diff --git a/libavformat/sol.c b/libavformat/sol.c index da846002e8..92599b163d 100644 --- a/libavformat/sol.c +++ b/libavformat/sol.c @@ -23,6 +23,7 @@ * Based on documents from Game Audio Player and own research */ +#include "libavutil/channel_layout.h" #include "libavutil/intreadwrite.h" #include "avformat.h" #include "internal.h" @@ -116,6 +117,8 @@ static int sol_read_header(AVFormatContext *s) st->codec->codec_tag = id; st->codec->codec_id = codec; st->codec->channels = channels; + st->codec->channel_layout = channels == 1 ? AV_CH_LAYOUT_MONO : + AV_CH_LAYOUT_STEREO; st->codec->sample_rate = rate; avpriv_set_pts_info(st, 64, 1, rate); return 0;