mirror of https://git.ffmpeg.org/ffmpeg.git
lavc/h274: transpose IDCT
This is mathematically equivalent to what we were doing before, but gives subtly different results due to rounding (rows first vs columns first). Doing it this way makes our film grain database generation match reference implementation and now produces bit-exact outputs in my testing. Rename the transposed variables to be a bit less confusing.
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@ -59,13 +59,13 @@ static void init_slice_c(int8_t out[64][64], uint8_t h, uint8_t v,
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//
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// Note: To make the subsequent matrix multiplication cache friendlier, we
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// store each *column* of the starting image in a *row* of `out`
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for (int y = 0; y <= freq_v; y++) {
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for (int x = 0; x <= freq_h; x += 4) {
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for (int l = 0; l <= freq_v; l++) {
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for (int k = 0; k <= freq_h; k += 4) {
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uint16_t offset = seed % 2048;
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out[x + 0][y] = Gaussian_LUT[offset + 0];
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out[x + 1][y] = Gaussian_LUT[offset + 1];
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out[x + 2][y] = Gaussian_LUT[offset + 2];
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out[x + 3][y] = Gaussian_LUT[offset + 3];
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out[l][k + 0] = Gaussian_LUT[offset + 0];
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out[l][k + 1] = Gaussian_LUT[offset + 1];
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out[l][k + 2] = Gaussian_LUT[offset + 2];
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out[l][k + 3] = Gaussian_LUT[offset + 3];
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prng_shift(&seed);
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}
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}
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@ -74,9 +74,9 @@ static void init_slice_c(int8_t out[64][64], uint8_t h, uint8_t v,
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// 64x64 inverse integer transform
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for (int y = 0; y < 64; y++) {
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for (int x = 0; x <= freq_h; x++) {
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for (int x = 0; x <= freq_v; x++) {
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int32_t sum = 0;
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for (int p = 0; p <= freq_v; p++)
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for (int p = 0; p <= freq_h; p++)
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sum += R64T[y][p] * out[x][p];
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tmp[y][x] = (sum + 128) >> 8;
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}
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@ -85,8 +85,8 @@ static void init_slice_c(int8_t out[64][64], uint8_t h, uint8_t v,
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for (int y = 0; y < 64; y++) {
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for (int x = 0; x < 64; x++) {
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int32_t sum = 0;
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for (int p = 0; p <= freq_h; p++)
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sum += tmp[y][p] * R64T[x][p]; // R64T^T = R64
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for (int p = 0; p <= freq_v; p++)
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sum += tmp[x][p] * R64T[y][p]; // R64T^T = R64
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// Renormalize and clip to [-127, 127]
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out[y][x] = av_clip((sum + 128) >> 8, -127, 127);
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}
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