replace movw instruction in ac3dsp_armv6.S

AS      libavcodec/arm/ac3dsp_armv6.o
ffmpeg-src/libavcodec/arm/ac3dsp_armv6.S: Assembler messages:
ffmpeg-src/libavcodec/arm/ac3dsp_armv6.S:40: Error: selected processor
does not support `movw r8,#0x1fe0'
make[1]: *** [libavcodec/arm/ac3dsp_armv6.o] Error 1

MOVW is ARMv7 way to load constant:
   * movw, or move wide, will move a 16-bit constant into a register,
implicitly zeroing the top 16 bits of the target register.
   * movt, or move top, will move a 16-bit constant into the top half
of a given register without altering the bottom 16 bits
To load 32 bit constant, movw  lower16; movt upper16; is better than
ldr if available, because:
While this approach takes two instructions, it does not require any
extra space to store the constant so both the movw/movt method and the
ldr method will end up using the same amount of memory. Memory
bandwidth is precious in and the movw/movt approach avoids an extra
read on the data side, not to mention the read could have missed the
cache.

But here it is armv6 optimization, so that we have to use ldr.

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
pin xue 2011-04-09 16:05:11 +08:00 committed by Michael Niedermayer
parent a2beabc231
commit 05c062e9da
1 changed files with 1 additions and 1 deletions

View File

@ -37,7 +37,7 @@ function ff_ac3_bit_alloc_calc_bap_armv6, export=1
ldrb r10, [r4], #1
1:
ldrsh r9, [r0], #2 @ mask[band]
movw r8, #0x1fe0
ldr r8, =0x1fe0
sub r9, r9, r12 @ - snr_offset
mov r11, r10
ldrb r10, [r4], #1 @ band_start_tab[band++]