From 307b6b8cb4f8c2e6bd4ecf19395b2f42b929c63c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20B=C5=93sch?= Date: Sat, 4 Jan 2014 09:31:40 +0100 Subject: [PATCH] avfilter/lut3d: fix channel order in Iridas format parsing. According to http://doc.iridas.com/index.php?title=LUT_Formats for 3D textures, the data is also RGB, and ordered in such a way that the red coordinate changes fastest, then the green coordinate, and finally, the blue coordinate changes slowest: Fixes Ticket #3236. --- libavfilter/vf_lut3d.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libavfilter/vf_lut3d.c b/libavfilter/vf_lut3d.c index 79566be8ce..d28061815f 100644 --- a/libavfilter/vf_lut3d.c +++ b/libavfilter/vf_lut3d.c @@ -273,7 +273,7 @@ static int parse_cube(AVFilterContext *ctx, FILE *f) for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { for (i = 0; i < size; i++) { - struct rgbvec *vec = &lut3d->lut[k][j][i]; + struct rgbvec *vec = &lut3d->lut[i][j][k]; do { NEXT_LINE(0);