext *h, int type, void *data, size return AVERROR(ENOSYS); } -#if HAVE_SDL2 +#if CONFIG_SDL2 static int opengl_sdl_process_events(AVFormatContext *h) { OpenGLContext *opengl = h->priv_data; @@ -448,14 +448,14 @@ static int av_cold opengl_sdl_load_procedures(OpenGLContext *opengl) #undef LOAD_OPENGL_FUN } -#endif /* HAVE_SDL2 */ +#endif /* CONFIG_SDL2 */ #if defined(__APPLE__) static int av_cold opengl_load_procedures(OpenGLContext *opengl) { FFOpenGLFunctions *procs = &opengl->glprocs; -#if HAVE_SDL2 +#if CONFIG_SDL2 if (!opengl->no_window) return opengl_sdl_load_procedures(opengl); #endif @@ -505,7 +505,7 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl) return AVERROR(ENOSYS); \ } -#if HAVE_SDL2 +#if CONFIG_SDL2 if (!opengl->no_window) return opengl_sdl_load_procedures(opengl); #endif @@ -931,7 +931,7 @@ static int opengl_create_window(AVFormatContext *h) int ret; if (!opengl->no_window) { -#if HAVE_SDL2 +#if CONFIG_SDL2 if ((ret = opengl_sdl_create_window(h)) < 0) { av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n"); return ret; @@ -963,7 +963,7 @@ static int opengl_release_window(AVFormatContext *h) int ret; OpenGLContext *opengl = h->priv_data; if (!opengl->no_window) { -#if HAVE_SDL2 +#if CONFIG_SDL2 SDL_GL_DeleteContext(opengl->glcontext); SDL_DestroyWindow(opengl->window); SDL_Quit(); @@ -1099,7 +1099,7 @@ static av_cold int opengl_write_header(AVFormatContext *h) glClear(GL_COLOR_BUFFER_BIT); -#if HAVE_SDL2 +#if CONFIG_SDL2 if (!opengl->no_window) SDL_GL_SwapWindow(opengl->window); #endif @@ -1194,7 +1194,7 @@ static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt) const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt); int ret; -#if HAVE_SDL2 +#if CONFIG_SDL2 if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0) goto fail; #endif @@ -1235,7 +1235,7 @@ static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt) ret = AVERROR_EXTERNAL; OPENGL_ERROR_CHECK(opengl); -#if HAVE_SDL2 +#if CONFIG_SDL2 if (!opengl->no_window) SDL_GL_SwapWindow(opengl->window); #endif