Merge pull request #4070 from babbaj/elytra

fixes for comments in elytra pr
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leijurv 2023-07-26 13:13:03 -07:00 committed by GitHub
commit 2164857408
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4 changed files with 34 additions and 25 deletions

View File

@ -58,6 +58,7 @@ public class ElytraProcess extends BaritoneProcessHelper implements IBaritonePro
public State state;
private boolean goingToLandingSpot;
private BetterBlockPos landingSpot;
private boolean reachedGoal; // this basically just prevents potential notification spam
private Goal goal;
private ElytraBehavior behavior;
@ -81,8 +82,10 @@ public class ElytraProcess extends BaritoneProcessHelper implements IBaritonePro
public void resetState() {
BlockPos destination = this.currentDestination();
this.onLostControl();
this.pathTo(destination);
this.repackChunks();
if (destination != null) {
this.pathTo(destination);
this.repackChunks();
}
}
@Override
@ -104,27 +107,29 @@ public class ElytraProcess extends BaritoneProcessHelper implements IBaritonePro
if (ctx.player().isElytraFlying() && this.state != State.LANDING) {
final BetterBlockPos last = this.behavior.pathManager.path.getLast();
if (last != null && ctx.player().getDistanceSqToCenter(last) < 1) {
if (Baritone.settings().notificationOnPathComplete.value) {
if (Baritone.settings().notificationOnPathComplete.value && !reachedGoal) {
logNotification("Pathing complete", false);
}
if (Baritone.settings().disconnectOnArrival.value) {
if (Baritone.settings().disconnectOnArrival.value && !reachedGoal) {
// don't be active when the user logs back in
this.onLostControl();
ctx.world().sendQuittingDisconnectingPacket();
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
}
reachedGoal = true;
if (!goingToLandingSpot) {
BetterBlockPos landingSpot = findSafeLandingSpot();
// if this fails we will just keep orbiting the last node until we run out of rockets or the user intervenes
if (landingSpot != null) {
this.pathTo(landingSpot);
this.landingSpot = landingSpot;
this.goingToLandingSpot = true;
return this.onTick(calcFailed, isSafeToCancel);
}
// don't spam call findLandingSpot if it somehow fails (it's slow)
this.goingToLandingSpot = true;
} else {
// we are goingToLandingSpot and we are in the in the last node of the path
this.state = State.LANDING;
}
this.state = State.LANDING;
}
}
@ -228,6 +233,7 @@ public class ElytraProcess extends BaritoneProcessHelper implements IBaritonePro
public void onLostControl() {
this.goal = null;
this.goingToLandingSpot = false;
this.reachedGoal = false;
this.state = State.START_FLYING; // TODO: null state?
if (this.behavior != null) {
this.behavior.destroy();

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@ -27,7 +27,7 @@ public final class BlockStateOctreeInterface {
private final NetherPathfinderContext context;
private final long contextPtr;
volatile long chunkPtr;
transient long chunkPtr;
// Guarantee that the first lookup will fetch the context by setting MAX_VALUE
private int prevChunkX = Integer.MAX_VALUE;
@ -39,19 +39,16 @@ public final class BlockStateOctreeInterface {
}
public boolean get0(final int x, final int y, final int z) {
if ((y | (128 - y)) < 0) {
if ((y | (127 - y)) < 0) {
return false;
}
final int chunkX = x >> 4;
final int chunkZ = z >> 4;
long pointer = this.chunkPtr;
if (pointer == 0 | ((chunkX ^ this.prevChunkX) | (chunkZ ^ this.prevChunkZ)) != 0) {
if (this.chunkPtr == 0 | ((chunkX ^ this.prevChunkX) | (chunkZ ^ this.prevChunkZ)) != 0) {
this.prevChunkX = chunkX;
this.prevChunkZ = chunkZ;
synchronized (this.context.cacheLock) {
this.chunkPtr = pointer = NetherPathfinder.getOrCreateChunk(this.contextPtr, chunkX, chunkZ);
}
this.chunkPtr = NetherPathfinder.getOrCreateChunk(this.contextPtr, chunkX, chunkZ);
}
return Octree.getBlock(pointer, x & 0xF, y & 0x7F, z & 0xF);
return Octree.getBlock(this.chunkPtr, x & 0xF, y & 0x7F, z & 0xF);
}
}

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@ -446,6 +446,17 @@ public final class ElytraBehavior implements Helper {
}
public void onTick() {
synchronized (this.context.cullingLock) {
this.onTick0();
}
final long now = System.currentTimeMillis();
if ((now - this.timeLastCacheCull) / 1000 > Baritone.settings().elytraTimeBetweenCacheCullSecs.value) {
this.context.queueCacheCulling(ctx.player().chunkCoordX, ctx.player().chunkCoordZ, Baritone.settings().elytraCacheCullDistance.value, this.boi);
this.timeLastCacheCull = now;
}
}
private void onTick0() {
// Fetch the previous solution, regardless of if it's going to be used
this.pendingSolution = null;
if (this.solver != null) {
@ -498,12 +509,6 @@ public final class ElytraBehavior implements Helper {
Math.max(playerNear - 30, 0),
Math.min(playerNear + 100, path.size())
);
final long now = System.currentTimeMillis();
if ((now - this.timeLastCacheCull) / 1000 > Baritone.settings().elytraTimeBetweenCacheCullSecs.value) {
this.context.queueCacheCulling(ctx.player().chunkCoordX, ctx.player().chunkCoordZ, Baritone.settings().elytraCacheCullDistance.value, this.boi);
this.timeLastCacheCull = now;
}
}
/**

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@ -38,7 +38,6 @@ import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
/**
* @author Brady
@ -46,7 +45,9 @@ import java.util.concurrent.atomic.AtomicInteger;
public final class NetherPathfinderContext {
private static final IBlockState AIR_BLOCK_STATE = Blocks.AIR.getDefaultState();
public final Object cacheLock = new Object();
// This lock must be held while there are active pointers to chunks in java,
// but we just hold it for the entire tick so we don't have to think much about it.
public final Object cullingLock = new Object();
// Visible for access in BlockStateOctreeInterface
final long context;
@ -61,7 +62,7 @@ public final class NetherPathfinderContext {
public void queueCacheCulling(int chunkX, int chunkZ, int maxDistanceBlocks, BlockStateOctreeInterface boi) {
this.executor.execute(() -> {
synchronized (this.cacheLock) {
synchronized (this.cullingLock) {
boi.chunkPtr = 0L;
NetherPathfinder.cullFarChunks(this.context, chunkX, chunkZ, maxDistanceBlocks);
}