ffmpeg/libavfilter/vf_overlay_vulkan.c

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/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/random_seed.h"
#include "libavutil/opt.h"
#include "vulkan.h"
#include "internal.h"
#include "framesync.h"
#define CGROUPS (int [3]){ 32, 32, 1 }
typedef struct OverlayVulkanContext {
VulkanFilterContext vkctx;
int initialized;
VulkanPipeline *pl;
FFVkExecContext *exec;
FFFrameSync fs;
FFVkBuffer params_buf;
/* Shader updators, must be in the main filter struct */
VkDescriptorImageInfo main_images[3];
VkDescriptorImageInfo overlay_images[3];
VkDescriptorImageInfo output_images[3];
VkDescriptorBufferInfo params_desc;
int overlay_x;
int overlay_y;
int overlay_w;
int overlay_h;
} OverlayVulkanContext;
static const char overlay_noalpha[] = {
C(0, void overlay_noalpha(int i, ivec2 pos) )
C(0, { )
C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) &&
(pos.x < (o_offset[i].x + o_size[i].x)) &&
(pos.y < (o_offset[i].y + o_size[i].y))) { )
C(2, vec4 res = texture(overlay_img[i], pos - o_offset[i]); )
C(2, imageStore(output_img[i], pos, res); )
C(1, } else { )
C(2, vec4 res = texture(main_img[i], pos); )
C(2, imageStore(output_img[i], pos, res); )
C(1, } )
C(0, } )
};
static const char overlay_alpha[] = {
C(0, void overlay_alpha_opaque(int i, ivec2 pos) )
C(0, { )
C(1, vec4 res = texture(main_img[i], pos); )
C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) &&
(pos.x < (o_offset[i].x + o_size[i].x)) &&
(pos.y < (o_offset[i].y + o_size[i].y))) { )
C(2, vec4 ovr = texture(overlay_img[i], pos - o_offset[i]); )
C(2, res = ovr * ovr.a + res * (1.0f - ovr.a); )
C(2, res.a = 1.0f; )
C(2, imageStore(output_img[i], pos, res); )
C(1, } )
C(1, imageStore(output_img[i], pos, res); )
C(0, } )
};
static av_cold int init_filter(AVFilterContext *ctx)
{
int err;
OverlayVulkanContext *s = ctx->priv;
VkSampler *sampler = ff_vk_init_sampler(ctx, 1, VK_FILTER_NEAREST);
if (!sampler)
return AVERROR_EXTERNAL;
s->pl = ff_vk_create_pipeline(ctx);
if (!s->pl)
return AVERROR(ENOMEM);
s->vkctx.queue_family_idx = s->vkctx.hwctx->queue_family_comp_index;
s->vkctx.queue_count = GET_QUEUE_COUNT(s->vkctx.hwctx, 0, 1, 0);
s->vkctx.cur_queue_idx = av_get_random_seed() % s->vkctx.queue_count;
{ /* Create the shader */
const int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
const int ialpha = av_pix_fmt_desc_get(s->vkctx.input_format)->flags & AV_PIX_FMT_FLAG_ALPHA;
VulkanDescriptorSetBinding desc_i[3] = {
{
.name = "main_img",
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.dimensions = 2,
.elems = planes,
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.updater = s->main_images,
.samplers = DUP_SAMPLER_ARRAY4(*sampler),
},
{
.name = "overlay_img",
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.dimensions = 2,
.elems = planes,
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.updater = s->overlay_images,
.samplers = DUP_SAMPLER_ARRAY4(*sampler),
},
{
.name = "output_img",
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.output_format),
.mem_quali = "writeonly",
.dimensions = 2,
.elems = planes,
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.updater = s->output_images,
},
};
VulkanDescriptorSetBinding desc_b = {
.name = "params",
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.mem_quali = "readonly",
.mem_layout = "std430",
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.updater = &s->params_desc,
.buf_content = "ivec2 o_offset[3], o_size[3];",
};
SPIRVShader *shd = ff_vk_init_shader(ctx, s->pl, "overlay_compute",
VK_SHADER_STAGE_COMPUTE_BIT);
if (!shd)
return AVERROR(ENOMEM);
ff_vk_set_compute_shader_sizes(ctx, shd, CGROUPS);
RET(ff_vk_add_descriptor_set(ctx, s->pl, shd, desc_i, 3, 0)); /* set 0 */
RET(ff_vk_add_descriptor_set(ctx, s->pl, shd, &desc_b, 1, 0)); /* set 1 */
GLSLD( overlay_noalpha );
GLSLD( overlay_alpha );
GLSLC(0, void main() );
GLSLC(0, { );
GLSLC(1, ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
GLSLF(1, int planes = %i; ,planes);
GLSLC(1, for (int i = 0; i < planes; i++) { );
if (ialpha)
GLSLC(2, overlay_alpha_opaque(i, pos); );
else
GLSLC(2, overlay_noalpha(i, pos); );
GLSLC(1, } );
GLSLC(0, } );
RET(ff_vk_compile_shader(ctx, shd, "main"));
}
RET(ff_vk_init_pipeline_layout(ctx, s->pl));
RET(ff_vk_init_compute_pipeline(ctx, s->pl));
{ /* Create and update buffer */
const AVPixFmtDescriptor *desc;
/* NOTE: std430 requires the same identical struct layout, padding and
* alignment as C, so we're allowed to do this, as this will map
* exactly to what the shader recieves */
struct {
int32_t o_offset[2*3];
int32_t o_size[2*3];
} *par;
err = ff_vk_create_buf(ctx, &s->params_buf,
sizeof(*par),
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (err)
return err;
err = ff_vk_map_buffers(ctx, &s->params_buf, (uint8_t **)&par, 1, 0);
if (err)
return err;
desc = av_pix_fmt_desc_get(s->vkctx.output_format);
par->o_offset[0] = s->overlay_x;
par->o_offset[1] = s->overlay_y;
par->o_offset[2] = par->o_offset[0] >> desc->log2_chroma_w;
par->o_offset[3] = par->o_offset[1] >> desc->log2_chroma_h;
par->o_offset[4] = par->o_offset[0] >> desc->log2_chroma_w;
par->o_offset[5] = par->o_offset[1] >> desc->log2_chroma_h;
par->o_size[0] = s->overlay_w;
par->o_size[1] = s->overlay_h;
par->o_size[2] = par->o_size[0] >> desc->log2_chroma_w;
par->o_size[3] = par->o_size[1] >> desc->log2_chroma_h;
par->o_size[4] = par->o_size[0] >> desc->log2_chroma_w;
par->o_size[5] = par->o_size[1] >> desc->log2_chroma_h;
err = ff_vk_unmap_buffers(ctx, &s->params_buf, 1, 1);
if (err)
return err;
s->params_desc.buffer = s->params_buf.buf;
s->params_desc.range = VK_WHOLE_SIZE;
ff_vk_update_descriptor_set(ctx, s->pl, 1);
}
/* Execution context */
RET(ff_vk_create_exec_ctx(ctx, &s->exec));
s->initialized = 1;
return 0;
fail:
return err;
}
static int process_frames(AVFilterContext *avctx, AVFrame *out_f,
AVFrame *main_f, AVFrame *overlay_f)
{
int err;
VkCommandBuffer cmd_buf;
OverlayVulkanContext *s = avctx->priv;
int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
AVVkFrame *out = (AVVkFrame *)out_f->data[0];
AVVkFrame *main = (AVVkFrame *)main_f->data[0];
AVVkFrame *overlay = (AVVkFrame *)overlay_f->data[0];
AVHWFramesContext *main_fc = (AVHWFramesContext*)main_f->hw_frames_ctx->data;
AVHWFramesContext *overlay_fc = (AVHWFramesContext*)overlay_f->hw_frames_ctx->data;
/* Update descriptors and init the exec context */
ff_vk_start_exec_recording(avctx, s->exec);
cmd_buf = ff_vk_get_exec_buf(avctx, s->exec);
for (int i = 0; i < planes; i++) {
RET(ff_vk_create_imageview(avctx, s->exec, &s->main_images[i].imageView,
main->img[i],
av_vkfmt_from_pixfmt(main_fc->sw_format)[i],
ff_comp_identity_map));
RET(ff_vk_create_imageview(avctx, s->exec, &s->overlay_images[i].imageView,
overlay->img[i],
av_vkfmt_from_pixfmt(overlay_fc->sw_format)[i],
ff_comp_identity_map));
RET(ff_vk_create_imageview(avctx, s->exec, &s->output_images[i].imageView,
out->img[i],
av_vkfmt_from_pixfmt(s->vkctx.output_format)[i],
ff_comp_identity_map));
s->main_images[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
s->overlay_images[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
s->output_images[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
}
ff_vk_update_descriptor_set(avctx, s->pl, 0);
for (int i = 0; i < planes; i++) {
VkImageMemoryBarrier bar[3] = {
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = main->layout[i],
.newLayout = s->main_images[i].imageLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = main->img[i],
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.levelCount = 1,
.subresourceRange.layerCount = 1,
},
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = overlay->layout[i],
.newLayout = s->overlay_images[i].imageLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = overlay->img[i],
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.levelCount = 1,
.subresourceRange.layerCount = 1,
},
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = out->layout[i],
.newLayout = s->output_images[i].imageLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = out->img[i],
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.levelCount = 1,
.subresourceRange.layerCount = 1,
},
};
vkCmdPipelineBarrier(cmd_buf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
0, NULL, 0, NULL, FF_ARRAY_ELEMS(bar), bar);
main->layout[i] = bar[0].newLayout;
main->access[i] = bar[0].dstAccessMask;
overlay->layout[i] = bar[1].newLayout;
overlay->access[i] = bar[1].dstAccessMask;
out->layout[i] = bar[2].newLayout;
out->access[i] = bar[2].dstAccessMask;
}
ff_vk_bind_pipeline_exec(avctx, s->exec, s->pl);
vkCmdDispatch(cmd_buf,
FFALIGN(s->vkctx.output_width, CGROUPS[0])/CGROUPS[0],
FFALIGN(s->vkctx.output_height, CGROUPS[1])/CGROUPS[1], 1);
ff_vk_add_exec_dep(avctx, s->exec, main_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
ff_vk_add_exec_dep(avctx, s->exec, overlay_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
ff_vk_add_exec_dep(avctx, s->exec, out_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
err = ff_vk_submit_exec_queue(avctx, s->exec);
if (err)
return err;
return err;
fail:
ff_vk_discard_exec_deps(avctx, s->exec);
return err;
}
static int overlay_vulkan_blend(FFFrameSync *fs)
{
int err;
AVFilterContext *ctx = fs->parent;
OverlayVulkanContext *s = ctx->priv;
AVFilterLink *outlink = ctx->outputs[0];
AVFrame *input_main, *input_overlay, *out;
err = ff_framesync_get_frame(fs, 0, &input_main, 0);
if (err < 0)
goto fail;
err = ff_framesync_get_frame(fs, 1, &input_overlay, 0);
if (err < 0)
goto fail;
if (!input_main || !input_overlay)
return 0;
if (!s->initialized) {
AVHWFramesContext *main_fc = (AVHWFramesContext*)input_main->hw_frames_ctx->data;
AVHWFramesContext *overlay_fc = (AVHWFramesContext*)input_overlay->hw_frames_ctx->data;
if (main_fc->sw_format != overlay_fc->sw_format) {
av_log(ctx, AV_LOG_ERROR, "Mismatching sw formats!\n");
return AVERROR(EINVAL);
}
s->overlay_w = input_overlay->width;
s->overlay_h = input_overlay->height;
RET(init_filter(ctx));
}
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
if (!out) {
err = AVERROR(ENOMEM);
goto fail;
}
RET(process_frames(ctx, out, input_main, input_overlay));
err = av_frame_copy_props(out, input_main);
if (err < 0)
goto fail;
return ff_filter_frame(outlink, out);
fail:
av_frame_free(&out);
return err;
}
static int overlay_vulkan_config_output(AVFilterLink *outlink)
{
int err;
AVFilterContext *avctx = outlink->src;
OverlayVulkanContext *s = avctx->priv;
err = ff_vk_filter_config_output(outlink);
if (err < 0)
return err;
err = ff_framesync_init_dualinput(&s->fs, avctx);
if (err < 0)
return err;
return ff_framesync_configure(&s->fs);
}
static int overlay_vulkan_activate(AVFilterContext *avctx)
{
OverlayVulkanContext *s = avctx->priv;
return ff_framesync_activate(&s->fs);
}
static av_cold int overlay_vulkan_init(AVFilterContext *avctx)
{
OverlayVulkanContext *s = avctx->priv;
s->fs.on_event = &overlay_vulkan_blend;
return ff_vk_filter_init(avctx);
}
static void overlay_vulkan_uninit(AVFilterContext *avctx)
{
OverlayVulkanContext *s = avctx->priv;
ff_vk_filter_uninit(avctx);
ff_framesync_uninit(&s->fs);
ff_vk_free_buf(avctx, &s->params_buf);
s->initialized = 0;
}
#define OFFSET(x) offsetof(OverlayVulkanContext, x)
#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
static const AVOption overlay_vulkan_options[] = {
{ "x", "Set horizontal offset", OFFSET(overlay_x), AV_OPT_TYPE_INT, {.i64 = 0}, 0, INT_MAX, .flags = FLAGS },
{ "y", "Set vertical offset", OFFSET(overlay_y), AV_OPT_TYPE_INT, {.i64 = 0}, 0, INT_MAX, .flags = FLAGS },
{ NULL },
};
AVFILTER_DEFINE_CLASS(overlay_vulkan);
static const AVFilterPad overlay_vulkan_inputs[] = {
{
.name = "main",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = &ff_vk_filter_config_input,
},
{
.name = "overlay",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = &ff_vk_filter_config_input,
},
};
static const AVFilterPad overlay_vulkan_outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = &overlay_vulkan_config_output,
},
};
const AVFilter ff_vf_overlay_vulkan = {
.name = "overlay_vulkan",
.description = NULL_IF_CONFIG_SMALL("Overlay a source on top of another"),
.priv_size = sizeof(OverlayVulkanContext),
.init = &overlay_vulkan_init,
.uninit = &overlay_vulkan_uninit,
.activate = &overlay_vulkan_activate,
2021-08-12 11:05:31 +00:00
FILTER_INPUTS(overlay_vulkan_inputs),
FILTER_OUTPUTS(overlay_vulkan_outputs),
avfilter: Replace query_formats callback with union of list and callback If one looks at the many query_formats callbacks in existence, one will immediately recognize that there is one type of default callback for video and a slightly different default callback for audio: It is "return ff_set_common_formats_from_list(ctx, pix_fmts);" for video with a filter-specific pix_fmts list. For audio, it is the same with a filter-specific sample_fmts list together with ff_set_common_all_samplerates() and ff_set_common_all_channel_counts(). This commit allows to remove the boilerplate query_formats callbacks by replacing said callback with a union consisting the old callback and pointers for pixel and sample format arrays. For the not uncommon case in which these lists only contain a single entry (besides the sentinel) enum AVPixelFormat and enum AVSampleFormat fields are also added to the union to store them directly in the AVFilter, thereby avoiding a relocation. The state of said union will be contained in a new, dedicated AVFilter field (the nb_inputs and nb_outputs fields have been shrunk to uint8_t in order to create a hole for this new field; this is no problem, as the maximum of all the nb_inputs is four; for nb_outputs it is only two). The state's default value coincides with the earlier default of query_formats being unset, namely that the filter accepts all formats (and also sample rates and channel counts/layouts for audio) provided that these properties agree coincide for all inputs and outputs. By using different union members for audio and video filters the type-unsafety of using the same functions for audio and video lists will furthermore be more confined to formats.c than before. When the new fields are used, they will also avoid allocations: Currently something nearly equivalent to ff_default_query_formats() is called after every successful call to a query_formats callback; yet in the common case that the newly allocated AVFilterFormats are not used at all (namely if there are no free links) these newly allocated AVFilterFormats are freed again without ever being used. Filters no longer using the callback will not exhibit this any more. Reviewed-by: Paul B Mahol <onemda@gmail.com> Reviewed-by: Nicolas George <george@nsup.org> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2021-09-27 10:07:35 +00:00
FILTER_QUERY_FUNC(&ff_vk_filter_query_formats),
.priv_class = &overlay_vulkan_class,
.flags_internal = FF_FILTER_FLAG_HWFRAME_AWARE,
};