Replace non-existent HAVE_SSE2 with HAVE_SSE.

Since this is only a compilation check (the actual function used is
selected at runtime) and HAVE_SSE indicates that we can also compile
SSE2 code, this is correct.
This commit is contained in:
Reimar Döffinger 2011-06-01 20:52:43 +02:00
parent cd8cb54990
commit 2a30df09fd
1 changed files with 3 additions and 3 deletions

View File

@ -188,7 +188,7 @@ static void filter_line_ssse3(uint8_t *dst, uint8_t *src, uint16_t *dc,
}
#endif // HAVE_SSSE3
#if HAVE_SSE2 && HAVE_6REGS
#if HAVE_SSE && HAVE_6REGS
#define BLURV(load)\
intptr_t x = -2*width;\
__asm__ volatile(\
@ -231,7 +231,7 @@ static void blur_line_sse2(uint16_t *dc, uint16_t *buf, uint16_t *buf1,
BLURV("movdqa");
}
}
#endif // HAVE_6REGS && HAVE_SSE2
#endif // HAVE_6REGS && HAVE_SSE
static void filter(struct vf_priv_s *ctx, uint8_t *dst, uint8_t *src,
int width, int height, int dstride, int sstride, int r)
@ -385,7 +385,7 @@ static int vf_open(vf_instance_t *vf, char *args)
vf->priv->blur_line = blur_line_c;
vf->priv->filter_line = filter_line_c;
#if HAVE_SSE2 && HAVE_6REGS
#if HAVE_SSE && HAVE_6REGS
if (gCpuCaps.hasSSE2)
vf->priv->blur_line = blur_line_sse2;
#endif