ffmpeg/libavfilter/vf_colorbalance.c

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/*
* Copyright (c) 2013 Paul B Mahol
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/opt.h"
#include "libavutil/pixdesc.h"
#include "avfilter.h"
#include "drawutils.h"
#include "formats.h"
#include "internal.h"
#include "video.h"
#define R 0
#define G 1
#define B 2
#define A 3
typedef struct ThreadData {
AVFrame *in, *out;
} ThreadData;
typedef struct Range {
float shadows;
float midtones;
float highlights;
} Range;
typedef struct ColorBalanceContext {
const AVClass *class;
Range cyan_red;
Range magenta_green;
Range yellow_blue;
int preserve_lightness;
uint8_t rgba_map[4];
int depth;
int max;
int step;
int (*color_balance)(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs);
} ColorBalanceContext;
#define OFFSET(x) offsetof(ColorBalanceContext, x)
#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
static const AVOption colorbalance_options[] = {
{ "rs", "set red shadows", OFFSET(cyan_red.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
{ "gs", "set green shadows", OFFSET(magenta_green.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
{ "bs", "set blue shadows", OFFSET(yellow_blue.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
{ "rm", "set red midtones", OFFSET(cyan_red.midtones), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
{ "gm", "set green midtones", OFFSET(magenta_green.midtones), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
{ "bm", "set blue midtones", OFFSET(yellow_blue.midtones), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
{ "rh", "set red highlights", OFFSET(cyan_red.highlights), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
{ "gh", "set green highlights", OFFSET(magenta_green.highlights), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
{ "bh", "set blue highlights", OFFSET(yellow_blue.highlights), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
{ "pl", "preserve lightness", OFFSET(preserve_lightness), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS },
{ NULL }
};
AVFILTER_DEFINE_CLASS(colorbalance);
static int query_formats(AVFilterContext *ctx)
{
static const enum AVPixelFormat pix_fmts[] = {
AV_PIX_FMT_RGB24, AV_PIX_FMT_BGR24,
AV_PIX_FMT_RGBA, AV_PIX_FMT_BGRA,
AV_PIX_FMT_ABGR, AV_PIX_FMT_ARGB,
AV_PIX_FMT_0BGR, AV_PIX_FMT_0RGB,
AV_PIX_FMT_RGB0, AV_PIX_FMT_BGR0,
AV_PIX_FMT_RGB48, AV_PIX_FMT_BGR48,
AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRAP,
AV_PIX_FMT_GBRP9,
AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRAP10,
AV_PIX_FMT_GBRP12, AV_PIX_FMT_GBRAP12,
AV_PIX_FMT_GBRP14,
AV_PIX_FMT_GBRP16, AV_PIX_FMT_GBRAP16,
AV_PIX_FMT_NONE
};
return ff_set_common_formats_from_list(ctx, pix_fmts);
}
static float get_component(float v, float l,
float s, float m, float h)
{
const float a = 4.f, b = 0.333f, scale = 0.7f;
s *= av_clipf((b - l) * a + 0.5f, 0.f, 1.f) * scale;
m *= av_clipf((l - b) * a + 0.5f, 0.f, 1.f) * av_clipf((1.f - l - b) * a + 0.5f, 0.f, 1.f) * scale;
h *= av_clipf((l + b - 1) * a + 0.5f, 0.f, 1.f) * scale;
v += s;
v += m;
v += h;
return av_clipf(v, 0.f, 1.f);
}
static float hfun(float n, float h, float s, float l)
{
float a = s * FFMIN(l, 1.f - l);
float k = fmodf(n + h / 30.f, 12.f);
return av_clipf(l - a * FFMAX(FFMIN3(k - 3.f, 9.f - k, 1), -1.f), 0.f, 1.f);
}
static void preservel(float *r, float *g, float *b, float l)
{
float max = FFMAX3(*r, *g, *b);
float min = FFMIN3(*r, *g, *b);
float h, s;
l *= 0.5f;
if (*r == *g && *g == *b) {
h = 0.f;
} else if (max == *r) {
h = 60.f * (0.f + (*g - *b) / (max - min));
} else if (max == *g) {
h = 60.f * (2.f + (*b - *r) / (max - min));
} else if (max == *b) {
h = 60.f * (4.f + (*r - *g) / (max - min));
} else {
h = 0.f;
}
if (h < 0.f)
h += 360.f;
if (max == 1.f || min == 0.f) {
s = 0.f;
} else {
s = (max - min) / (1.f - (FFABS(2.f * l - 1.f)));
}
*r = hfun(0.f, h, s, l);
*g = hfun(8.f, h, s, l);
*b = hfun(4.f, h, s, l);
}
static int color_balance8_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
{
ColorBalanceContext *s = ctx->priv;
ThreadData *td = arg;
AVFrame *in = td->in;
AVFrame *out = td->out;
const int slice_start = (out->height * jobnr) / nb_jobs;
const int slice_end = (out->height * (jobnr+1)) / nb_jobs;
const uint8_t *srcg = in->data[0] + slice_start * in->linesize[0];
const uint8_t *srcb = in->data[1] + slice_start * in->linesize[1];
const uint8_t *srcr = in->data[2] + slice_start * in->linesize[2];
const uint8_t *srca = in->data[3] + slice_start * in->linesize[3];
uint8_t *dstg = out->data[0] + slice_start * out->linesize[0];
uint8_t *dstb = out->data[1] + slice_start * out->linesize[1];
uint8_t *dstr = out->data[2] + slice_start * out->linesize[2];
uint8_t *dsta = out->data[3] + slice_start * out->linesize[3];
const float max = s->max;
int i, j;
for (i = slice_start; i < slice_end; i++) {
for (j = 0; j < out->width; j++) {
float r = srcr[j] / max;
float g = srcg[j] / max;
float b = srcb[j] / max;
const float l = FFMAX3(r, g, b) + FFMIN3(r, g, b);
r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
b = get_component(b, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights);
if (s->preserve_lightness)
preservel(&r, &g, &b, l);
dstr[j] = av_clip_uint8(lrintf(r * max));
dstg[j] = av_clip_uint8(lrintf(g * max));
dstb[j] = av_clip_uint8(lrintf(b * max));
if (in != out && out->linesize[3])
dsta[j] = srca[j];
}
srcg += in->linesize[0];
srcb += in->linesize[1];
srcr += in->linesize[2];
srca += in->linesize[3];
dstg += out->linesize[0];
dstb += out->linesize[1];
dstr += out->linesize[2];
dsta += out->linesize[3];
}
return 0;
}
static int color_balance16_p(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
{
ColorBalanceContext *s = ctx->priv;
ThreadData *td = arg;
AVFrame *in = td->in;
AVFrame *out = td->out;
const int slice_start = (out->height * jobnr) / nb_jobs;
const int slice_end = (out->height * (jobnr+1)) / nb_jobs;
const uint16_t *srcg = (const uint16_t *)in->data[0] + slice_start * in->linesize[0] / 2;
const uint16_t *srcb = (const uint16_t *)in->data[1] + slice_start * in->linesize[1] / 2;
const uint16_t *srcr = (const uint16_t *)in->data[2] + slice_start * in->linesize[2] / 2;
const uint16_t *srca = (const uint16_t *)in->data[3] + slice_start * in->linesize[3] / 2;
uint16_t *dstg = (uint16_t *)out->data[0] + slice_start * out->linesize[0] / 2;
uint16_t *dstb = (uint16_t *)out->data[1] + slice_start * out->linesize[1] / 2;
uint16_t *dstr = (uint16_t *)out->data[2] + slice_start * out->linesize[2] / 2;
uint16_t *dsta = (uint16_t *)out->data[3] + slice_start * out->linesize[3] / 2;
const int depth = s->depth;
const float max = s->max;
int i, j;
for (i = slice_start; i < slice_end; i++) {
for (j = 0; j < out->width; j++) {
float r = srcr[j] / max;
float g = srcg[j] / max;
float b = srcb[j] / max;
const float l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
b = get_component(b, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights);
if (s->preserve_lightness)
preservel(&r, &g, &b, l);
dstr[j] = av_clip_uintp2_c(lrintf(r * max), depth);
dstg[j] = av_clip_uintp2_c(lrintf(g * max), depth);
dstb[j] = av_clip_uintp2_c(lrintf(b * max), depth);
if (in != out && out->linesize[3])
dsta[j] = srca[j];
}
srcg += in->linesize[0] / 2;
srcb += in->linesize[1] / 2;
srcr += in->linesize[2] / 2;
srca += in->linesize[3] / 2;
dstg += out->linesize[0] / 2;
dstb += out->linesize[1] / 2;
dstr += out->linesize[2] / 2;
dsta += out->linesize[3] / 2;
}
return 0;
}
static int color_balance8(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
{
ColorBalanceContext *s = ctx->priv;
ThreadData *td = arg;
AVFrame *in = td->in;
AVFrame *out = td->out;
AVFilterLink *outlink = ctx->outputs[0];
const int slice_start = (out->height * jobnr) / nb_jobs;
const int slice_end = (out->height * (jobnr+1)) / nb_jobs;
const uint8_t *srcrow = in->data[0] + slice_start * in->linesize[0];
const uint8_t roffset = s->rgba_map[R];
const uint8_t goffset = s->rgba_map[G];
const uint8_t boffset = s->rgba_map[B];
const uint8_t aoffset = s->rgba_map[A];
const float max = s->max;
const int step = s->step;
uint8_t *dstrow;
int i, j;
dstrow = out->data[0] + slice_start * out->linesize[0];
for (i = slice_start; i < slice_end; i++) {
const uint8_t *src = srcrow;
uint8_t *dst = dstrow;
for (j = 0; j < outlink->w * step; j += step) {
float r = src[j + roffset] / max;
float g = src[j + goffset] / max;
float b = src[j + boffset] / max;
const float l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
b = get_component(b, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights);
if (s->preserve_lightness)
preservel(&r, &g, &b, l);
dst[j + roffset] = av_clip_uint8(lrintf(r * max));
dst[j + goffset] = av_clip_uint8(lrintf(g * max));
dst[j + boffset] = av_clip_uint8(lrintf(b * max));
if (in != out && step == 4)
dst[j + aoffset] = src[j + aoffset];
}
srcrow += in->linesize[0];
dstrow += out->linesize[0];
}
return 0;
}
static int color_balance16(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
{
ColorBalanceContext *s = ctx->priv;
ThreadData *td = arg;
AVFrame *in = td->in;
AVFrame *out = td->out;
AVFilterLink *outlink = ctx->outputs[0];
const int slice_start = (out->height * jobnr) / nb_jobs;
const int slice_end = (out->height * (jobnr+1)) / nb_jobs;
const uint16_t *srcrow = (const uint16_t *)in->data[0] + slice_start * in->linesize[0] / 2;
const uint8_t roffset = s->rgba_map[R];
const uint8_t goffset = s->rgba_map[G];
const uint8_t boffset = s->rgba_map[B];
const uint8_t aoffset = s->rgba_map[A];
const int step = s->step / 2;
const int depth = s->depth;
const float max = s->max;
uint16_t *dstrow;
int i, j;
dstrow = (uint16_t *)out->data[0] + slice_start * out->linesize[0] / 2;
for (i = slice_start; i < slice_end; i++) {
const uint16_t *src = srcrow;
uint16_t *dst = dstrow;
for (j = 0; j < outlink->w * step; j += step) {
float r = src[j + roffset] / max;
float g = src[j + goffset] / max;
float b = src[j + boffset] / max;
const float l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
b = get_component(b, l, s->yellow_blue.shadows, s->yellow_blue.midtones, s->yellow_blue.highlights);
if (s->preserve_lightness)
preservel(&r, &g, &b, l);
dst[j + roffset] = av_clip_uintp2_c(lrintf(r * max), depth);
dst[j + goffset] = av_clip_uintp2_c(lrintf(g * max), depth);
dst[j + boffset] = av_clip_uintp2_c(lrintf(b * max), depth);
if (in != out && step == 4)
dst[j + aoffset] = src[j + aoffset];
}
srcrow += in->linesize[0] / 2;
dstrow += out->linesize[0] / 2;
}
return 0;
}
static int config_output(AVFilterLink *outlink)
{
AVFilterContext *ctx = outlink->src;
ColorBalanceContext *s = ctx->priv;
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(outlink->format);
const int depth = desc->comp[0].depth;
const int max = (1 << depth) - 1;
const int planar = av_pix_fmt_count_planes(outlink->format) > 1;
s->depth = depth;
s->max = max;
if (max == 255 && planar) {
s->color_balance = color_balance8_p;
} else if (planar) {
s->color_balance = color_balance16_p;
} else if (max == 255) {
s->color_balance = color_balance8;
} else {
s->color_balance = color_balance16;
}
ff_fill_rgba_map(s->rgba_map, outlink->format);
s->step = av_get_padded_bits_per_pixel(desc) >> 3;
return 0;
}
static int filter_frame(AVFilterLink *inlink, AVFrame *in)
{
AVFilterContext *ctx = inlink->dst;
ColorBalanceContext *s = ctx->priv;
AVFilterLink *outlink = ctx->outputs[0];
ThreadData td;
AVFrame *out;
if (av_frame_is_writable(in)) {
out = in;
} else {
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
if (!out) {
av_frame_free(&in);
return AVERROR(ENOMEM);
}
av_frame_copy_props(out, in);
}
td.in = in;
td.out = out;
ff_filter_execute(ctx, s->color_balance, &td, NULL,
FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
if (in != out)
av_frame_free(&in);
return ff_filter_frame(outlink, out);
}
static const AVFilterPad colorbalance_inputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.filter_frame = filter_frame,
},
};
static const AVFilterPad colorbalance_outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = config_output,
},
};
const AVFilter ff_vf_colorbalance = {
.name = "colorbalance",
.description = NULL_IF_CONFIG_SMALL("Adjust the color balance."),
.priv_size = sizeof(ColorBalanceContext),
.priv_class = &colorbalance_class,
2021-08-12 11:05:31 +00:00
FILTER_INPUTS(colorbalance_inputs),
FILTER_OUTPUTS(colorbalance_outputs),
avfilter: Replace query_formats callback with union of list and callback If one looks at the many query_formats callbacks in existence, one will immediately recognize that there is one type of default callback for video and a slightly different default callback for audio: It is "return ff_set_common_formats_from_list(ctx, pix_fmts);" for video with a filter-specific pix_fmts list. For audio, it is the same with a filter-specific sample_fmts list together with ff_set_common_all_samplerates() and ff_set_common_all_channel_counts(). This commit allows to remove the boilerplate query_formats callbacks by replacing said callback with a union consisting the old callback and pointers for pixel and sample format arrays. For the not uncommon case in which these lists only contain a single entry (besides the sentinel) enum AVPixelFormat and enum AVSampleFormat fields are also added to the union to store them directly in the AVFilter, thereby avoiding a relocation. The state of said union will be contained in a new, dedicated AVFilter field (the nb_inputs and nb_outputs fields have been shrunk to uint8_t in order to create a hole for this new field; this is no problem, as the maximum of all the nb_inputs is four; for nb_outputs it is only two). The state's default value coincides with the earlier default of query_formats being unset, namely that the filter accepts all formats (and also sample rates and channel counts/layouts for audio) provided that these properties agree coincide for all inputs and outputs. By using different union members for audio and video filters the type-unsafety of using the same functions for audio and video lists will furthermore be more confined to formats.c than before. When the new fields are used, they will also avoid allocations: Currently something nearly equivalent to ff_default_query_formats() is called after every successful call to a query_formats callback; yet in the common case that the newly allocated AVFilterFormats are not used at all (namely if there are no free links) these newly allocated AVFilterFormats are freed again without ever being used. Filters no longer using the callback will not exhibit this any more. Reviewed-by: Paul B Mahol <onemda@gmail.com> Reviewed-by: Nicolas George <george@nsup.org> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2021-09-27 10:07:35 +00:00
FILTER_QUERY_FUNC(query_formats),
.flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS,
.process_command = ff_filter_process_command,
};