ffmpeg/libav/libav.dsp

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# Microsoft Developer Studio Project File - Name="libav" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=libav - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "libav.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "libav.mak" CFG="libav - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "libav - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libav - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "libav - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../Release/libav"
# PROP Intermediate_Dir "../Release/libav"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../libavcodec" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "libav - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../Debug/libav"
# PROP Intermediate_Dir "../Debug/libav"
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../libavcodec" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD RSC /l 0x40c /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# SUBTRACT LIB32 /nologo
!ENDIF
# Begin Target
# Name "libav - Win32 Release"
# Name "libav - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\asf.c
# End Source File
# Begin Source File
SOURCE=.\avformat.h
# End Source File
# Begin Source File
SOURCE=.\avi.h
# End Source File
# Begin Source File
SOURCE=.\avidec.c
# End Source File
# Begin Source File
SOURCE=.\avienc.c
# End Source File
# Begin Source File
SOURCE=.\avio.c
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# Begin Source File
SOURCE=.\avio.h
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# Begin Source File
SOURCE=.\aviobuf.c
# End Source File
# Begin Source File
SOURCE=.\file.c
# End Source File
# Begin Source File
SOURCE=.\img.c
# End Source File
# Begin Source File
SOURCE=.\jpegenc.c
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# Begin Source File
SOURCE=.\mpeg.c
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# Begin Source File
SOURCE=.\raw.c
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# Begin Source File
SOURCE=.\rm.c
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# Begin Source File
SOURCE=.\swf.c
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# Begin Source File
SOURCE=.\utils.c
# End Source File
# Begin Source File
SOURCE=.\wav.c
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# Begin Group "Header Files"
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# End Project