From 02af4e9a97ccde619e2123793b11d46f60d6b606 Mon Sep 17 00:00:00 2001 From: Stefano Sabatini Date: Sun, 3 Feb 2013 12:29:46 +0100 Subject: [PATCH] ffplay: rename audio_decode_frame() variable "pts" to "audio_clock0" The new name better expresses what the variable is. --- ffplay.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/ffplay.c b/ffplay.c index 183523ced5..040ddc8489 100644 --- a/ffplay.c +++ b/ffplay.c @@ -2097,7 +2097,7 @@ static int audio_decode_frame(VideoState *is) int len1, len2, data_size, resampled_data_size; int64_t dec_channel_layout; int got_frame; - av_unused double pts; + av_unused double audio_clock0; int new_packet = 0; int flush_complete = 0; int wanted_nb_samples; @@ -2195,15 +2195,15 @@ static int audio_decode_frame(VideoState *is) } /* if no pts, then compute it */ - pts = is->audio_clock; + audio_clock0 = is->audio_clock; is->audio_clock += (double)data_size / (is->frame->channels * is->frame->sample_rate * av_get_bytes_per_sample(is->frame->format)); #ifdef DEBUG { static double last_clock; - printf("audio: delay=%0.3f clock=%0.3f pts=%0.3f\n", + printf("audio: delay=%0.3f clock=%0.3f clock0=%0.3f\n", is->audio_clock - last_clock, - is->audio_clock, pts); + is->audio_clock, audio_clock0); last_clock = is->audio_clock; } #endif