lavc/libaribcaption: rename `replace_fullwidth_ascii` to `replace_msz_ascii`

This should hopefully clarify that the option only affects MSZ
full-width characters, and not all full-width ASCII. Additionally,
this matches the prefix with the upstream option.

Signed-off-by: TADANO Tokumei <aimingoff@pc.nifty.jp>
(cherry picked from commit a824c6f2f6)
This commit is contained in:
TADANO Tokumei 2023-10-17 22:13:35 +09:00 committed by Jan Ekström
parent 8ccd1593a4
commit 1cff6e41bf
3 changed files with 11 additions and 11 deletions

View File

@ -427,12 +427,6 @@ If your player cannot handle AVSubtitles with multiple ASS rectangles properly,
set this option to @var{true} or define @env{ASS_SINGLE_RECT=1} to change
default behavior at compilation.
@item -replace_fullwidth_ascii @var{boolean}
Specify whether to replace MSZ (Middle Size, half width) fullwidth
alphanumerics with halfwidth alphanumerics.
The default is @var{true}.
@item -force_outline_text @var{boolean}
Specify whether always render outline text for all characters regardless of
the indication by charactor style.
@ -459,6 +453,12 @@ Specify whether to render replaced DRCS characters as Unicode characters.
The default is @var{true}.
@item -replace_msz_ascii @var{boolean}
Specify whether to replace MSZ (Middle Size; half width) fullwidth
alphanumerics with halfwidth alphanumerics.
The default is @var{true}.
@item -replace_msz_japanese @var{boolean}
Specify whether to replace some MSZ (Middle Size; half width) fullwidth
japanese special characters with halfwidth ones.

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@ -70,12 +70,12 @@ typedef struct ARIBCaptionContext {
int encoding_scheme;
int ass_single_rect;
char *font;
int replace_fullwidth_ascii;
int force_stroke_text;
int ignore_background;
int ignore_ruby;
float stroke_width;
int replace_drcs;
int replace_msz_ascii;
int replace_msz_japanese;
int replace_msz_glyph;
@ -1006,7 +1006,7 @@ static int aribcaption_init(AVCodecContext *avctx)
return AVERROR_EXTERNAL;
}
aribcc_decoder_set_replace_msz_fullwidth_ascii(ctx->decoder,
ctx->replace_fullwidth_ascii);
ctx->replace_msz_ascii);
aribcc_decoder_set_replace_msz_fullwidth_japanese(ctx->decoder,
ctx->replace_msz_japanese);
@ -1138,8 +1138,6 @@ static const AVOption options[] = {
OFFSET(ass_single_rect), AV_OPT_TYPE_BOOL, { .i64 = ASS_SINGLE_RECT }, 0, 1, SD },
{ "font", "comma-separated font family [ass, bitmap]",
OFFSET(font), AV_OPT_TYPE_STRING, { .str = NULL }, 0, 0, SD },
{ "replace_fullwidth_ascii", "replace MSZ fullwidth alphanumerics with halfwidth alphanumerics [ass, bitmap]",
OFFSET(replace_fullwidth_ascii), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, SD },
{ "force_outline_text", "always render characters with outline [(ass), bitmap]",
OFFSET(force_stroke_text), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, SD },
{ "ignore_background", "ignore rendering caption background [(ass), bitmap]",
@ -1150,6 +1148,8 @@ static const AVOption options[] = {
OFFSET(stroke_width), AV_OPT_TYPE_FLOAT, { .dbl = 1.5 }, 0.0, 3.0, SD },
{ "replace_drcs", "replace known DRCS [bitmap]",
OFFSET(replace_drcs), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, SD },
{ "replace_msz_ascii", "replace MSZ fullwidth alphanumerics with halfwidth alphanumerics [ass, bitmap]",
OFFSET(replace_msz_ascii), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, SD },
{ "replace_msz_japanese", "replace MSZ fullwidth Japanese with halfwidth [ass, bitmap]",
OFFSET(replace_msz_japanese), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, SD },
{ "replace_msz_glyph", "replace MSZ characters with halfwidth glyphs [bitmap]",

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@ -30,7 +30,7 @@
#include "version_major.h"
#define LIBAVCODEC_VERSION_MINOR 31
#define LIBAVCODEC_VERSION_MICRO 101
#define LIBAVCODEC_VERSION_MICRO 102
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
LIBAVCODEC_VERSION_MINOR, \