sonic: replace some float by integers to improve platform independance

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
Michael Niedermayer 2013-06-22 21:58:13 +02:00
parent 12de2933da
commit 081a7f3ed0
1 changed files with 2 additions and 2 deletions

View File

@ -550,7 +550,7 @@ static av_cold int sonic_encode_init(AVCodecContext *avctx)
s->channels = avctx->channels;
s->samplerate = avctx->sample_rate;
s->block_align = (int)(2048.0*s->samplerate/44100)/s->downsampling;
s->block_align = 2048LL*s->samplerate/(44100*s->downsampling);
s->frame_size = s->channels*s->block_align*s->downsampling;
s->tail_size = s->num_taps*s->channels;
@ -813,7 +813,7 @@ static av_cold int sonic_decode_init(AVCodecContext *avctx)
if (get_bits1(&gb)) // XXX FIXME
av_log(avctx, AV_LOG_INFO, "Custom quant table\n");
s->block_align = (int)(2048.0*s->samplerate/44100)/s->downsampling;
s->block_align = 2048LL*s->samplerate/(44100*s->downsampling);
s->frame_size = s->channels*s->block_align*s->downsampling;
// avctx->frame_size = s->block_align;